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  1. Archiving Electronic Literature and Poetry: Problems, Tendencies, Perspectives

    Electronic literature and E-Poetry is updated, interactive, subjective and well networked. But how durable is it? How long do texts published on web pages remain readable? It seems ironic that the transient character of the internet is attached to a medium that seems to be very suitable for documentation and archiving. All information is automatically digitally recorded and processed. This enables digital storage and retrieval as well as mirroring on different servers. There already exist a number of (often private) archive platforms that should be systematically supplemented by extensive archiving by national libraries. And still each website only remains available on the internet at its original address for less than 100 days on average. Afterwards it moves or is erased completely. This is of course also the case for Net literature. Projects can furthermore no longer be playable because their contents required plugins that are outdated; or they are only optimized for certain, old browser versions and no longer work on newer browsers.

    Audun Andreassen - 03.04.2013 - 10:28

  2. Electronic Literature Directory 2.0

    The Electronic Literature Directory has served over the years as an ongoing project of the ELO. The recently revamped directory will, by the time of ELO_AI meeting, have been formally launched and will be approximately six months old. The purpose of this proposed panel is to allow sitting editors to provide a face-to-face introduction of the evolving directory to ELO community. Participants will address issues of design, bibliography, editorial process, tagging, and pedagogical relevance of the project. Vincler, a special collections librarian, will address issues of cataloging and archiving. Branda, the site programmer, will address technical aspects of the site's development. Engberg and Heckman will address the potential use of the format in a variety of educational settings. Tabbi will address the general implications of the directory for the future of the field. Special attention will be given to the continued development of the site content, and active discussion will be encouraged.

    Audun Andreassen - 03.04.2013 - 13:45

  3. The Broken Mirror: Paradigms of Subjectivity in Digital Writing and Informatic Culture

    Advancements in social/participatory media and electronic networking technologies help bring to focus the complex interplay between aesthetics and politics common to all modern community interaction. Historically speaking, few other media formats have transformed social frameworks as acutely as contemporary online networks have. On one level, the diverse communities and social aggregates derived from such technologies seem to follow many of modernity’s more radical ideological critiques of what the philosopher Robert P. Pippen identifies specifically as “bourgeois subjectivity,” re-imagining voice and identity as collective formations to be culled from the cultural and political margins of the state. Distinct, however, from these prior revisionary challenges to cultural and social production, digital “network relations,” with their emphases on convergence over conflict, performance over practice, critically re-situate the traditional modern dialectic between individual and collective modes of agency that has dominated ideologico-political argument for the past century.

    Audun Andreassen - 03.04.2013 - 15:05

  4. Pipe Bomb: Exploding Code in the Work of Rene Margritte and Jodi

    Following Michel Foucault's brief works of art criticism, Rene Magritte's paintings, and Jodi's websites, this essay performs a close reading of HTML code using the aesthetic logic of the calligramme. To begin I construct a genealogy of critical image production surrounding Magritte's now classic 1928-29 painting La trahison des images. A slowly decomposing relationship between language and images begins with Scott McCloud's reductive materialism in Understanding Comics (1993) in which McCloud's comic book avatar lectures on the material and mimetic aspects of Magritte's pipe for purely ironic effect. Unlike McCloud's attempts to distill materiality down to traditional media types, Henning Pohl's La trahison des images numeriques (2009) implicates both pipe and text within a transcendental image-space beyond medium specificity which, like Giselle Beiguelman's //**Code_up (2004), promotes the fantasy of diving into data. Douglas R.

    Audun Andreassen - 03.04.2013 - 15:13

  5. What Is at Work in a Work of Digital Literature?

    This proposal is for a panel presentation. In keeping with the themes of Archive and Innovate, this panel will look at structures and decoding with respect to the practice of preserving electronic fiction and poetry. A finished electronic piece is the end result of various decisions about technology and the coding that accompanies this production. In some cases the reading of a piece partially decodes the assemblage; in other works, the coding structure remains hidden. The members of this panel will look at both phenomena as an aspect of investigating works of digital literature. Members will include Marjorie C. Luesebrink/M.D. Coverley (chair), Stephanie Strickland, John Zuern, and Mark Marino.

