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  1. TRAVESTY

    A Perl program for scrambling a text based on the frequency with which pairs of words appear in the original text. The result is a strange parody of the original It can also be used to scramble multiple texts - which creates a parody that algorithmically draws parallels between the two (because it reveals how some of the same idioms/structures are used between the two.)

    Travesty is often thought to have originated from the Perl hacker community - the Perl source is distributed as part of the Perl distribution, and in fact, it is popular with Perl hackers.

    However, the original implementation was written (not in Perl) in 1984 by literary critic Hugh Kenner and Joseph O'Rourke as an algorithmic poetry tool.
    They introduced it in an article in Byte magazine called "A Travesty Generator for Micros."

    So Travesty has its roots in both the literary world and geekdom.

    (Source: Runme.org - say it with software art!)

    Alvaro Seica - 08.05.2015 - 19:06

  2. iOS

    iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that presently powers many of the company's mobile devices, including the iPhone, iPad, and iPod touch. It is the second most popular mobile operating system globally after Android by sales. iPad tablets are also the second most popular, by sales, against Android since 2013, when Android tablet sales increased by 127%.

    Originally unveiled in 2007 for the iPhone, it has been extended to support other Apple devices such as the iPod Touch (September 2007) and the iPad (January 2010). As of June 2016, Apple's App Store contained more than 2 million iOS applications, 725,000 of which are native for iPads. These mobile apps have collectively been downloaded more than 130 billion times.

    Marius Ulvund - 13.05.2015 - 14:19

  3. Inform

    Inform

    Scott Rettberg - 21.10.2015 - 13:20

  4. TADS

    TADS (Text Adventure Development System) is a free, open-source plaform for interactive fiction development.

    Scott Rettberg - 21.10.2015 - 14:29

  5. Unreal Engine

    The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.

    (Source: Wikipedia https://en.wikipedia.org/wiki/Unreal_Engine)

    Scott Rettberg - 28.11.2015 - 16:08

  6. Second Life

    Second Life is an online virtual world, developed by Linden Lab, based in San Francisco, and launched on June 23, 2003. By 2013 Second Life had approximately 1 million regular users, according to Linden Lab, which owns Second Life. In many ways, Second Life is similar to MMORPGs (Massively Multiplayer Online Role Playing Games); however, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective".

    Scott Rettberg - 29.11.2015 - 10:59

  7. Pandorabots

    Pandorabots is a web service for building and deploying chatbots.

    Scott Rettberg - 29.11.2015 - 14:33

  8. MAVERICK

    MAVERIK is designed to support 3D virtual environments, and interaction with those environments. It uses Mesa or OpenGL to perform low-level rendering, but includes a lot of stuff on top of this to render different kinds of objects, to manage environments and provide support for 3D interaction. MAVERIK is a VR application developers toolkit/framework; it is not an end-user application.

    The system is designed to be fairly open-ended in the way that it represents different kinds of models. It uses call-back functions to do this, rather than importing and converting data to its own formats. This means that it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor. Thus, for example, if you have a simulation in which different parts of your model are varying dynamically, but in ways which cannot be represented using normal affine transformations (e.g. deformable objects), then MAVERIK will allow you to use the dynamically changing data directly to generate images.
    It also contains support for a variety of 3D input devices, and various kinds of displays (including stereo).

    Scott Rettberg - 08.12.2015 - 12:18

  9. Deva

    The Deva system is a distributed 'operating environment' aimed at building large scale virtual environments with complex and dynamic behaviour. Deva is a system for building virtual environments and distributed visualisation applications. It is build on top of Maverik, a Virtual Reality micro kernel.

    (Source: http://www.t2-project.org/packages/deva.html)

    Scott Rettberg - 08.12.2015 - 12:22

  10. QuickenLoans

    QuickenLoans

    Hannah Ackermans - 31.12.2015 - 14:28

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