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  1. reRead

    interactive language based installation

    Simon Biggs - 21.09.2010 - 12:04

  2. Lys-Mørke

    English title "Light-Darkness." Description by Hans Kristian Rustad: a remediation of a play with the same title. Moving the work into a digital environment Næss makes use of written and verbal text, pictures, graphics, and animations to create a quite different work than the original. She also explained in an interview that the play not really was meant for the stage, but that she was waiting for its right medium. So she utilises facilities of the medium to make the text appear as she first intended. 

    The work is interactive in the sense that the reader need to move the mouse courser over the screen to make something happen. The narrative is divided into three different and independent stories, and which of the three stories that appear, depends on where on the screen the reader holds his mouse cursor.

    Scott Rettberg - 19.10.2010 - 16:16

  3. LYMS

    In the video lyms (which is a non-semantic word), I have solved the question of translation in a special way: words in different languages like spanish, french, german, english and scandinavian are put together.  None of them have the same meaning, the viewer may just taste on the words.  In the first part of the video all the words are starting with f.  In the beginning the f's are exposed in a way they constitute different pictures. The system of the expositions are based on how I made concrete poetry in the sixties. Instead of repeating them differently line by line, the new technology allows me to expose them differently through time.  Then more and more letters are shown, until all the words are exposed.

    Each viewer will have a different experience dependent upon their language background, and the ability to enjoy the poetic combination of the words and the visuality together with the music.  

    Patricia Tomaszek - 12.01.2011 - 18:22

  4. 10 Poemes en 4 Dimensions

    10 POEMES EN 4 DIMENSIONS a été créé sur et pour PC, sous Internet Explorer.

    Son point de départ est un dialogue platonicien, "Le Cratyle", dans lequel Socrate débat avec Cratyle et Hermogène de l'origine des noms.

    Sont-ils, comme le pense Cratyle, formés de l'essence des choses. Ou bien sont-ils, comme l'avance Hermogène, pure convention?

    En mêlant textes, graphismes et animations, l'écriture en langage HTML permet d'aborder ce débat, et de lui apporter sinon des éléments, du moins des échos.

    Un clic sur le côté gauche de la bannière fait apparaître une barre de navigation. Un double clic la fait disparaître. Un clic sur le côté droit de la bannière fait progresser jusqu'à la page suivante.

    En haut et à gauche de chaque page, un autre lien vous est proposé, qui donne un autre de lecture différent.

    D'une façon générale, cet ensemble se découvre autant avec les yeux qu'avec les mains. Cliquez et doublecliquez partout sur la page où un lien apparaît: chaque page recèle de nombreuses surprises.

    La lecture est une exploration.

    (Source: Author's description from the project site)

    Eric Dean Rasmussen - 23.03.2011 - 14:42

  5. Grafik Dynamo

    Grafik Dynamo is a net art work by Kate Armstrong & Michael Tippett that loads live images from the internet into a live action comic strip. From the time of its launch in 2005 to the end of 2008, the work used a live feed from social networking site LiveJournal. The work is currently using a feed from Flickr. The images are accompanied by narrative fragments that are dynamically loaded into speech and thought bubbles and randomly displayed. Animating the comic strip using dynamic web content opens up the genre in a new way: Together, the images and narrative serve to create a strange, dislocated notion of sense and expectation in the reader, as they are sometimes at odds with each other, sometimes perfectly in sync, and always moving and changing. The work takes an experimental approach to open ended narrative, positing a new hybrid between the flow of data animating the work and the formal perameter that comprises its structure.

    (Source: Project site)

    Eric Dean Rasmussen - 25.05.2011 - 10:46

  6. Entre

    Entre (‘Enter’) (2001), a CD-ROM created by Brazilian artists Rafael Lain and Angela Detanico, that makes us think that it is possible to dare a non-phonetic thinking as a matrix of new cultural practices. The CD’s title, Entre, comprises some of its features. “Entre” in Portuguese means, as an imperative verb, “enter” and as an adverb it means “between,” and this double meaning transforms the title into an invitation and into a challenge: an invitation because it invites us to think of nothing but exploring its universe; a challenge because it constantly makes us hesitate in trying to define it, since it is a project that stays between writing and speech, between music and drawing, between letter and digit. Without explanations, it gives the reader two possibilities: to touch images, drawing with sounds, randomly using the computer keyboard; or installing a series of fonts created by Rafael Lain.

    (Description from Giselle Beiguelman, "The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book")

    Scott Rettberg - 25.05.2011 - 16:24

  7. Sydney's Siberia

    Sydney's Siberia is a zoomable poem.

    It is not technology making our wires, nodes and swimming data streams, our ever growing networks, beautiful. Instead it is the stories/poetics, the forever coalescing narratives that form the inter/intranet into a vitally compelling mosaic To explore, simply mouse-over/navigate to an appealing square, click and click, read, contemplate connections and repeat. Sydney’s Siberia recreates how networks build exploratory story-scapes through an interactive zooming, clicking interface. Using 121 poetic/story image tiles, the artwork dynamically generates mosaics, infinitely recombining to build new connections/collections based on the users movements.

     

    Meri Alexandra Raita - 03.03.2012 - 18:49

  8. Ghost City

    Ghost City is a website that focuses on the representation of the city by the mass media. It uses the space of the web as a sculptural space, allowing viewers to interact with animated graphics to delve deeper and deeper into an imaginary city.

    Ghost City is a labyrinthine environment through which viewers can navigate, either following the linear narrative that unfolds by moving from page to page, or they can delve into the non-linear chaos of random links. Each space is made up of appropriated images and texts. The images are culled from various print media sources. The texts are either found passages from urban theory or specifically written poetic musings on the city.

    Scott Rettberg - 20.10.2012 - 15:06

  9. Fugues

    Fugues, à la fois adaptation hypermédiatique de Piano (René Lapierre, Les Herbes rouges, 2001) et réflexion critique sur le texte, est une réalisation du Collectif NT2. Le site Web a été conçu par Julie Lapalme, à partir d’un scénario de Bertrand Gervais.

    (Source: NT2 project site)

    Scott Rettberg - 09.01.2013 - 13:55

  10. Who is Flora?

    I partially uncovered Flora's story through a well-worn stack of postcards at a dusty Midwestern estate sale in the summer of 1999. She had spent many months during the 1940s traveling alone across the United States and had consistently sent postcards back home to her mother in Peoria, Illinois. When I happened across her hand-written cards at the dissolution of her own estate, I was taken with the stories her cards revealed. I felt as though Flora and I had similar worldviews, and I easily felt a connection to her themes of freedom, loneliness, youth, death, memory and love. "Who Is Flora" is a dialog between Flora's travels and my interpretations. The story itself is presented on-line through a series of interactive screens. In addition to Flora's screens, my own screens share my reflections and thoughts, which are laid out visually to the right of Flora's stories. Graphic design, sound, motion, and text help further the sense of time and place to draw the reader more fully into the experience. Since this story is also a website it is constantly growing and changing; pieces are added as others are changed and deleted as the story grows.

    Scott Rettberg - 13.01.2013 - 19:17

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