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  1. Gamers: Writers, Artists & Programmers on the Pleasures of Pixels

    No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape. (Source: Google Books)

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:32

  2. Theories of Play and Postmodern Fiction

    Theories of Play and Postmodern Fiction

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:24

  3. Renaissance mnemonics, poststructuralism, and the rhetoric of hypertext composition

    This dissertation provides a prolegomenon for a rhetoric of hypertext composition derived from the Renaissance Art of Memory as well as the poststructural concept of the rhizome. Institutional inertia has prohibited the advent of a fully realized electronic rhetoric, and one can view the effects of this inertia in the "residual literacy" of recent computer interface designs and hypertext documents. The goal is to maximize the mnemonic efficiency of hypertext as a medium of information storage and retrieval. In order to do so, I establish an historical analogy bridging the sixteenth and twentieth centuries. Study of the sixteenth century as a period of transition in mnemonic practices can help to negotiate our current moment of transition from an apparatus of print literacy to an apparatus of electronic literacy.

    Andreas Vik - 03.10.2021 - 11:27

  4. Cybertext Poetics: The Critical Landscape of New Media Literary Theory

    Cybertext Poetics has three different points of departure: theoretical, strategic, and empirical. It uses ludology and modified cybertext theory as a cross-disciplinary perspective to solve four persistent and strategically chosen problems in four separate, yet interconnected fields: literary theory, narratology, game studies, and digital media.[1] The problems in the first three fields stem from the same root: hegemonic theories are based on a subset of possible media behaviors that is far too limited, and this limitation seriously undermines their explanatory and analytical power. The cumulative effects of this lack also obscure our understanding of transmediality, media ecology, and digital media. An example may perhaps help demonstrate what I mean.

    Tjerand Moe Jensen - 03.10.2021 - 20:47

  5. Dissemination

    “The English version of Dissemination [is] an able translation by Barbara Johnson . . . . Derrida’s central contention is that language is haunted by dispersal, absence, loss, the risk of unmeaning, a risk which is starkly embodied in all writing. The distinction between philosophy and literature therefore becomes of secondary importance. Philosophy vainly attempts to control the irrecoverable dissemination of its own meaning, it strives—against the grain of language—to offer a sober revelation of truth. Literature—on the other hand—flaunts its own meretriciousness, abandons itself to the Dionysiac play of language. In Dissemination—more than any previous work—Derrida joins in the revelry, weaving a complex pattern of puns, verbal echoes and allusions, intended to ’deconstruct’ both the pretension of criticism to tell the truth about literature, and the pretension of philosophy to the literature of truth.”—Peter Dews, New Statesman

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 20:48

  6. Game Cultures: Computer Games as New Media

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. (Taken from Google Books)

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 21:36

  7. Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games

    This thesis introduces an innovative method for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Pivot Player Character Model, the framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although VG characters have been scrutinised from many different perspectives, a uniform methodology has not been formed yet. This study aims to fill that methodological void by systematising the hitherto research and providing a method replicable across the cRPG genre. The proposed methodology builds upon the research of characters performed in video games, fiction, film, and drama. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999).

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 21:54

  8. Story Logic

    Featuring a major synthesis and critique of interdisciplinary narrative theory, Story Logic marks a watershed moment in the study of narrative. David Herman argues that narrative is simultaneously a cognitive style, a discourse genre, and a resource for writing. Because stories are strategies that help humans make sense of their world, narratives not only have a logic but also are a logic in their own right, providing an irreplaceable resource for structuring and comprehending experience.Story Logic brings together and pointedly examines key concepts of narrative in literary criticism, linguistics, and cognitive science, supplementing them with a battery of additional concepts that enable many different kinds of narratives to be analyzed and understood. By thoroughly tracing and synthesizing the development of different strands of narrative theory and provocatively critiquing what narratives are and how they work, Story Logic provides a powerful interpretive tool kit that broadens the applicability of narrative theory to more complex forms of stories, however and wherever they appear.

    Jonatha Patrick Oliveira de Sousa - 07.10.2021 - 13:18

  9. Games Authors Play

    "This is the first book to look at the relationship between author and reader in terms of a 'game'. It directs attention to the various means by which an author will 'play' with his reader, and gives examples of the different degrees to which authors of all countries and of all ages have sought to puzzle, to intrigue, or to vex." (Back cover.)

    Jonatha Patrick Oliveira de Sousa - 08.10.2021 - 01:07

  10. Literatura electrónica en español: planteamientos estéticos de la conectividad

    Este trabajo doctoral se concentra en el estudio de la literatura electrónica en español por su capacidad de transmisión cultural. La literatura electrónica es entendida como una forma de arte de vanguardia que contiene las semillas del futuro cultural digital pues nace dentro del ecosistema digital. En estas poéticas-tecnológicas sus medios y lenguajes fusionados se encuentran integrados como parte de un mismo sistema de comunicación con características específicas, resultado de la interacción entre lo literario, lo artístico y lo tecnológico, por lo que esta práctica se contempla como un fértil territorio de investigación y experimentación, es decir, un laboratorio de trabajo donde no sólo se da una yuxtaposición de medios y lenguajes, sino una fusión conceptual característica de nuevas variedades de arte.

    Síntesis:

    Laura Sánchez Gómez - 30.11.2021 - 13:53

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