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  1. The Ballad of Sand and Harry Soot

    A hypertext ballad metaphorically exploring the relationships between people (Harry Soot) and machines (Sand).

    Jill Walker Rettberg - 23.02.2011 - 22:15

  2. Crowds and Power

    Crowds and Power

    Eric Dean Rasmussen - 28.02.2011 - 14:09

  3. The Readers Project

    Programmatic or computational art is often, although not necessarily, related to art in other media: visual, performative, conceptual, and so on. The art systems of The Readers Project relate to writing and to reading, to our encounters with literary language. This project is an essay in language-driven digital art, in writing digital media. The Readers Project visualizes reading, although it does not do this in the sense of miming conventional human reading. Rather, the project explores and visualizes existing and alternative vectors of reading, vectors that are motivated by the properties and methods of language and language art.

    Scott Rettberg - 06.03.2011 - 11:04

  4. On Lionel Kearns

    A binary meditation on the work of a pioneering Canadian poet contemplating digital poetics from the early sixties to the present. All texts are from the work of Lionel Kearns except where noted.

    (Source: Author's abstract at Electronic Literature Collection, Volume 1)

    Scott Rettberg - 07.03.2011 - 23:07

  5. my Molly (departed)

    my Molly (departed), formerly titled Twittering, is a textual instrument designed as a performance application. The pieces remixes text, image, audio, and video triggered through keyboard interaction. The work has been performed at the OpenPort Performance Festival (Chicago), ePoetry 2007 (Paris), The Codework Workshop (West Virginia University), The Electronic Literature in Europe Conference (Bergen Norway), and the Interrupt Festival (Brown University).

    The piece coexists with a novel (Free Dogma Press) that was written simultaneous to the development of this work. Where the novel plays on aspects of time, and draws from sources such as Joyce, Strindberg, Beckett, Dante, among others; the hypermedia textual instrument combines these in a more immediate, collapsed manner.

    Eric Dean Rasmussen - 09.03.2011 - 14:52

  6. ...Reusement

    ...Reusement

    Eric Dean Rasmussen - 10.03.2011 - 09:57

  7. 10 Poemes en 4 Dimensions

    10 POEMES EN 4 DIMENSIONS a été créé sur et pour PC, sous Internet Explorer.

    Son point de départ est un dialogue platonicien, "Le Cratyle", dans lequel Socrate débat avec Cratyle et Hermogène de l'origine des noms.

    Sont-ils, comme le pense Cratyle, formés de l'essence des choses. Ou bien sont-ils, comme l'avance Hermogène, pure convention?

    En mêlant textes, graphismes et animations, l'écriture en langage HTML permet d'aborder ce débat, et de lui apporter sinon des éléments, du moins des échos.

    Un clic sur le côté gauche de la bannière fait apparaître une barre de navigation. Un double clic la fait disparaître. Un clic sur le côté droit de la bannière fait progresser jusqu'à la page suivante.

    En haut et à gauche de chaque page, un autre lien vous est proposé, qui donne un autre de lecture différent.

    D'une façon générale, cet ensemble se découvre autant avec les yeux qu'avec les mains. Cliquez et doublecliquez partout sur la page où un lien apparaît: chaque page recèle de nombreuses surprises.

    La lecture est une exploration.

    (Source: Author's description from the project site)

    Eric Dean Rasmussen - 23.03.2011 - 14:42

  8. M.U.C. Love Letter Generator

    Arguably the first work of electronic literature, this 1952 program used Alan Turing's random number generator to create combinatory love letters on the Manchester Mark I computer. While the output may not be of high literary quality, Strachey discovered and implemented the basic the basic structures of combinatory literature, at a very early point in history.

    Jill Walker Rettberg - 24.03.2011 - 23:06

  9. The Intruder

    "In Natalie Bookchin's piece, The Intruder, we are presented with a sequence of ten videogames, most of which are adapted from classics such as Pong and Space Invaders. We interact via moving or clicking the mouse, and by making whateve we make of/with/from the story. Meaning is always constructed, never on a plate. The interaction is less focused on videogame play than it is on advancing the narrative of the story we hear throughout the presentation of the ten games. The story is the Jorge Louis Borges piece The Intruder with a few changes. The female in the story is "the intruder" She is as a possession of the two closely bonded miscreant brothers enmeshed in a hopeless triangle of psycho-sexual possession with homoerotic undertones. Finally one of them kills her to end the tension between the two men. Game over. Story over. Bookchin presents an awareness of being an intruder, herself, in the (previously?) male-dominated world of videogame creation and enjoyment. The videogame paradigms are subverted, mocked, and implicitly criticized for their shallow competitive and violent nature not unrelated to the nature of the violence of the males.

    Mark Marino - 28.03.2011 - 15:45

  10. Kill the poem

    Dynamic poetry.

    Beat Suter - 07.04.2011 - 14:38

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