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"Literature," Progress, and Monsters: What is Electronic Literature?
Mary L. Godwin
Blue Velvet
David Theo Goldberg
,
Stefka Hristova
CLARIN Annual Conference 2019
Code Before Content? Brogrammer Culture in Games and Electronic Literature
Anastasia Salter
Debates in the Digital Humanities
Design som medievitenskapelig metode
Anders Fagerjord
Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice (ELMCIP)
Scott Rettberg
Digital_Humanities
Johanna Drucker
,
Peter Lunenfeld
,
Anne Burdick
,
Todd Presner
,
Jeffrey Schnapp
How We Think: Digital Media and Contemporary Technogenesis
N. Katherine Hayles
Humanities Games and the Market in Digital Futures
Johanna Drucker
IVANHOE
Jerome McGann
Literature: Lift this End
Stuart Moulthrop
Next Generation Student Resources: A Speculative Primer
Susan Schreibman
The Theory of Affordances
James Jerome Gibson
Understanding Knowledge Work
Alan Liu
Voice of the Shuttle
This Work, ELMCIP, is licensed under a
Attribution-ShareAlike 4.0 International license
, although certain works referenced herein may be separately licensed.