    Audun Andreassen - 03.04.2013 - 15:19

  6. Geo-locative narratives and e-lit: A Literary Positioning

    At The MITH/ELO Symposium, guest speaker N. Katherine Hayles concluded her talk proposing that electronic literature needed to leave the limits and the realm of the screen. Her words proved an inspiration to our panel. The HERMENEIA Research Group (www.hermeneia.net) and the Centro Avanzado de Investigación en Inteligencia Artificial (CAVIIAR-the Advanced Research Center in Artificial Intelligence) subsequently proposed to the Spanish Department of Industry and Technology the generation of a literary space that would use the technologies foreseen as having the greatest social penetration: cellular telephony, personal computation, Web 2.0 and geographical positioning, i.e. a literary GPS.

    Audun Andreassen - 03.04.2013 - 15:23

  7. Writing Digital Media

    There has been quite a bit of debate about the relationship between games and fiction, with important discussions in Wardrip-Fruin and Harrigan's First Person, Jesper Juul's Half-Real, Marie-Laure Ryan's Avatars of Story, and others.  In parallel with this, a number of electronic literature authors have been creating games -- or at least playable experiences -- that have as their focus and reward for play an experience of story, such as Mateas and Stern's Facade, Emily Shorts Galatea, and Stuart Moulthrop's Pax.

    Audun Andreassen - 03.04.2013 - 15:32

  8. Creating: Adventure in Style and The Marble Index in Curveship

    I describe the process of writing and programming the first two full-scale interactive fiction pieces in the new system I have been developing, Curveship. These two pieces, Adventure in Style and The Marble Index, are meant, in part, to serve as examples for authors using this system. More importantly, though, they are initial explorations of the potential of Curveship and of the automation of narrative variation. They were also undertaken to help provide concrete system-building guidance as development of Curveship progressed toward a release. Adventure in Style is a port of the first interactive fiction, the 1976 Adventure by Will Crowther and Don Woods, which adds parametric variations in style that are inspired by Raymond Queneau's Exercises in Style. The Marble Index simulates the experiences of a woman who, strangely disjointed in time and reality, finds herself visiting ordinary moments in the late twentieth century; the narration accentuates this character's disorientation and contributes to the literary effect of incidents.

    Audun Andreassen - 03.04.2013 - 15:56

  9. We have never had a mind of our own: A Poetics of the Integrated Circuit

    The black-and-gray background of the splash page for the performance artist Stelarc’s website appears to be an abstraction of memory blocks, logic boards, and input/output pads. Into it is plugged a block of small white introductory text, a blip of red text listing devices necessary to access the site, and a sketch showing a body wired with EEGs to catch the brainwaves, ECGs to trace the heartbeat, EMG’s to monitor the flexor muscles, and an array of contact microphones, position sensors, and kineto-angle transducers to chart everything else. In this integrated circuit, voltage-in probes the body; voltage-out extends it. In case the point is not yet clear, two neon-bright chunks of text in the middle of the page blink on and off to announce it: “THE BODY IS,” the first lines read all in a rush, then slowly, spelling it out, “O-B-S-O-L-E-T-E.” In this paper, I would like to argue that the transformation from an organic, industrial society to the polymorphous information system Stelac enacts allows us to think back to machine-human collaborations overlooked in expressivist approaches to poetry.

    Audun Andreassen - 03.04.2013 - 16:02

  10. E-lit context as Records Continuum: the “lost” Michael Joyce’s Afternoon Italian edition and the archival perspective

    Devoted to the study and retrieval of those artifacts of the past for which a disruption in the continuity of preservation occurred, archaeological sciences operate with – and against – historical and cultural fractures. Likewise, computer forensics provides assistance whenever a need to recover data in the event of a hardware or software failure occurs. The textual shifting from page to screen experienced in the past twenty years represented both a cultural fracture (a call for paradigmatic changes in preservation which archival sciences themselves were not prepared for) and an opportunity to test computer forensics practices on text-based digital artifacts (software and hardware failures being named, in this case, “obsolescence”). Our paper draws attention to the fact that both digital archaeology and computer forensics, however, no matter how useful in shaping the current preservation practices and methodologies adopted by scholarly communities operating in the digital field, cannot replace or do without the extensive scholarship developed in disciplines that have traditionally dealt with textual preservation in situations of cultural continuity.

    Audun Andreassen - 03.04.2013 - 16:07

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