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  1. Interview with Michael Joyce

    Archivist Gabriela Redwine interviewed author Michael Joyce during his visit to the Ransom Center in April 2009. Excerpts from the interview are available as audio files and transcripts. Joyce talks about the reader community around early hypertexts, before they were even published and were just being passed from person to person on floppy disks, about connections between his work and Modernist authors (Stein, Joyce), about lowercase letters not being an obvious requirement to early computer programmers, about e-lit authors having to be their own critics and about the sensation of writing the first line of afternoon and knowing that this was different from conventional literature.

    Jill Walker Rettberg - 14.02.2011 - 11:43

  2. Interactive Fiction? I prefer Adventure

    Interview with Don Woods about how he built upon Will Crowthers Colossal Cave Adventure in 1976, making it more game-like.

    Jill Walker Rettberg - 18.02.2011 - 15:03

  3. "Of Dolls and Monsters": An Interview with Shelley Jackson

    "Of Dolls and Monsters": An Interview with Shelley Jackson

    Eric Dean Rasmussen - 14.03.2011 - 20:09

  4. Intercultural medium literature digital

    An interview with Young-hae Chang Heavy Industries in Dichtung Digital. The interview touches upon different topics, such as: the work process, the use of languages, connections to concrete poetry, cinematic effects, non-interactivity and the "Korean problematic". 

    Meri Alexandra Raita - 08.09.2011 - 21:38

  5. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  6. "Distance, Homelessness, Anonymity, and Insignificance": An Interview with Young-Hae Chang Heavy Industries

    In this interview with Young-Hae Chang Heavy Industries by Thomas Swiss the duo describes artistic and cultural influences, and discusses web writing.  

    Meri Alexandra Raita - 30.09.2011 - 13:23

  7. Interview with Noah Wardrip-Fruin: “Digital Literature and Correlations”

    Interview with Noah Wardrip-Fruin: “Digital Literature and Correlations”

    Fabio De Vivo - 22.10.2011 - 11:08

  8. Interview with Andy Campbell: “Digital Fiction and Interactive Fiction”

    Interview with Andy Campbell: “Digital Fiction and Interactive Fiction”

    Fabio De Vivo - 22.10.2011 - 11:14

  9. Questions to Augusto de Campos

    An interview with Augusto de Campos on concrete poetry as international movement.

    Patricia Tomaszek - 03.02.2012 - 15:56

  10. Interview with Chris Funkhouser

    Video-Interview by e-lit author and scholar David Jhave Johnston in Chris Funkhouser's rural paradise studio on Feb. 9th 2012.

    Patricia Tomaszek - 15.03.2012 - 20:26

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