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Literary Spamming in Games: Cold Dust in Lord of the Rings Online and Endgame in Counter-Strike
Sandy Baldwin
Keleti Blokk Blokki Facebook Game as an Example of Non-fiction Literary Flash
Kaja Puto
,
Martyna Nowicka
Explorations of Ergodic Literature: The Interlaced Poetics of Representation and Simulation
Shuen-shing Lee
Interactive Digital Narrative
Detective Stories in Digital Games
Clara Fernández-Vara
Literary Gaming
Astrid Ensslin
QUAKE-ING IN MY BOOTS: <EXAMINING> >CLAN:COMMUNITY< CONSTRUCTION IN AN ONLINE GAMER POPULATION
Mez Breeze
Limbo and the Edge of the Literary
James Brown Jr.
Genre Trouble: Narrativism and the Art of Simulation
Espen Aarseth
Ce livre qui n'en est pas un: le texte littéraire électronique
Guy Bennett
Cybertext: Perspectives on Ergodic literature
Espen Aarseth
Towards the Recognition of the Shell as an Integral Part of the Digital Text
Anja Rau
Minecrafted Meaning: The Rhetoric of Poetry in Game Environments
Walter Iriarte
Towards a Poetics of Virtual Worlds. Multiuser Textuality and the Emergence of Story
Lisbeth Klastrup
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal
'This is Not a Game': Immersive Aesthetics and Collective Play
Jane McGonigal
Writing Digital Media
Joshua McCoy
,
Mike Treanor
,
Ben Samuel
,
Brandon Tearse
,
Michael Mateas
,
Noah Wardrip-Fruin
Rhizome Artbase
Cybertext Yearbook Database
Eviscerating the Antiseptic (Interview with Jason Nelson)
Jason Nelson
,
David Jhave Johnston
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