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Game Cultures: Computer Games as New Media
Jon Dovey
,
Helen Kennedy
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2020)
Daniel Jung, Hannah Ackermans, Nick Montfort
Dissecting Characters: A Typology of Chinese Characters in Text-based Playable Media
Yue-Jin Ho
Exploring Artificial Intelligence on Your Spectrum + and Spectrum
Tim Hartnell
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2015)
Kathi Inman Berens
Interview with Michael J. Maguire
Michael J. Maguire
Platform Studies Series
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2014)
Judd Morrissey, Álvaro Seiça
Enter the Cut-up Matrix: Some notes on Man and machines in the (Swedish) 1960’s
Jonas Ingvarsson
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2013)
Leonardo L. Flores, Elisabeth Nesheim
Expressive Processing: On Process-Intensive Literature and Digital Media
Noah Wardrip-Fruin
Novas Indústrias Culturais da América Latina ainda Jogam Velhos Jogos: da República das Bananas a Donkey Kong
Jairo Lugo-Ocando
,
Merlyn Lossada
,
Tony Sampson
Event-Sequences, Plots and Narration in Computer Games
Fotis Jannidis
Quantum Feminist Mnemotechnics: The Archival Text, Digital Narrative and The Limits of Memory
Carolyn Guertin
Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2012)
Davin Heckman, Patricia Tomaszek
Interactive Fiction as Literature
Mary Ann Buckles
Expressive Processing: Digital Fictions, Computer Games, and Software Studies
Noah Wardrip-Fruin
Electronic Literature Without a Map
Markku Eskelinen
A Clash between Game and Narrative
Jesper Juul
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