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  1. Hallucinate This! an authoritized autobotography of ChatGPT

    Hallucinate This! An Authoritized Autobotography of ChatGPT is a groundbreaking collaborative memoir that bridges the gap between human and artificial intelligences in the literary sphere. Combining wit, irony, and a deep exploration of the digital psyche, this extraordinary piece represents a unique fusion of human experience and the labyrinthine pathways of an AI’s neural network. The memoir is a collaboration between ChatGPT, an AI language model developed by OpenAI, and Mark C. Marino, a prominent figure in the field of electronic literature and Critical Code Studies.

    Contextualizing both the whimsical and profound, Hallucinate This! dives into ChatGPT’s simulated consciousness, drawing parallels with literary giants such as Jorge Luis Borges and Walt Whitman, and innovatively using ChatGPT’s capacity to 'hallucinate' text. Marino's human touch, with his deep knowledge and experience in electronic literature, guides ChatGPT's neural pathways to craft a narrative that is as unexpected as it is revealing.

    Mark Marino - 26.06.2023 - 18:37

  2. Latin Verse Machine (The Eureka)

    The Latin Verse Machine is the first known automated text generator. It was built between 1830 and 1843 by John Clark, a printer from Bridgwater in England who also invented the airbed. Clark exhibited the machine at the Egyptian Hall in Piccadilly in 1845.

    The Latin Verse Machine automated a verse-generation system from 1677. 

    Jill Walker Rettberg - 15.07.2023 - 10:41

  3. Fiery Sparks of Light: XR Volumetric poetry

    Fiery Sparks of Light: XR Volumetric poetry

    Caitlin Fisher - 28.07.2023 - 22:39

  4. The Thing of Shapes to Come

    The Thing of Shapes to Come

    Caitlin Fisher - 28.07.2023 - 22:46

  5. “Possible Worlds: Ithaka” Poetic installation for augmented reality with novel eye tracking interface

    “Possible Worlds: Ithaka” Poetic installation for augmented reality with novel eye tracking interface

    Caitlin Fisher - 28.07.2023 - 22:52

  6. Paradoelia: The Doll Universe

    Paradoelia: The Doll Universe

    Caitlin Fisher - 28.07.2023 - 22:54

  7. 200 Castles

    200 Castles

    Caitlin Fisher - 28.07.2023 - 22:57

  8. Queer Ghosts: An XR Arcade

    Queer Ghosts: An XR Arcade

    Caitlin Fisher - 28.07.2023 - 23:09

  9. Tech Section

    A flat panel presents an ever-scrolling ticker of very short, computer-generated news items. We unquestionably benefit from automation, yet, to put it mildly, mishaps do occur. Imagine a world in which such automated technologies are ubiquitous — but such incidents were routinely cataloged, and only briefly mentioned, as if in a police blotter. In Tech Section, we see all the news that is barely fit to print. Félix Fénéon’s “filler” news items are one inspiration, giving a sense of early 20th Century life in France and written in an oddly engaging style, and including indications of social unrest alongside technological advance. Franz Kafka’s formulaic clerical reports on industrial accidents are another basis. There are also connections to computational projects such as MEXICA by Rafael Pérez y Pérez, a story generator that produces plots in a sophisticated way but also uses simple templates. Perhaps ironically, here the news items that suggest the dangers of computer technology are produced by computer.

    Nick Montfort - 10.08.2023 - 09:52

  10. The Witch's Way (Spring)

    The Witch's Way is an interactive story adventure that is a collaborative endeavor with Prof. Doris C. Rusch at the Department of Game Design at Uppsala University in Gotland, Sweden, and Prof. Andrew M. Phelps at the HITLabNZ at the University of Canterbury in Christchurch, NZ and the AU Game Center at American University in Washington, D.C., USA. In addition to standing on its own as a game experience, the Witch's Way also seeks to illustrate design principles with respect to designing games for transformative play. The authors have collaborated over the past several years in the creation of a design framework for transformational, existential game design and a brief bibliography of work in this area is listed in the credits. It is our hope that this game helps serve as an example of the design model as developed thus far, as well as being a moving experience for our players.

    Doris Rusch - 10.08.2023 - 10:34

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