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  1. 10:01

    10:01 is the complementary and complimentary hypermedia version of Olsen's avant-pop novel 10:01 (Chiasmus, 2005) about what goes through the minds of the audience in an AMC theater at the Mall of America ten minutes and one second before the feature film commences.(Source: Author's description from Electronic Literature Collection, Volume One.)

    Eric Dean Rasmussen - 21.04.2011 - 10:47

  2. Dreamaphage

    Dreamaphage

    Eric Dean Rasmussen - 27.04.2011 - 14:09

  3. Storyland

    Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.

    The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

    (Source: Author description, Electronic Literature Collection, Vol. One).

    Eric Dean Rasmussen - 28.04.2011 - 14:57

  4. Savoir-Faire

    One of the strengths of interactive fiction is that it is able to simulate a rich world, even one that has unusual physical and magical laws. In Savoir-Faire, the (usually cliché) elements of a treasure-hunt and a world suffused by magic are situated, unusually, in 18th-century France; a young man has come back to his childhood home to ask for a loan and has found it oddly abandoned. The special workings of Savoir-Faire's world open memories and unlock relationships between things, adding resonance to this intricate, difficult play of puzzles.

    (Source: Electronic Literature Collection, Vol. 1).

    Eric Dean Rasmussen - 28.04.2011 - 15:13

  5. Frequently Asked Questions about "Hypertext"

    Frequently Asked Questions about "Hypertext" is a short fiction, in the form of a FAQ document, that revolves around various interpretations of a 69-word poem called "Hypertext." The poem "Hypertext," nominally by "Alan Richardson," is composed from all the hidden words/anagrams contained within the nine-letter word "hypertext." The tongue-in-cheek interpretations of the fictional poem include the perspectives of language poetry, cultural studies, feminism, and transgender studies. Emerging through the interpretations and FAQ answers, however, are the interwoven "real-life" stories of the troubled author and his/her troubled critics. The poem's notoriety creates a fan fiction phenomenon centered around an online database, which, along with its creator(s), comes under attack. As in Nabokov's Pale Fire, pseudo-literary criticism gives way to a mystery story about the real author of the text, transformation and transsexuality, love and murder.

    (Source: Author description, ELC 1).

    Eric Dean Rasmussen - 09.05.2011 - 12:53

  6. Girls' Day Out

    This is a work in Flash format. It contains three separate but related sections: the title prose poem, "Girls' Day Out"; the author's note on the poem; and "Shards," a poem composed from phrases found in articles in the Houston Chronicle that covered the events that inspired the poem.
    (Source: Author description, ELC 1).

    from the ELD http://directory.eliterature.org/node/3943
    After opening the piece, there are three different links you can click on to read all parts of Kerry's work. The top link, located on the right side of the page is labeled as "poem." The next link is in the middle of the page on the left side and is labeled "author's note." The final link is centered on the bottom of the page and is labeled as "Shards."

    Eric Dean Rasmussen - 10.05.2011 - 13:09

  7. Ad Verbum

    Ad Verbum is a Oulipo-inspired wordplay-based game.

    Scott Rettberg - 20.05.2011 - 12:00

  8. Penumbra

    Penumbra is a hybrid, re-imagining of the E-book. Crafted for mobile tablets, it carefully integrates gesture, video, interaction design and text. Increasingly, the tablet represents a readership that is poised for rich interactive worlds: new stories for new screens. Authoring with, in and through the tablet platform has the potential to create future literature that redefines our reading practice beyond simple existing emulations of print on screen or “touch and click” reading. In Penumbra, the digital and physical work together to bring the reader into the mind of the main protagonist. A series of P.O.V. interactive elements allow the reader to explore the language, senses, and visuals of the protagonist’s increasingly muddled thoughts. Through this engagement with a new type of book, the cultural expectations of what it means to “read” are interrogated and rethought. When encountered as an installation, Penumbra is an evocative standalone app. that can be read by interacting with the touch-based screen of an iPad. The aim is to create a strong fictional world where the interactions required to traverse it are non-trivial, compelling and content rich.

    Scott Rettberg - 20.05.2011 - 23:26

  9. With Love, from a Failed Planet

     A satirical piece of netart featuring multiple short fictions detailing the failure of well-known, contemporary institutions, primarily corporations such as Apple, IKEA, and CNN, though corporatized political entities (Canada, France, and the White House) and individuals (author Neil Gaiman) are also ribbed. Readers access the prose narratives by hovering over iconographic logos, affixed to a rotating, transparent globe. A minimalist, electronic soundtrack, reminiscent of those used in planetarium productions from the late 1970s and early 1980s, enhances the work's retro-futurist commentary on the factors leading to obsolescence in the capitalist world-system. 

    Eric Dean Rasmussen - 28.05.2011 - 09:55

  10. Down Time

    Down Time consists of twenty-one stories of the computer age, connected by shared characters, events and objects. A police officer, a terminal patient, a computer technician, and a high-school guidance counselor are just a few of the characters we follow as they try (and fail) to understand themselves, their lovers, and the strangers they meet. Interactive elements allow readers to create their own paths through different stories, revealing new correspondences and connections.

    (Source: Eastgate catalog description)

    Down Time consists of a set of twenty-one short fables named for, and metaphorically based on, computer jargon. In these stories a couple of dozen characters from many walks of life in a mythical Silicon Valley move and interact in complex ways through one another's lives.

    Jill Walker Rettberg - 27.07.2011 - 16:05

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