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  1. Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden

    Eric Zimmerman describes his interactive paper book as "an inverted exquisite corpse," and although a digital version of the book would be easy to produce, he argues that an electronic edition would not produce as meaningful an experience as the printed volume.

    The source is the essay-review on www.electronicbookreview.com written by Eric Zimmerman

    Kristina Igliukaite - 11.05.2020 - 22:59

  2. Design Decisions and Concepts in Licensed Collectible Card Games

    Eric Lang (with Pat Harrigan) explains the advantages writers have in crafting adaptations of literary franchises into collectible card games. Lang maintains that, while attempting to remain true to the original, when turning narratives into games, one must "respect the medium."

    The source is the essay-review on www.electronicbookreview.com written by Eric Lang

    Kristina Igliukaite - 11.05.2020 - 23:02

  3. One Story, Many Media

    One Story, Many Media

    Kristina Igliukaite - 11.05.2020 - 23:03

  4. On Mystery of the Abbey

    On Mystery of the Abbey

    Kristina Igliukaite - 11.05.2020 - 23:05

  5. On Life's Lottery

    On Life's Lottery

    Kristina Igliukaite - 11.05.2020 - 23:06

  6. The Sands of Time

    The Sands of Time

    Kristina Igliukaite - 12.05.2020 - 12:39

  7. On Solitaire

    On Solitaire

    Kristina Igliukaite - 14.05.2020 - 21:49

  8. Enlightening Interactive Fiction: Andrew Plotkin's Shade

    Jeremy Douglass evaluates Shade within the history of interactive fiction, and considers how light is represented in the code structure of scene descriptions, arguing that "[w]ithout vision there is no agency."

    The source is the essay-review on www.electronicbookreview.com written by Jeremy Douglass

    Kristina Igliukaite - 14.05.2020 - 21:51

  9. The Creation of Floyd the Robot in Planetfall

    The Creation of Floyd the Robot in Planetfall

    Kristina Igliukaite - 14.05.2020 - 22:20

  10. Fretting the Player Character

    Nick Montfort argues that the contentious notion of the "player character" usefully constrains and makes possible the player's interaction with the gameworld. He considers the possibility that in interactive fiction one plays the character (like an actor plays a role) rather than playing the game.

    The source is the essay-review on www.electronicbookreview.com written by Nick Montfort

    Kristina Igliukaite - 14.05.2020 - 22:30

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