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  1. Canyonlands: Edward Abbey in the Great American Desert

    "Canyonlands" is a web-based, interactive project that blends text and video imagery on a vast, scrolling environment. Following in the footsteps of the novelist and essayist, Edward Abbey, users navigate paths through a desert landscape that is being overturned through dam-building, road-building, mining, and industrial tourism. The project combines maps, photos, archival films, original video, and many other elements on a scrolling, virtual landscape suggestive of the Colorado River, its canyon lands, and the deserts of Utah, Arizona and California. Users arrive in a desert American West in the 1950s. The work incorporates nonfiction materials in an artistic environment to offer an interdisciplinary blend of art, writing, and scholarship. Recorded in the deserts of Utah, Arizona and California.

    (Source: Author's description in the Electronic Literature Directory)

    Eric Dean Rasmussen - 18.02.2011 - 21:58

  2. This Is Not A Poem

    This work takes the poem "Trees" by Joyce Kilmer and, transcribing it onto a "scratchable" disk, makes it into a toy, a game, and a language engine.

    (Source: Author's description)

    Scott Rettberg - 20.05.2011 - 12:35

  3. Déprise

    “Loss of Grasp” recreates the loss of self-control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the self-control and the loss of self-control and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 18.06.2011 - 17:00

  4. The Talking Dead

    From the project-web site: For Halloween 2010, players took on the character of a famous dead personage, as they mysteriously manifested on Halloween weekend.  The festivities concluded with a ghostly ball at the spectral Cocoanut Grove Nightclub, before the party was crashed by some unwelcome guests.

    Patricia Tomaszek - 11.08.2011 - 15:58

  5. Pulse

    Poem Pulse is an g.a.c.o.i. (Generative, Autopoietic, Collaborative, Open-ended, Intermedial) electronic literary piece.

    G:

    generative is the poem's last stanza of– system picks out one minipulse out of the list of the saved minipulses
    generative is the visual – the leading geometry and thus also the placement of the lyrics
    generative is the composition of the loops of the main melody

    A:

    the concept of its being autopoietic represents the fact, that the final stanza is a minipoem that was created from the words of the whole poem, thus creating a part of it from itself

    C:

    pulse is collaborative because after having read the whole poem, a reader can create her own minipoem by clicking on the projected words of pulse

    O:

    its open-ended nature allows (through reader's submission of the minipoem and its saving) to extend the list of minipoems, out of which generates the stanza of the next pulses

    Zuzana Husarova - 01.09.2011 - 18:00

  6. INJECTIES (INJECTIONS)

    Een modern gebouw. Iedereen is er. Wachtend op de start van een experiment. Een vrouw in een ziekenhuisbed geniet buiten van de paradijselijke sfeer. Tot ze wordt binnengerold. Twee verpleegsters beginnen een behandeling waarbij injecties worden gecombineerd met taal.

    David Prater - 09.11.2011 - 15:36

  7. A Slow Year: Game Poems

    A collection of four one kilobyte games for the Atari Video Computer System, one for each season, about the experience of observing things. Neither action nor strategy, each game requires a different kind of sedate observation and methodical input. Accompanying the game are essays about the commonalities between videogames and poetry and 1,024 machined haiku—poetry generated by computer—8 bits worth for each season. (Source: Open Texture catalog description)

    Eric Dean Rasmussen - 22.11.2011 - 09:46

  8. dbCinema

    dbCinema is a langu(im)age processor in that you type stuff into it and that language is processed into a set of images somehow related to what you type in. 

    (Source: Artist Statement)

    Two series of work have been generated with dbCinema including The Interactive Series and The Slidvid Series.

    The work comes along with reviews and links to older and newer versions.

     

    Patricia Tomaszek - 03.02.2012 - 11:28

  9. No Country For Old Men

    No Country For Old Men is my attempt to create an interactive reading of well-known literary text
    using a .zlorb file and can be played in Gargoyle or Spatterlight. These interactive fiction files were
    created during the Spring 2010 semester.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 03.02.2012 - 15:40

  10. Gorge

    A gorge is a steep-sided canyon, a passage, a gullet. To gorge is to stuff with food, to devour greedily. Gorge is a poetry generator, a never-ending tract spewing verse approximations, poetic paroxysms on food, consumption, decadence and desire.

    The source code for Gorge is a hack of Montfort’s elegant poetry generator Taroko Gorge.

    Meri Alexandra Raita - 23.02.2012 - 14:13

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