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  1. MATLIT: Materialities of Literature

    MATLIT: Materialities of Literature is an open access, peer-reviewed, online journal published by Coimbra University Press and the Centre for Portuguese Literature at the University of Coimbra. The journal addresses the material and technological mediations of literary practices, with a particular focus on printness, digitality, aurality, and intermediality. The research fields covered by the journal extend from literary studies to comparative media studies and to digital humanities. MATLIT uses the following working languages: Portuguese, English, Spanish, French, and Italian. Adopting an interdisciplinary and transmedial perspective, the journal is organized into thematic issues. Each issue has its own Call for Papers.

    (Source: http://iduc.uc.pt/index.php/matlit/about/editorialPolicies#focusAndScope)

    Daniela Côrtes Maduro - 06.02.2015 - 22:58

  2. Bok og bibliotek

    Norwegian journal for librarians, published six times a year. Subscriptions available on paper or PDF.

    Jill Walker Rettberg - 17.02.2015 - 14:59

  3. APRJA

    APRJA is an open-access research journal that addresses the ever-shifting thematic frameworks of digital culture. APRJA stands for “A Peer-Reviewed Journal About” and invites the addition of a research topic to address what is considered to be key aspects of contemporary digital art and culture (and thereby complete each journal title). We take a particular interest in software studies, media archaeology, platform politics, interface criticism, computational culture and artistic research.

    As an open-access research journal, APRJA is freely available without charge to the user and his/her institution. Users are allowed to read, download, copy, distribute, print, search or link to the full text of the articles in this journal without asking prior permission to authors or the publisher (under a creative commons license).

    Alvaro Seica - 25.02.2015 - 11:59

  4. Atari

    The Atari 2600, originally called the Atari VCS, is the godfather of modern videogame systems, and helped spawn a multi-billion dollar industry.The industry recognized that cartridge systems were the future of video gaming, and began development in that direction. On September 11, 1977, the Atari VCS (Video Computer System), with an initial offering of nine games, was made available at both Macy's and Sears. This system, later renamed the Atari 2600, would come to dominate the industry for many years. Atari sold over thirty million of the consoles, and together with other companies sold hundreds of millions of games. Cartridges for the system were produced across three decades, and there are still new games being produced today.

    (Source: Atariage)

    Elias Mikkelsen - 09.04.2015 - 15:59

  5. Frónesis

    A journal of the Centre d'Estudis Joan Maragall.

    Alvaro Seica - 15.04.2015 - 16:46

  6. Viking

    Viking is a legendary imprint with a distinguished list of extraordinary writers in both fiction and nonfiction. The Viking Press was founded in New York City on March 1, 1925, by Harold K. Guinzburg and George S. Oppenheimer. When the Viking logo, a ship drawn by Rockwell Kent, was chosen as a symbol of enterprise, adventure, and exploration in publishing, the popular authors included Sherwood Anderson, James Joyce, and D.H. Lawrence. Today, Viking boasts bestselling fiction authors like Pulitzer Prize winner Geraldine Brooks, Tana French, Elizabeth George, Sue Monk Kidd, Jojo Moyes, National Book Award Winner William Vollman, and Nobel Prize winner J.M. Coetzee. In 1925, the Viking nonfiction writers included James Weldon Johnson and August Strindberg. Today, Viking’s critically and commercially successful nonfiction authors, include Nathaniel Philbrick, Daniel James Brown, Steven Pinke, Antony Beevor, and Timothy Keller.

    (Source: http://www.penguin.com/meet/publishers/vikingbooks/)

    Alvaro Seica - 28.04.2015 - 20:55

  7. Coach House Books

    In 1965, a young typesetter named Stan Bevington, newly transplanted to Toronto from Edmonton, began printing versions of the new Canadian maple-leaf flag. With the money he made hawking these flags in hippie Yorkville, he rented an old coach house and bought a Challenge Gordon platen press. With a newfound colleague, Dennis Reid (now a curator of the Art Gallery of Ontario), he printed a book of poetry by Wayne Clifford. Writers and artists soon flocked to the little coach house with their projects, bpNichol’s Journeying and The Returns and Michael Ondaatje’s The Dainty Monsters among them. Coach House has always maintained a dual role in Canadian letters by both publishing and printing books.

    (Source: http://chbooks.com/about_us)

    Alvaro Seica - 09.05.2015 - 17:16

  8. Critique: Studies in Contemporary Fiction

    Critique: Studies in Contemporary Fiction

    Jill Walker Rettberg - 16.08.2015 - 10:35

  9. Kinect

    Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. A version for Windows was released on February 1, 2012. Kinect competes with several motion controllers on other home consoles, such as Wii Remote Plus for Wii and Wii U, PlayStation Move/PlayStation Eye for PlayStation 3, and PlayStation Camera for PlayStation 4.

    Microsoft released the Kinect software development kit for Windows 7 on June 16, 2011. This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET.

    (source: https://en.wikipedia.org/wiki/Kinect)

    Hannah Ackermans - 30.11.2015 - 08:47

  10. CounterText

    CounterText is uniquely centred on the study of literature and its 21st-century extensions. Is literature what it used to be? Are the broader resonances of the literary being overtaken in the drifts towards image cultures, digital spaces, globalisation and technoscientific advances? Or might the literary simply be elsewhere? CounterText seeks and commissions contributions that explore this fluid 'post-literary' reality in its various forms and challenges.

    For CounterText, the post-literary is the domain in which any artefact that might have some claim on the literary appears. Inevitably, most of these artefacts will conform to familiar manifestations of the literary, doing little to reconfigure cultural givens and accepted notions of textuality. However, the post-literary domain also allows for vital and challenging migrations and mutations of the literary. Such artefacts might be called 'countertextual'. The countertextual is strategic, energetic, metamorphic and revelatory of the charged evolutions and radical transformations of the literary today.

    Mario Aquilina - 13.01.2016 - 10:54

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