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  1. Brazilian Electronic Literature Collection

    Despite Brazil’s continental dimensions, Brazilian electronic literary production is concentrated on a few metropolitan areas, Rio de Janeiro and São Paulo being the most prolific. Though one can certainly detect interconnections amongst the producers and critics of electronic literature, it would be somewhat premature to speak of a national (in the sense of all-encompassing) community of electronic literature in Brazil. There are, however, burgeoning sub-communities well worth mentioning, particularly if one is willing to aggregate electronic art as an “edge” to a Brazilian network of Electronic Literature. Institutionally, São Paulo houses both the internationally renowned FILE (Festival Internacional de Linguagem Eletrônica) , a success story from its inception, and Itaú Cultural, the cultural branch of the eponymous bank, which hosts and maintains the most complete online encyclopedia of Brazilian interchanges between art and technology (http://elmcip.net/databases-and-archives/enciclopedia-itau-cultural-arte...).

    Luciana Gattass - 19.10.2012 - 10:29

  2. Nordic Electronic Literature Research Collection

    This collection is to include creative and critical works from Scandinavia (Denmark and the Faroe Islands, Iceland, Norway, and Sweden), and from Finland, Greenland, or Sápmi. It also can include details concerning events, conferences, performances, installations, exhibitions, etc related to electronic literature, and which take place in one or more of these countries/regions. Languages representative of these regions are: Danish, Faroese, Icelandic, Norwegian (Nynorsk, Bokmål), Swedish, Finnish, Greenlandic, Sami, and their various dialects). Any work that at least partially uses one or more of these, automatically belongs in this collection. Works by people who identify themselves as belonging to these countries and areas, but who write in a different language, also are included in this collection.

    Melissa Lucas - 19.11.2012 - 15:08

  3. Russian Electronic Literature Collection

    This is a collection of the emerging Russian electronic literature. Mainly the collection focuses on digital writing in Russian produced since 1990s up to the present moment. The collection also mentions Russian converted into digital domain, avant-garde, kinetic, concrete and conceptual poetry. Being widely inclusive, It still distinguishes linguistic digital art from non-linguistic digital art practices. https://mapsengine.google.com/map/edit?mid=ztk_7SCmpYT0.kRkmuHKfmhYA

    Natalia Fedorova - 17.01.2013 - 16:15

  4. Bots!

    This research collection links to bots documented in the ELMCIP KB, most of which are reviewed in I ♥ E-Poetry.

    Read the I ♥ E-Poetry entry on this e-lit genre: http://iloveepoetry.com/?p=5427

    Leonardo Flores - 13.03.2013 - 12:07

  5. E-books vs E-literature on iPad

    E-books vs E-literature on iPad

    Sunniva Berg - 13.03.2013 - 13:37

  6. Social Media

    This research collection is an overview over work that either use social media as an platform for electronic work or been influenced by social media.

    Ingrid Dyrkolbotn - 17.03.2013 - 13:09

  7. Randomization i generative works (Working title)

    Randomization i generative works (Working title)

    Stian Jarness - 19.03.2013 - 09:37

  8. Tines research collection

    Tines research collection

    Tine Hjelmervik - 19.03.2013 - 10:48

  9. The human aspect in digital media esthetics

    In literary science there is little interest of how a human uses the technology. How many different uses exist for a book? But new forms of digital arts give users mulitple ways of interacting with the media. Digital arts follow in the footsteps of the humanities when it comes to research methods, and is to a large degree neglegticting to gather empirical data from interviews or observations that are common methods from the social sciences. My claim is that through observations I can gather information about how different users navigate in a artpiece that gives the user freedom of interaction (examples: A duck has an adventure), but ). With qualitative interviews we can reveal not only what choices the user does, but why they do the choices they do. And also what they feel about these works

    Stian Jarness - 20.03.2013 - 10:09

  10. Embodiment

    The aim of the embodiment research collection is to give the reader an introduction to relevant researchers, artists, creative works and scholarly works exploring the concept of embodiment and technology, in the hopes that such a framework can inspire the further investigation of works related to the field of electronic literature. Considering the current selection of creative works of electronic literature recorded in the ELMCIP knowledge base, one notes the shift from audiovisual screen-based works where navigation is centered around mouse-clicks to an increase in multimodal works realized on smart devices equipped with haptic and sensor technologies. Works where movement, touch, gestures, location and position are central to the reading and experience of the artwork.

    Elisabeth Nesheim - 15.05.2013 - 12:25

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