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  1. Feeling without Touching

    Feeling without Touching is a workshop inspired by John Koenig's The Dictionary of Obscure Sorrows, a list of invented words that describe feelings that “give a name to emotions we all might experience but don’t yet have a word for.” Through a series of guided activities that include movement and writing with the body, participants will explore what it feels like to interact with one another without “physically” being in touch and reimagine new ways of languaging emotion in digital spaces.

    Milosz Waskiewicz - 26.05.2021 - 15:20

  2. WORKSHOP: INFINITE NARRATIVES WITH THE NIS SYSTEM

    The I Ching can tell you possibles futures. Depending on how 3 coins land in a series of tosses, you'll get a different fortune - stories of how you should or could procede. And in the classic Arabic nights, every night the sultan hears a different story. These are examples of multilinear texts. In this workshop you will create multilinear story that have so many different possibilities as to seem nearly infinite. We'll do this using Non Infinite Stories, a dynamic electronic publishing system that gives each reader their own unique story. For the reader, this means a captivating experience and for the writer, this opens possibilities of new storytelling with the combinations of specific fragments. The workshop is open to everyone without writing or technological skills. Technology is creating the opportunity to explore our creative ideas in ways previously unimaginable. In this workshop, you'll learn about the creative possibilties of Quantum Narratives and what it means not only for you as a writer, but also for the future of narrative storytelling.

    Milosz Waskiewicz - 26.05.2021 - 15:25

  3. Queer/Femme Internet Aesthetics

    This fun, playful, one-hour workshop is primarily intended for participants who identify as women, femme, nonbinary, trans, and/or queer. However, anyone is welcome to attend. What’s a queer femme aesthetic? I conceptualize it as a hyper-saturated, self-conscious, postmodern, performative femininity. Glitter, sequins, lip gloss, nail polish, dELiA*s magazine, ‘90s neon pink and slime green. Digitally, the queer femme aesthetic was innovated in spaces like Tumblr and MySpace, with tools like Blingee and Angelfire Dollz. Of course, there is no one definition of a queer/femme digital aesthetic, though I’d argue that the nail polish emoji is pretty key! In this workshop, we’ll first explore how and why net artists like Olia Lialina, Marisa Olson, and Momo Pixel break “good design” rules and embrace a Web 1.0 aesthetic. Queer femme internet aesthetics often intentionally subvert minimalist design principles and usability heuristics, making the user aware of the platform/medium rather than concealing it.

    Milosz Waskiewicz - 26.05.2021 - 15:27

  4. afterflash: Showcasing Flash Fiction, Poetry, and Essays from The NEXT

    On December 31, 2020 Adobe dropped support of Flash software, a premier platform for net art popular in the late 20th century to first decade of the 21st. Within weeks, born-digital literature created with the software was no longer accessible to the public––including the 447 the Electronic Literature Organization (ELO) had collected for its repository. By the end of January 2021 the Electronic Literature Lab’s efforts to restore ELO’s Flash archives began in earnest with a variety of methods: Ruffle.rs, Conifer, Webrecorder, and video recordings attained with the Pale Moon browser and the Wayback Machine.

    This exhibition, featuring 48 works the lab selected from the online journals and anthologies held in the ELO’s archives, lays bare both the importance of Flash as a platform for conveying highly experimental and compelling literary art and the challenges artists and preservationists face in keeping the art produced with it accessible to the public.

    List of Artists and Works:

    Dene Grigar - 30.05.2021 - 23:18

  5. New Media Writing Prize 2020

    A prize initiated in 2010 at Bournemouth University for new media writing, sponsored by Bournemouth University, IF Book, Arts Bournemouth, and Dreaming Methods.

    The prize highlights inspiring work, raises awareness and provokes discussion about new media writing, the future of the 'written' word and storytelling.

    • The Main prize was awarded to Dan Hett for his work c ya laterrrr
    • The Writing Magazine Digital Journalism Award 2020 was awarded to Eman Mounir for her work Black Beaches

    Tegan Pyke - 11.06.2021 - 11:26

  6. DHSI 2021 — Online Edition: Aligned Conferences & Events

    DHSI 2021 — Online Edition: Aligned Conferences & Events

    Chris Tanasescu - 17.08.2021 - 15:21

  7. #GraphPoem

    #GraphPoem

    Chris Tanasescu - 17.08.2021 - 15:35

  8. #GraphPoem @ DHSI 2021

    [Description on the DHSI website]

    All those connected to DHSI and its 2021 edition are invited to be part of the EPoetry event #GraphPoem by MARGENTO at 9:30 AM Pacific Time on June 11 by contributing text files or weblinks to a collectively assembled dataset and/or run a script plotting the latter into a real-time evolving network.

    The Graph Poem is an ongoing transnational project combining natural language processing and graph theory-based approaches to poetry, with academicDH-literary, and performative outputs.

    When DHSI registration opens, participants will be able to sign up for GraphPoem and will receive an account giving them access to the data and the code.

    Chris Tanasescu - 17.08.2021 - 15:35

  9. Modern Language Association Conference, 2015

    Modern Language Association Conference, 2015

    Amber Strother - 27.08.2021 - 17:06

  10. The 3rd international conference on Digital Interactive Media in Entertainment and Arts

    Entertainment and Art are constantly evolving. They are tied to no particular platform, format or place in time, but shaped by the visionaries, innovators, entrepreneurs and brand developers who embrace technology, look to the future and inspire creativity. As a result, new ideas and art forms are brought to life. The recent significant advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance do create new forms of entertainment practices and artistic expression that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes.

    Kira Guehring - 24.09.2021 - 15:35

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