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  1. How They Brought the News from Paradise

    This narrative poem tells the mock-heroic adventures of an unlikely antihero on an imaginary quest. As Bigelow describes the piece,

    In “How They Brought the News from Paradise to Paterson,” a first-person speaker narrates his story (in heroic verse) as he swims from one end of a resort pool complex to another in search of what he thinks is more alcohol, but is in fact a journey to find his marriage
    and himself. The poem plays with the epic and tragic within a setting stifled with consumerism and class separation.

    The poem is structured as the monomyth, in which the speaker, while lounging at the Paradise pool bar in a 5-star resort in Barbados, overhears what he interprets as a call to adventure: the bar has run out of rum. Taking upon himself to embark upon a journey through the pool complex to find the god-like Concierge at the far end, whose “sage advice / and quick, imperious commands” would restore the flow of rum in Paradise.

    Hannelen Leirvåg - 07.05.2013 - 16:30

  2. @crashtxt / exq=.s.te =n.c&de/s

    This work consists of a web page with a selected unicode keyboard that allows people to enter symbols into a text submission box which can then be posted to Twitter under the @crashtxt account. Jim Punk is an alias for an anonymous net artist whose work embodies glitch aesthetics and pictorial uses of language and characters, as seen in ascii art. To be precise, this work is a tool for unicode art, strapped on to a social network as a mode for publication, but also as a constraint. It is also an invitation for errors, since compatibility and support for certain Unicode characters vary on different operating systems and browsers. To use this work to write texts for publication in Twitter is to engage a basic component for digital communication: the encoding of writing and its associated symbols in computational environments, which aligns it with some of the goals of Lettrisme. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 18:43

  3. #gifandcircumstance

    This bot mines the Twitter stream for phrases starting with “when,” extracts the clauses, and joins each phrase with a randomly selected animated GIF in a Tumblr. Here’s a more detailed description from Parrish’s blog: A “#whatshouldwecallme-style tumblr” is one in which animated GIFs are paired with a title expressing a circumstance or mood—usually a clause beginning with “when.” I wrote a Python script to make these kinds of posts automatically. Here’s what it does: (1) Search Twitter for tweets containing the word “when.” (2) Extract the “when” clause from such tweets. (3) Use Pattern to identify “when” clauses with suitable syntax (i.e., clauses in which a subject directly follows “when”; plus some other heuristic fudging) (4) Post the “when” clause as the title of a tumblr post, along with an animated GIF randomly chosen from the imgur gallery. This is both a critique and homage of the #whatshouldwecallme tumblr and the meme it inspired.

    Hannelen Leirvåg - 07.05.2013 - 18:48

  4. @HaikuD2

    This cleverly named bot finds haiku in the twitterverse and republishes them in a recognizable format. The program “runs on @johndburger’s laptop” and even though the code isn’t available, the basic procedure can be inferred from the results as a set of steps: 1: The program uses Twitter API to pull tweets to analyze, filtering out anything that isn’t in English. 2: It uses some sort of library, like the Wordnik API to identify and count the number of syllables in all the words obtaining a total for the tweet. With this procedure, it can identify tweets with exactly 17 syllables. 3: It then determines which of those tweets can be divided into three lines of 5, 7, and 5 syllables without cutting into any words. 4: It formats the results to add: line breaks, a ” •” symbol at the end of the first two lines (to signal line breaks for Twitter clients that don’t support them), attribution to the writer of the original tweet, and the #haiku hashtag. 5: Burger then selects the best haiku or simply posts the raw results (I’m not sure), and manually post or schedules about 6 tweets per day with a 4-5 hour interval between them.

    Hannelen Leirvåg - 07.05.2013 - 19:07

  5. @KarlMarxovChain

    The Karl Marxov Chain responds to a word that users (or Pereira) seed it to guide its search through Karl Marx’s publications, as described. When it gets the seed word, it finds it in the text and takes not the next word, but the next two words. The first two words of this 3-gram are first two words of the tweet. It then takes not the last of these words, but the last two and searches the text for that pair of words. Then, of all of the times that those words appear together, it picks one at random, adds the last word to the chain, and then moves up a word. The result is that the probabilities are a bit more constricted, meaning that the tweet conforms a bit more closely to the original text, meaning it ends up sounding a bit more like normal English. The bot also cheats a bit and tries to make “complete” sentences (start with a word that has an initial capital in the source text and end with a period), but it’s not always successful. The source texts are also not the cleanest in the world, so it sometimes hiccups and tosses out typographical gibberish. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 09.05.2013 - 21:23

  6. @MarkovChainMe

    This bot use a Markov chain generator to produce tweets, but distinguish itself from other bots by responding to input from those who interact with it via Twitter. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 09.05.2013 - 21:29

  7. Metaphor-a-Minute

    This Twitter bot generates a metaphor every two minutes (in spite of its name, since Twitter places limits on automated posting), and it is more than sufficient. The constraint provides a little breathing room to consider the metaphor before facing a new one. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 09.05.2013 - 23:07

  8. Fable Girls: A Living Photos Series

    Retellings of classic fairy tales and childrens' stories: Alice in Wonderland, Little Red Riding Hood, Snow White and Cindarella. The stories are told in a series of "living photos", that is images with limited video motion, and in some cases, sentences and phrases are used to tell the story. Readers for the most part move through the stories by clicking "next" arrows, but in some cases - for instance when Red meets the "wolf" - readers are given a choice that affects the rest of the story.

    Jill Walker Rettberg - 06.06.2013 - 12:29

  9. Unnamed soundsculpture

    "The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective." Text: Sandra Moskova Source: Artist webpage

    Elisabeth Nesheim - 17.06.2013 - 12:00

  10. Life 2.0

    Life 2.0 er en spillbar versjon av kortprosateksten ved samme navn som opprinnelig ble utgitt i Arnebergs samling MEPÅNO. Livet fremstilles som en rekke funksjoner som aktivers gjennom et spillkonsoll-lignende grensesnitt. Spilleren/leseren trykker bokstaver og bokstavkombinasjoner på tastaturet som gjør at ord (KÅT - SULTEN - SULTEN - NOK) leses opp med en matt stemme og samtidig vises i bakgrunnen av skjermbildet. Livet i 2.0 versjon fremstilles som meget begrenset - kanskje som et dataspill? - og sentrerer seg rundt grunnleggende behov som mat, drikke, søvn og sex.

    Jill Walker Rettberg - 18.06.2013 - 11:57

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