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  1. Making PIE: Closing the gap between story and experience

    “Making PIE: Closing the gap between story and experience” elaborates and expands on existing relationships between story and experience, using e-lit and game examples to demonstrate the importance of PIE environments for creative and scholarly communication.

    sondre rong davik - 03.10.2018 - 15:24

  2. RPG Maker as an E-Literature Platform

    In the late 1990s, a unique piece of software was released for the Sony PlayStation by ASCII. Simply called RPG Maker, it was the English-language localization of the third entry in Japan’s RPG Tsukuru series. RPG Maker wasn’t a game so much as a platform for the creation of other games, specifically those in the vein of early 1990’s Japanese-style role-playing games. Due to the platform’s technical issues, mainly the lack of direct internet access and the storage limits of Sony’s proprietary memory cards, RPG Maker presented the amateur game developer with many hurdles to overcome in the creation of anything interesting and unique. 

    Not long after its release, small communities of RPG Maker users sprung up around online forums such as GameFAQs or RPG Maker Pavilion. These communities gave budding developers an opportunity to share their work with each other. Using a third-party peripheral for the PlayStation called a “DexDrive,” creators could image their memory cards and share these files online, files that users (usually fellow creators) could download and flash onto memory cards of their own to play. 

    June Hovdenakk - 05.10.2018 - 13:52

  3. Foursqare Tales

    I use foursquare a lot, I'm a nerd and a fan of stats. I'm also a big fan of the notes people leave behind. Little hints for the new adventurer, or warnings to the unwary: 'Beware the burgers lest you suffer the consequences.'

    I started to imagine these notes weren't just tips on the dining. I started to imagine people leaving little chunks of a story.  Then you would have to explore the city to find the rest and piece them together yourself. A treasure hunt with words. Hell, since you're going for a walk, why not add in some music for atmosphere? I wanted to live in a world where useless fun things like this exist, so I started doing it myself.

    Ideally this is something that people would just discover. A wee surprise for some techie person, and a decent writing exercise for me. The more I've added my own stories though, the more I wish there were others doing it. I live in Glasgow so it's local for now, but I'd love stories from all over the world to be added. Little personal guided tours. A foursquare tale would be a great way to be introduced to a new city.

    Nina Kolovic - 01.11.2018 - 11:56

  4. The Dying Mind

    A story about a student's struggle with their mental health and journey of self discovery. 

    This work won the 2016 New Media Writing Student Prize.

    Nina Kolovic - 02.11.2018 - 18:18

  5. Beyond Tomorrow

    "Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. 
    (Source: Author's description)

    Filip Falk - 05.06.2019 - 23:26

  6. Gladiator Simulator

    The gladiator Spiculus enters the arena one last time in this text-based simulator. Armed with a sword and shield, he fights gladiator after gladiator until he is killed. The character Spiculus is inspired by one of the most famous gladiators of the 1st century AD Rome. Spiculus won many great battles and was well-known by audiences. He was particularly admired by the emperor Nero who rewarded him with palaces and riches for his heroics.
    (Source: Author's description)

    Filip Falk - 18.07.2019 - 21:22

  7. Hologram Will

    "Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. 
    (Source: Author's description)

    Filip Falk - 18.07.2019 - 21:50

  8. Mexica: 20 Years–20 Stories [20 años–20 historias]

    Mexica: 20 Years–20 Stories [20 años–20 historias] contains 20 short narratives developed by the computer program MEXICA. Plots describe fictional situations related to the Mexicas (also known as Aztecs), ancient inhabitants of what today is Mexico City. This is the first book of short-stories produced completely by a creative agent capable of evaluating and making judgments about its own work, as well as incorporating into its knowledge-base the pieces it produces. By contrast with other, statistical models, MEXICA is inspired by how humans actually develop fictional stories. The book, in both Spanish and English, also includes source references related to the program. Preface by Fox Harrell.

    (Source: Publisher's catalog page)

    Scott Rettberg - 02.10.2019 - 12:35

  9. The Walking Dead: Season Two

    The Walking Dead: Season Two is an episodic adventure video game based on The Walking Dead comic book series developed by Telltale Games. It is the sequel to The Walking Dead, with the episodes released between December 2013 and August 2014, and a retail collector's disc edition planned at the conclusion of the season. The game employs the same narrative structure as the first season, where player choice in one episode will have a permanent impact on future story elements. The player choices recorded in save files from the first season and the additional episode 400 Days carry over into the second season. Clementine, who was the player's main companion during the first season, is the playable character in Season Two.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 21:30

  10. The Walking Dead: Michonne

    The Walking Dead: Michonne is an episodic adventure video game based on The Walking Dead comic book series by Telltale Games. Taking place between issues 126 and 139 of the comic series, the game shows events of what Michonne was up to during her temporary departure from the group of survivors led by Rick Grimes in the midst of a zombie apocalypse. Samira Wiley voiced Michonne in the game. The three-episode series was released between February and April 2016 for Microsoft Windows personal computers, the PlayStation 3 and 4 consoles, the Xbox 360 and One consoles, and mobile devices.

    (Source: Wikipedia)

    Daniel Venge Bagge - 07.11.2019 - 22:04

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