Flower
Creative Work
Year:
2009
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Description (in English):
The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change. (Source: thatgamecompany)
Critical writing that references this work:
Title | Author | Year |
---|---|---|
Literary Gaming | Astrid Ensslin | 2014 |
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