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  1. Fernwärme

    Fernwärme

    Jörgen Schäfer - 07.11.2012 - 16:01

  2. schlampe

    schlampe

    Jörgen Schäfer - 07.11.2012 - 16:37

  3. Hilfe!

    Vier aus dem Internet gebeamte Browser-Fensterchen namens Lea, Pia, Ed und Max huschen vor dem Leser über den Bildschirm, locken, umschmeicheln und verfluchen ihn. Der Leser klickt, was ihm gefällt, und macht sich Liebhaber, Feinde, Bewunderer, Beleidigte.
     

    (Source: cyberfictio.ch)

    Jörgen Schäfer - 07.11.2012 - 17:02

  4. Ouroboros (aka. Uróboros)

    Ouroboros is a visual poem whose words are surrounded by the connection wire of a computer. It associates words and image of the cyberculture. "Ouroboros" is the metaphor of the ouroboros, a circular symbol of a snake or dragon devouring its tail, standing for infinity or wholeness, which starts to represent the connections of the human beings to the world of the computer science, therefore, an electronic uroboros.

    (Source: Jorge Luiz Antonio)

    Luciana Gattass - 08.11.2012 - 16:15

  5. Perhaps

    This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As remote participants choose a word and log on with their word-avatar, they contribute with their word choices to determine the semantic sphere of that particular readerly experience. Once in the world, they make decisions about where to go. In so doing, they move towards or away from other words (i.e., towards or away from other participants), producing a syntax of transient meanings based on the constant movement, as well as the approximation and isolation of the words. For example: the word “blood” moving towards the word “abloom” has a very different meaning from the word“titanium” moving away from the word “violet”. Here is the complete list of avatars readers may choose from: abloom, blood, canyon, daze, eleventh, fabric, grace, hour, ion, jet, kayak, lumen, mist, nebula, oblivion, pluvial, quanta, radial, sole, titanium, umbra, violet, xeric, year, zenith.

    Luciana Gattass - 25.11.2012 - 21:58

  6. cidadecitycité

    cidadecitycité

    Luciana Gattass - 02.12.2012 - 19:10

  7. ininstante

    ininstante

    Luciana Gattass - 02.12.2012 - 19:15

  8. Terminal Time

    Terminal Time is a history "engine:" a machine which combines historical events, ideological rhetoric, familiar forms of TV documentary, consumer polls and artificial intelligence algorithms to create hybrid cinematic experiences for mass audiences that are different every single time. History as it was meant to be told!

    History is in your hands! Through an audience response-measuring device (applause-meter) connected to a computer, viewing audiences respond to periodic questions reminiscent of marketing polls. These questions occur every 6 minutes during the story. The loudest applause determines the winning answer.

    Your answers to these questions allow the computer program to create historical narratives that mirror and even exaggerate your biases and desires. Just clap, watch and enjoy. At long last, Terminal Time gives you the history you deserve!

    Scott Rettberg - 06.12.2012 - 16:25

  9. Developing: the Idea of Home

    If, as Henri Lefebvre asserted, "spatial thinking" involves several different ways of conceptualizing space-as idea, as lived, as imagined-then perhaps an open system of examples can generate new ideas about "home" in the future. This is an experiment in reading; the CD-ROM is organized in an associative manner, since the subject radiates in so many different directions. There is obviously a "direction" here, that is no hidden-but the user may peruse and reconnect the fabric of the piece in many different ways. And, if our habitat may be located within a given social order, defined by economics, culture, and history, these forces must be viewed as interacting, rather than fixed.

    Scott Rettberg - 13.01.2013 - 21:48

  10. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26

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