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  1. Trajectory of Electronic Poetry in Brazil: A Short History

    This paper aims at presenting some examples of a historical trajectory of Electronic Poetry in Brazil in basic three focuses: the milieu in which e-poetry had been developed, the first experiences in 70s and 80s, and the increased development since 1995, when artistic and poetry experiments started being made in WWW.

    Luciana Gattass - 08.11.2012 - 15:21

  2. Generating Narrative Variation in Interactiv Fiction

    A general method for the generation of natural language narrative is described. It allows the expression, or narrative discourse, to vary independently of the underlying events and existents that are the narrative’s content. Specifically, this variation is accomplished in an interactive fiction (IF) system which replies to typed input by narrating what has happened in a simulated world. IF works have existed for about 30 years as forms of text-based computer simulation, instances of dialog systems, and examples of literary art. Theorists of narrative have carefully distinguished between the level of underlying content (corresponding to the simulated world in interactive fiction) and that of expression (corresponding to the textual exchange between computer arnd user) since the mid-1960s, when the field of narratology began to develop, but IF systems have not yet made use of this distinction. The current project contributes new techniques for automatic narration by building on work done in computational linguistics, specifically natural language generation, and in narratology.

    Scott Rettberg - 13.12.2012 - 20:01

  3. Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics

    This dissertation presents theoretical and technical support for, and implementations of, narrative computational media works with the following characteristics: generative content, semantics-based interaction, reconfigurable narrative structure, and strong cognitive and socio-cultural grounding. A system that can dynamically compose media elements (such as procedural computer graphics, digital video, or text) to result in new media elements can be said to generate content. The GRIOT system, a result of this dissertation, provides an example of this. It has been used to implement computational poetry that generates new narrative poems with varying particular concepts, but fixed themes, upon each execution. This generativity is enabled by the Alloy system, which implements an algorithm that models key aspects of Gilles Fauconnier and Mark Turner's theory of conceptual blending. Alloy is the first implementation of Joseph Goguen's algebraic semiotics approach to blending. (Fauconnier & Turner, 2002; Goguen, 1998) This research also contributes to the theory of algebraic semiotics by developing a blending-based notion of style.

    Scott Rettberg - 14.12.2012 - 09:37

  4. Electronic Records at the National Archives

    Electronic Records at the National Archives

    Scott Rettberg - 12.01.2013 - 10:38

  5. Process-Intensive Literature

    Process-Intensive Literature

    Scott Rettberg - 12.01.2013 - 10:42

  6. International Electronic LIterature

    International Electronic LIterature

    Scott Rettberg - 12.01.2013 - 10:54

  7. Is the Future of Electronic Literature the Future of the Literary?

    Is the Future of Electronic Literature the Future of the Literary?

    Scott Rettberg - 12.01.2013 - 11:01

  8. Electronic Literature in the 21st Century

    Electronic Literature in the 21st Century

    Scott Rettberg - 12.01.2013 - 11:09

  9. Notes on N. Katherine Hayles: Literature and the Literary: Why Electronic Literature is Key to Their Future

    Kate Hayles‘ keynote here at The Future of Electronic Literature (ELO2007)  discusses why literature departments and programs should and in fact need to incorporate electronic literature in their curriculum. Here are my notes from her talk.

    There are three ways of integrating e-lit in universities:
    1. A department of media arts – film people, computer people, literary people.
    2. An interdisciplinary program where students from different departments come together.
    3. Depts of English or other literatures that introduce electronic literature as a component of their faculty lines, curriculum etc. Such a dept is often hard to convince of the importance of e-lit in the general study of literature.

    The development of literary studies since mid-twentieth century has posed a number of challenges to literary scholars: cultural studies, ethnic studies, post-colonial studies, diaspora studies. Each of those has placed pressure on the dept and changed the kind of questions that literary studies must ask. E.g. what does it mean to write literature in English? (Rather than just in Britain or the US)

    Scott Rettberg - 12.01.2013 - 11:22

  10. Wiki Notes on International Electronic Literature from the 2007 ELO Symposium Panel on International Electronic LIterature

    Notes from the panelists on notable works of electronic literature produced outside the USA, with a focus on Spanish and Catalan, French/Canadian, and Nordic works.

    Scott Rettberg - 12.01.2013 - 16:22

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