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Dawn of the new everything: encounters with reality and virtual reality
Named one of the best books of 2017 by The Economist, The Wall Street Journal, & Vox
The father of virtual reality explains its dazzling possibilities by reflecting on his own lifelong relationship with technology
Bridging the gap between tech mania and the experience of being inside the human body, Dawn of the New Everything is a look at what it means to be human at a moment of unprecedented technological possibility.
Through a fascinating look back over his life in technology, Jaron Lanier, an interdisciplinary scientist and father of the term “virtual reality,” exposes VR’s ability to illuminate and amplify our understanding of our species, and gives readers a new perspective on how the brain and body connect to the world. An inventive blend of autobiography, science writing, philosophy and advice, this book tells the wild story of his personal and professional life as a scientist, from his childhood in the UFO territory of New Mexico, to the loss of his mother, the founding of the first start-up, and finally becoming a world-renowned technological guru.
Martijn Holtkamp - 11.03.2024 - 10:08
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Kath Dooley
Kath Dooley
Martijn Holtkamp - 11.03.2024 - 10:15
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Studies in Australasian Cinema
Studies in Australasian Cinema
Martijn Holtkamp - 11.03.2024 - 10:17
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Storytelling with virtual reality in 360-degrees: a new screen grammar
With reference to three recently produced Australian case studies, this article explores approaches to the conceptualization and writing of short narratives for the emerging medium of cinematic 360-degree virtual reality. Storytelling for this format involves a user-focused engagement with time and place. Whereas the viewer of classical narrative media, such as film or television, is for the most part passive, the VR viewer is 'present' as an active agent who engages with the unfolding narrative as either witness or participant. These factors present a number of challenges and opportunities for the creator of narrative VR, when considering viewer immersion and/or interaction in the 360-degree environment. The article presents a review of literature that interrogates the specifics of writing for VR, with a specific focus on 360-degree, immersive projects. By interrogating the form of three recently produced works, the author highlights emerging approaches to narrative structure, audience acclimation and the directing of viewer attention.
Martijn Holtkamp - 11.03.2024 - 10:20
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Hello Games
Hello Games
Martijn Holtkamp - 15.03.2024 - 10:17
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No Man's Sky VR
Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.
In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
Martijn Holtkamp - 15.03.2024 - 10:22
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Extending Digital Narrative (XDN) -- Narrative games with AI-generated content
Extending Digital Narrative (XDN) -- Narrative games with AI-generated content
Martijn Holtkamp - 15.03.2024 - 10:29
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Latitude
Latitude
Martijn Holtkamp - 15.03.2024 - 12:32
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AI Dungeon
AI Dungeon is a text-based, AI generated fantasy simulation with infinite possibilities. Unlike most games where you experience worlds created by game designers, with AI Dungeon, you can direct the AI to create worlds, characters, and scenarios for your character to interact with. You could lead an army fighting back an alien invasion, or be a mythical detective investigating the attempted assasination of the fairy queen.
Martijn Holtkamp - 15.03.2024 - 13:09
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Max Loh
Max Loh
Martijn Holtkamp - 15.03.2024 - 13:16