computer games

Displaying 1 - 17 of 17
Title Author
Dissecting Characters: A Typology of Chinese Characters in Text-based Playable Media Yue-Jin Ho
Exploring Artificial Intelligence on Your Spectrum + and Spectrum Tim Hartnell
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2015) Kathi Inman Berens
Interview with Michael J. Maguire Michael J. Maguire
Platform Studies Series
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2014) Judd Morrissey, Álvaro Seiça
Enter the Cut-up Matrix: Some notes on Man and machines in the (Swedish) 1960’s Jonas Ingvarsson
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013) Leonardo L. Flores, Elisabeth Nesheim
Expressive Processing: On Process-Intensive Literature and Digital Media Noah Wardrip-Fruin
Novas Indústrias Culturais da América Latina ainda Jogam Velhos Jogos: da República das Bananas a Donkey Kong Jairo Lugo-Ocando, Merlyn Lossada, Tony Sampson
Event-Sequences, Plots and Narration in Computer Games Fotis Jannidis
Quantum Feminist Mnemotechnics: The Archival Text, Digital Narrative and The Limits of Memory Carolyn Guertin
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2012) Davin Heckman, Patricia Tomaszek
Interactive Fiction as Literature Mary Ann Buckles
Expressive Processing: Digital Fictions, Computer Games, and Software Studies Noah Wardrip-Fruin
Electronic Literature Without a Map Markku Eskelinen
A Clash between Game and Narrative Jesper Juul
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