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  1. Screen

    Screen is an alternative literary game created in the "Cave," a room-sized virtual reality display. It begins with reading and listening. Texts, presenting moments of memory as a virtual experience, appear on the Cave's walls, surrounding the reader. Then words begin to come loose. The reader finds she can knock them back with her hand, and the experience becomes a kind of play - as well-known game mechanics are given new form through bodily interaction with text. At the same time, the language of the text, together with the uncanny experience of touching words, creates an experience that does not settle easily into the usual ways of thinking about gameplay or VR. Words peel faster and faster; struck words don't always return to where they came from; and words with nowhere to go can break apart. Eventually, when too many are off the wall, the rest peel loose, swirl around the reader, and collapse. Playing "better" and faster keeps this at bay, but longer play sessions also work the memory text into greater disorder through misplacements and neologisms. (Source: authors' description.)

    Scott Rettberg - 15.04.2011 - 15:56

  2. Torus

    This video provides limited documentation of the
    “Torus” project. Unfortunately, however, it does not give a good
    impression of the reader’s experience of Torus as an instance of
    immersive VR. Constrained by the requirements of Cave technicians, the
    video is shot from a single point of view and without the stereo imaging
    that would usually be in operation. Moreover, the camera’s point of
    view is different and significantly distant from the reader’s point of
    view and this compromises the immersive illusion. For example, and most
    obviously, planes of text which should appear to extend behind the
    reader and out through the screen appear to be folded back away from
    both the camera’s and the reader’s point of view. Please bear this in
    mind when reviewing this material.

    A pdf version of the interview is in the Brown Digital Repository (which is supposed to guarantee its links for as long as the institution lasts):
    https://repository.library.brown.edu/studio/item/bdr:383674/

    Rita Raley - 05.05.2011 - 15:06

  3. lens

     lens began as a study piece relating to work-in-progress for the four-wall VR Cave at Brown University. It demonstrates how literal materiality - the surfaces of letters composing the texts of 'lens' itself - can, in a simple illusory 3D space, subvert our familiar experiences and assumptions concerning surfaces of inscription. For example, by making a letter large enough within the programmatic structures of lens, the region of colour defining the letter-shape becomes an entirely different type of surface - it becomes a surface of inscription for other texts that had been perceived 'underlying' it. In doing so, literal surfaces subvert our experience of space and relative distance. Surfaces that were 'in front' now form surfaces for other texts. They may even become other 'spaces' within which writing drifts. Letters both delineate and redefine spatial relationships.

    Scott Rettberg - 23.05.2011 - 13:53

  4. cave.cubes

    cave.cubes, originally developed for the Brown CAVE environment, employs virtual physics and three-dimensional geometries to define writerly constraints in embodied virtual space. Like the grammars employed in natural language, 3-D geometries support specific types of recombination. By leveraging this (virtual) physical grammar within a dynamic physics simulation, a set of organic constraints emerge to challenge the writer in embodied literary space.

    The Brown CAVE is an 8x8x8ft room in which high-resolution stereo images are projected onto the walls & the floor & are synchronized with shutter glasses to provide the illusion of a fully three-dimensional physical space. A magnetic tracking system monitors user movements, allowing natural interactions with the virtual environment.

    Source: author's description

    Patricia Tomaszek - 03.10.2012 - 14:33

  5. A Trace

    Explained very simply, this piece is a story about a man being presented with a mysterious object that is either:

    1. Directions upon which he must act or
    2. Documentation of his own origins

    If they are the former, then the events that are listed are the events that proceed. If they are the latter, the events that proceed are his re-encounter with how he came into being not as an organism, necessarily, but as a someone who believes in space, physicality, reason, etc.

    The piece alternates between two locations: "in here", which is where the narrator builds a space in order to orient himself in relation to the question the mysterious object presents, and "that sort of place", which is where the narrator is presented with new information that both helps and antagonizes him. The juxtaposition of the closed, structured space of "that sort of place" with the open sprawl of "in here" invokes the question that the narrator circles around - whether he can recreate or reconstruct his own beginnings or origins to the point of creating the closed, structured space in which he exists now.

    Cassie Spiral - 03.04.2020 - 19:40