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  1. Kinect

    Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. A version for Windows was released on February 1, 2012. Kinect competes with several motion controllers on other home consoles, such as Wii Remote Plus for Wii and Wii U, PlayStation Move/PlayStation Eye for PlayStation 3, and PlayStation Camera for PlayStation 4.

    Microsoft released the Kinect software development kit for Windows 7 on June 16, 2011. This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET.

    (source: https://en.wikipedia.org/wiki/Kinect)

    Hannah Ackermans - 30.11.2015 - 08:47

  2. Musical Instrument Digital Interface (MIDI)

    MIDI (/ˈmɪdi/; short for Musical Instrument Digital Interface) is a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related devices to connect and communicate with one another. A single MIDI link can carry up to sixteen channels of information, each of which can be routed to a separate device.
    MIDI carries event messages that specify notation, pitch and velocity, control signals for parameters such as volume, vibrato, audio panning, cues, and clock signals that set and synchronize tempo between multiple devices. These messages are sent via a MIDI cable to other devices where they control sound generation and other features. This data can also be recorded into a hardware or software device called a sequencer, which can be used to edit the data and to play it back at a later time.

    Hannah Ackermans - 30.11.2015 - 09:08

  3. MaxMSP

    MaxMSP is a visual programming language that helps you build complex, interactive programs without any prior experience writing code.  MaxMSP is especially useful for building audio, MIDI, video, and graphics applications where user interaction is needed.

    (source: http://www.instructables.com/id/Intro-to-MaxMSP/)

    Hannah Ackermans - 30.11.2015 - 09:13

  4. Literatronic

    The literary hypertext authoring system known as Literatronica was developed by Juan B Gutierrez. Instead of relying solely on static hypertext links (for the system allows these as well), it uses an AI engine to recommend the best next pages based on what readers have already read. Literatronica radically revises the 1990s notions of literary hypertext as Modernist collage to the "original" notions of Arpanet as document sharing, where speed of access was put before what Espen Aarseth calls the aporia of links. In short, he asks, is nonlinearity and disruption inherent to the medium?

    The system addresses several of the major classic problems found with hypertext, namely, the problems of:

    1. Readers knowing how much of a text has been read.

    2. Readers encountering repeated pages without artistic effect.

    3. Readers getting lost and not finding their way through the text.

    4. Writers struggling to maintain large systems of static links.

    (Source: Wikipedia https://en.wikipedia.org/wiki/Literatronica)

    Scott Rettberg - 03.12.2015 - 23:41

  5. MAVERICK

    MAVERIK is designed to support 3D virtual environments, and interaction with those environments. It uses Mesa or OpenGL to perform low-level rendering, but includes a lot of stuff on top of this to render different kinds of objects, to manage environments and provide support for 3D interaction. MAVERIK is a VR application developers toolkit/framework; it is not an end-user application.

    The system is designed to be fairly open-ended in the way that it represents different kinds of models. It uses call-back functions to do this, rather than importing and converting data to its own formats. This means that it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. Thus, for example, if you have a simulation in which different parts of your model are varying dynamically, but in ways which cannot be represented using normal affine transformations (e.g. deformable objects), then MAVERIK will allow you to use the dynamically changing data directly to generate images.
    It also contains support for a variety of 3D input devices, and various kinds of displays (including stereo).

    Scott Rettberg - 08.12.2015 - 12:18

  6. Deva

    The Deva system is a distributed 'operating environment' aimed at building large scale virtual environments with complex and dynamic behaviour. Deva is a system for building virtual environments and distributed visualisation applications. It is build on top of Maverik, a Virtual Reality micro kernel.

    (Source: http://www.t2-project.org/packages/deva.html)

    Scott Rettberg - 08.12.2015 - 12:22

  7. Tiddlywiki

    TiddlyWiki is a rich, interactive tool for manipulating complex data with structure that doesn't easily fit into conventional tools like spreadsheets or wordprocessors.

    Hannah Ackermans - 17.12.2015 - 11:50

  8. MySocialBook

    n 2010 the company's founder Nicolas Cazagou invented the Social Book concept. His idea was to transform his greatest moments and milestones already recorded on his social networks into a permanent book. He identified that by printing his Facebook timeline, which already included his status updates, posts and photos in chronological order, he would in fact own an amazing book of his life. He realized that this content, already time-stamped, along with the comments from his family and friends, would provide an amazing archive of his past. It detailed who he was, the places he had visited, and the people he was with. With this perfect coffee table piece he would revisit, share, and enjoy these memories in detail forever, and pass them down through generations.

    Passionate in the creative arts, skilled in code writing, and committed to his dream of making the Social Book available to everyone, he embarked on a new journey.

    Hannah Ackermans - 18.12.2015 - 14:56

  9. AutoCAD

    AutoCAD is a commercial software application for 2D and 3D computer-aided design (CAD) and drafting — available since 1982 as a desktop application and since 2010 as a mobile web- and cloud-based app marketed as AutoCAD 360.

    Hannah Ackermans - 28.12.2015 - 15:25

  10. Undum

    Undum is a tool for writing hypertext interactive fiction. It has some unique features and a visual design that encourages narrative games.

    Hypertext interactive fiction is the digital equivalent of the Choose Your Own Adventure (CYOA) books that were popular in the 1980s. The story is told in chunks, and you select from a range of options to move it forward. Unlike the book form, however, the digital form gives you far more flexibility to tell rich stories and introduce more interesting game elements.

    (Source: http://undum.com/games/tutorial.en.html)

    Hannah Ackermans - 28.12.2015 - 15:46

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