Search

Search content of the knowledge base.

The search found 151 results in 0.013 seconds.

Search results

  1. infloresence.city

    inflorescence.city is an exploration of a shifting virtual city from multiple vantage points. The publication is generated live using a variety of different approaches. Each time you refresh your browser, the publication rewrites itself. The different sections of the work each offer a unique window into the city. These sections take the form of paper ephemera, census documents, a virtual graveyard with generated tombstones, visits to city landmarks, and various other artifacts. It was important to us that we give each of these separate perspectives a unique sensibility and a voice of its own. To that end, each of these sections is written by a different set of algorithms. When writing this piece, we treated these software processes as honored collaborators rather than as tools. Each has its own texture and tendencies. Getting to know each of these algorithms is an intricate back and forth process of listening and refining. The bodies of text they use as source material are carefully picked and hand-refined to match the tone of the algorithm. As the document is written, sections of the document are passed to a program that is responsible for the illustrations.

    Hannah Ackermans - 05.09.2015 - 11:38

  2. Play Music for My Poem

    The work plays a tension between media and treats the question of control. It is a piece of the “small uncomfortable reading poems” series. Play music for my poem is based on 2 computers that communicate with each other. The first one contains a combinatory generator of sound that plays music for the second computer. The second computer runs a set of 4 combinatory text generators composing a unique poem in 4 stanzas. The music manages the visibility of this text and the reader controls the music generator via a game running on the first computer.

    Hannah Ackermans - 08.09.2015 - 09:36

  3. Front

    Originally commissioned by New Media Scotland as part of their Alt-W Cycle 9, Leishman’s latest work Front is a pre-programmed Facebook parody that addresses the major issues of social media—privacy and voyeurism. Front’s interface whilst mimicking the immersive, interaction rich promise of social media, instead reminds us of where the power structures lie, and what is often freely given up by the user/viewer. A contemporary retelling of the Apollo and Daphne myth, Daphne, our protagonist shares her predilections, thoughts and meticulously crafted “selfies”—she has excellent taste (her Front friends tell her so), but all is not as it seems. The narrative moves towards a climax that presents the perils of misrepresentation with the darker side of self-presentation. Front contains a faux IM chat facility that intrudes on the viewer’s passive reading of the interaction dead “timeline”, upsetting the expected sense of presence and time within the project.

    Hannah Ackermans - 10.09.2015 - 10:06

  4. Focus

    “Focus” is a work that resulted from the Moscow Laboratory of Mediapoetry (2013-2014) curated by Elena Demidova. This interactive textual installation is based on Vito Acconci’s “READ THIS WORD THEN READ THIS WORD READ THIS WORD NEXT READ THIS WORD...” It explores the physicality of the reading process: the camera follows the reader’s glance, the text appears at the part of the screen, where the reader looks. (ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:21

  5. Polarities

    This kinetic poetry generator is based on the texts by two polar authors, husband and wife, Anna Akhmatova and Nikolay Gumilev. Letters from their decomposed texts are moving according to the magnetic field principle like positively and negatively charged particles. The work is produced by two authors, a computer programmer and an artist, who are also husband and wife.

    (Source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:29

  6. Machines of Disquiet

    Machines of Disquiet (iPad App) has been developed in the context of an ongoing research project at the University of Coimbra, Portugal, and its goal is to create a Digital Archive of the Book of Disquiet [Livro do Desassossego – LdoD], an unfinished work written by Fernando Pessoa between 1913 and 1935. Machines of Disquiet is the name chosen for a number of experimental applications for mobile devices (iOS and Android) that aim to provide reading and aesthetical experiences based on the text of the Book of Disquiet. Every application is an attempt to find a new setting for experiencing the LdoD as sensitive matter (i.e. matter experienced in different modalities – text, drawing, sound, image, motion) and explores the expressive potential of these types of devices, particularly in terms of interface (e.g. multi-touch interactions and motion sensors). (Source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 12:15

  7. Cierniste diody / Thorny diods

    This is a digital embezzlement of Bruno Schulz’s short story “Sierpień” (“August”). Some of the nouns have been cut out of Schulz’s text and randomly replaced with words taken from the book Polski Fiat 125p. Budowa. Eksploatacja. Naprawa (“Polish Fiat 125p: Construction, Use, Repair”). (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 12:47

  8. The Archetypture of Magical Reality

    It is a creative book app composed of words, images, and animations that—in addition to some ambitious poetic prose—offer a great reading adventure that can be controlled by the “rolling of the dice”. (source: ELO 2015 Catalog)

    Hannah Ackermans - 12.09.2015 - 12:51

  9. Chez Moi: Lesbian Bar Stories from Before You Were Born

    There were few social spots for women when the Chez Moi opened in Canada in 1984, and it marks a cusp moment in Toronto’s lesbian bar scene, as women moved from dark basements and women’s community centre dances to the above-ground Chez. But who can blame the fictional narrator of your walk along Hayden Street in search of both company and an elusive lesbian imaginary, for missing those basements more than just a bit? (source: ELO 2015 conference catalog)

    Hannah Ackermans - 10.10.2015 - 10:23

  10. Redshift & Portalmetal

    Redshift & Portalmetal asks: as climate change forces us to travel to the stars and build new homes and families, how do we build on this land, where we are settlers, while working to undo colonization? The story uses space travel as a lens through which to understand the experience of migration and settlement for a trans woman of color. Redshift & Portalmetal tells the story of Roja, who's planet's environment is failing, so she has to travel to other worlds. The project takes the form of an online, interactive game, including film, performance and poetry.

    Jill Walker Rettberg - 22.10.2015 - 18:40

Pages