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  1. Diagrams Series 6: 6.4 and 6.10

    Diagrams Series 6 is the latest in a life-long series of Diagram Poems, the earliest experimentations for which began in 1968. Although I have been making interactive works since 1988, Diagrams Series 6 is actually my first work written in a fully interactive way: from beginning to end in one interactive environment where the word object is playable at every stage of its development, from temporary unassembled scrap all the way to its final location in a finished piece. This environment is part of an ongoing project which I call Hypertext in the Open Air, implemented in a programming system called Squeak. It allows the works to be played on all popular computing platforms, including Macintosh, BSD, Linux, and Windows. Diagrams Series 6, consisting of the works 6.4 and 6.10, strives to return to the intense diagrammicity of some of my earlier non-interactive works, Diagrams Series 4 and Diagrams Series 3. The diagram notation acts as a kind of external syntax, allowing word objects to carry interactivity deep inside the sentence. Interactivity, in turn, allows for juxtapositions to be opened so that the layers in cluster can occupy the same space and yet be legible.

    Patricia Tomaszek - 11.01.2011 - 12:42

  2. Noah Wardrip-Fruin

    Noah Wardrip-Fruin

    Patricia Tomaszek - 11.01.2011 - 14:21

  3. The New Media Reader

    The new media field has been developing for more than 50 years. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of this still-emerging field. General introductions by Janet H. Murray (author of Hamlet on the Holodeck) and Lev Manovich (author of The Language of New Media), along with short introductions to each of the selections, place the works in their historical context and explain their significance.

    The texts are from computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. They were originally published between World War II (when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared) and the emergence of the World Wide Web (when these concepts entered the mainstream of public life).

    Patricia Tomaszek - 11.01.2011 - 14:22

  4. Officina di Letteratura Elettronica/Workshop of Electronic Literature

    Officina di Letteratura Elettronica/Workshop of Electronic Literature

    Patricia Tomaszek - 12.01.2011 - 16:09

  5. Officina di Letteratura Elettronica (OLE)

    Officina di Letteratura Elettronica (OLE)

    Patricia Tomaszek - 12.01.2011 - 16:19

  6. Raffaele Pinto

    Raffaele Pinto is a professor of Italian Philology at the University of Barcelona. He is the director of the  “Societat Catalana d’Estudis Dantescos” and coordinates the “Seminario permanente de psicoanálisis, cine y literatura de la Universitat de Barcelona”. His main research topics include Dante and the influence of his work on literature and cinema, the history of modern European literature, literary theory (with particular attention to the psychoanalytic theories of literature and cinema), and the use of new technologies in teaching literature.

    Patricia Tomaszek - 12.01.2011 - 16:20

  7. Letizia Caiazzo

    Letizia Caiazzo

    Patricia Tomaszek - 12.01.2011 - 16:22

  8. Collaborative Art Experiments on Facebook

    Collaborative Art Experiments on Facebook

    Patricia Tomaszek - 12.01.2011 - 16:25

  9. Lorenza Colicigno

    Lorenza Colicigno

    Patricia Tomaszek - 12.01.2011 - 16:27

  10. What is "The Asian Tower"?

    Un manufatto, un romanzo, un luogo di incontro, o piuttosto, come forse è più  giusto, un catalizzatore di energie creative, che sconfinano dal web al mondo reale, dalle lands di Second Life alle pagine dei blog e delle riviste cartacee, alle città del mondo, dall’architettura e dal desing alla scrittura, alla musica, all’arte visiva. Un progetto multimediale e plurilinguistico, dunque, che si è lasciato scoprire e interrogare nel suo farsi, sui blog dedicati e in occasione di diverse presentazioni e mostre, a Bologna, Firenze, Roma, Milano, Potenza. “La Torre di Asian” come manufatto virtuale, nasce dalla sperimentazione dell’idea dello spazio virtuale come racconto del suo costruttore, Asian Lednev aka Fabio Fornasari, owner in Second Life, architetto e desing bolognese nella vita reale; “La Torre di Asian” come romanzo collettivo, nasce dalla sperimentazione della narrativa, come restituzione letteraria della babele linguistica ed esperienziale contemporanea, da parte della scrittrice potentina, Lorenza Colicigno, in Second Life Azzurra Collas.

    Patricia Tomaszek - 12.01.2011 - 16:28

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