Bjarke Liboriussen
Research
Current research centres on two areas: the creative industries and game studies. My work on the creative industries is based on interviews with designers, architects, artists and other Chinese practitioners. I’m particularly interested in the use of tools in creative work, and how that role changes with digitalisation. My work on games is part of an effort to change the perception of computer games in mainland China: from an entirely negative perception to one that allows computer games to be treated as a suitable object of scholarly attention. My interest in games ranges from culturally specific gaming practices – here I’m basing my research on interviews with Chinese gamers – to more conceptual questions such as what it means to have an ‘avatar’ or how the notion of crafting can help us understand the unique attraction of computer games.
Teaching
Undergraduate
BA supervision
Public Relations and Propaganda
Digital Games as Communication
Postgraduate
Communications Theory and Research Methodologies
Digital Games as Communication
MA supervision
PhD supervision
Critical writing by this author:
Title | Publication Type | Publisher | Year |
---|---|---|---|
Avatars | Article or chapter in a book | Johns Hopkins University Press | 2014 |