Search

Search content of the knowledge base.

The search found 114 results in 0.011 seconds.

Search results

  1. Schroedinger’s Cat

    Schroedinger’s Cat

    Jill Walker Rettberg - 02.07.2013 - 23:45

  2. La belle Zohra

    Early French graphic nteractive fiction.

    Jill Walker Rettberg - 29.08.2013 - 16:06

  3. Вałwochwał

    Interactive web paragraph fiction, chose your own adventure story based on the stories of a Polish writer Bruno Schulz.

    Natalia Fedorova - 03.10.2013 - 18:17

  4. Mrs. Wobbles and the Tangerine House: The Mysterious Floor

    Mrs. Wobbles & the Tangerine House is an interactive story about a mysterious foster home, taking in children who need her special kind of magical love. "The Mysterious Floor" is the first story in this collection. Mrs. Wobbles and the Tangerine House was written by Mark C. Marino in collaboration with his two children, his daughter (age 10) and his son (age 8) with art by Brian Gallagher. The piece was built on the Undum platform.

    Mark Marino - 19.12.2013 - 12:40

  5. Glass

    The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend lowest and show off the most cleavage; while the old lady, in her wing chair, carries on about nonsense… Glass is a conversation-oriented fairy tale, taking place in one room. It is likely to take only a few minutes to play once, but can be played several times to different endings.

    Jill Walker Rettberg - 19.06.2014 - 20:24

  6. Sherlock

    A text adventure game. A double murder has been committed in the town of Leatherhead and Dr. Watson has encouraged the player, who plays Holmes, to investigate. Inspector Lestrade is also investigating. The game came with paratextual elements such as time tables for the train, which served as a form of copy protection as you needed the information to play the game.

    Jill Walker Rettberg - 20.06.2014 - 18:33

  7. The Portopia Serial Murder Case

    Portopia Renzoku Satsujin Jiken (ポートピア連続殺人事件?, literally The Portopia Serial Murder Incident), is an adventure game designed by Yuji Horii and published by Enix (now Square Enix). It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers. Chunsoft ported the game to the Nintendo Famicom, known outside Japan as the Nintendo Entertainment System, or NES, on November 29, 1985, and to different mobile phone services starting in 2001. It is the first part of the Yuuji Horii Mysteries trilogy, along with its successors Hokkaido chain murder: disappearance of Ohotsuku (Hokkaidou Rensa Satsujin: Ohotsuku ni Kiyu, 1984) and The Karuizawa Kidnapping Guide (Karuizawa Yuukai Annai, 1985). There are several fan translations to English but no official translation.

    Jill Walker Rettberg - 20.06.2014 - 18:43

  8. La hermandad de los escribanos

    In the hypertext story La hermandad de los escribanos the reader becomes the main character. The story is in a folder that can be directly downloaded from the website. A fraternity founded in the Middle Ages takes control of the user and he must read the narrative in a determinate time with enough attention to answer to a number of questions. The work combines text with multimedia elements once it is incorporated characteristics of interactive games. It is different from a game in the fact that the most important thing is the story and not the interactivity. It is a narrative in which everything is put in the right order and apart from the interactivity it can be read coherently.

    Maya Zalbidea - 23.07.2014 - 00:10

  9. Wandering Meimei / Meimei Liu Lang Ji

    Wandering Meimei / Meimei Liu Lang Ji is a bilingual interactive fiction app designed for mobile interfaces for the Chinese market. This story is an intertext to the traditional Chinese comic strip, Sanmao Liu Lang Ji (Wandering Sanmao), a homeless boy. Meimei, meaning little sister, is an allegorical character and contemporary representation of the largest migrant population the world has ever seen: the migrant female factory worker. Through the app, you can make contact with the character Meimei who works in a smartphone factory in the Pearl River Delta city Guangzhou. Meimei's only technology and access point to the outside world is through her own phone. The social media hub and interface enable you to enter and become a part of Meimei's story.

    (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 05.02.2015 - 15:19

  10. Ice-bound

    Ice-bound is an interactive novel that combines a printed art book with an iPad app. Our goal was to create an experience with both high-quality surface text and significant player agency. The story concerns an encounter with a fictional artificial intelligence, a simulation of a long-dead author who enlists the player's help to finish his original's final novel. Inspired by the dense, labyrinthical texture of works like Nabokov's Pale Fire and Mark Danielewski's House of Leaves, the novel is a unique collaboration between two artists, both of whom are writers, coders, and graphic designers. Each story is built around a dynamically chosen set of symbols representing possible elements of the story. These might be traits a character could have, or plots that could be included in the story. When a story is first visited, the symbols are assigned to an author-defined group of sockets which can be turned on or off by the player. However, the player can only turn a limited number of sockets on at one time.

    Elias Mikkelsen - 10.02.2015 - 15:43

Pages