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AI Roguelite
Introducing AI Roguelite, the world's first text-based RPG where every location, NPC, enemy, item, crafting recipe, and game mechanic is 100% determined by artificial intelligence.
If you've ever played other AI "games" such as AI Dungeon and were frustrated by how they didn't feel like a game, then AI Roguelite might be the perfect game for you.
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AI-generated entities: What weapons might you find in an underwater city? Which enemies might you find? Where else can you go from there? All these questions are answered by a GPT text generation AI, so you can explore a truly infinite world.
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AI-generated crafting recipes: What item could you make if combining a wooden stick with a rock? What about a computer chip with a zombie brain? The AI decides which item should be produced, based on the names of the ingredients.
Martijn Holtkamp - 15.03.2024 - 13:19
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AI Roguelite 2D
Introducing AI Roguelite 2D, the world's first fully AI-generated 2D Action RPG!
Input any theme, such as "Star Wars with vampires", and an AI will generate all the lore, items, mobs, crafting recipes, animations, and game mechanics of the universe.
This game blends elements of AI Roguelite with more action-focused 2D gameplay, using a combination of initial world generation and on-the-fly story generation. Some elements such as initial location names are generated during world generation, while others such as the result of interacting with a stone monolith are generated on-demand.
Martijn Holtkamp - 15.03.2024 - 13:25
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Stardock Entertainment
Stardock Entertainment
Martijn Holtkamp - 15.03.2024 - 13:30
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Galactic Civilizations IV
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Galactic Civilizations 4 allows players to generate their own playable 'races', using AI, when setting up their game. This generates a name, background story as well as several portraits to use in-game from a prompt.
Martijn Holtkamp - 15.03.2024 - 13:37
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Georgious N Yannakakis
Georgious N Yannakakis
Martijn Holtkamp - 15.03.2024 - 13:53
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Julian Togelius
Julian Togelius
Martijn Holtkamp - 15.03.2024 - 13:53
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Artificial Intelligence and Games
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading
Martijn Holtkamp - 15.03.2024 - 13:55
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Ian Millington
Ian Millington
Martijn Holtkamp - 15.03.2024 - 14:04
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CRC Press
CRC Press
Martijn Holtkamp - 15.03.2024 - 14:05
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AI for Games
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)
Martijn Holtkamp - 15.03.2024 - 14:06