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  1. Dwarven Epitaphs: Procedural Histories in Dwarf Fortress

    Dwarven Epitaphs: Procedural Histories in Dwarf Fortress

    Ana Castello - 09.10.2018 - 13:03

  2. Always Tomorrow

    Always Tomorrow is a virtual reality fiction piece for HTC Vive. The viewer/reader is positioned in the centre of an infinite visual galaxy populated by 40 small interactive spheres, suggestive of planets but textured with distorted images that resonate with the stories they hold within. The viewer touches the spheres in any order to activate audio and unfold a time-twisting, fringeaffirming, ether-inflected love story set in Berlin in the Weimar Republic with a tomorrow already speaking itself on the protagonists’ lips. We hope the piece resonates with the contemporary moment, too, somewhere between histories and futures; the objects of our desires and our longing, the periphery of the culture and its centre. It’s also a mediation on the power of poetry.

    Vian Rasheed - 18.11.2019 - 15:49

  3. Site-Specific Storytelling, Urban Markup, and Mobile Media

    Site-Specific Storytelling, Urban Markup, and Mobile Media was a presentation held by Jason Farman at the ELO 2012 conference under the category: Storytelling With Mobile Media: Locative Tehcnologies and Narrative Practices.

    Ole Samdal - 24.11.2019 - 18:24

  4. The Narratological Affordances and Constraints of Mobile Locative Media

    The Narratological Affordances and Constraints of Mobile Locative Media was a presentation held by Jeff Ritchie at the ELO 2012 conference under the category: Storytelling With Mobile Media: Locative Tehcnologies and Narrative Practices.

    Ole Samdal - 24.11.2019 - 18:45

  5. The Quinary: Algorithms, Permutation and Slippery Meaning

    The Quinary: Algorithms, Permutation and Slippery Meaning was a presentation held at the 2012 ELO conference under the category: Games, Algorithms, and Processes.

    Ole Samdal - 24.11.2019 - 18:57

  6. The Gamer as Reader: A Playthrough of the Text Game Walkthru

    The Gamer as Reader: A Playthrough of the Text Game Walkthru was a presentation held at the 2012 ELO conference under the category: Games, Algorithms and Processes.

    Ole Samdal - 24.11.2019 - 19:18

  7. Captivating Choices: Reconciling Agency and Immersion

    Captivating Choices: Reconciling Agency and Immersion was a presentation held at the 2012 ELO conference under the category: Games, Algorithms and Processes

    Ole Samdal - 24.11.2019 - 19:26

  8. The Midwestern Water Wars: A Ficto-Historical Performance Lecture

    The Midwestern Water Wars: A Ficto-Historical Performance Lecture was a presentation held at the 2012 ELO conference under the category: Place, Narrative, and Performance.

    Ole Samdal - 24.11.2019 - 19:30

  9. Where is the MS Word of Interactive Narrative?

    Where is the MS Word of Interactive Narrative? was a presentation held at the 2012 ELO conference under the category: Place, Narrative, and Performance.

    Ole Samdal - 24.11.2019 - 19:36

  10. Voice Time

    Voice Time was presented at the 2012 ELO conference

    Ole Samdal - 24.11.2019 - 20:21

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