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  1. Curveship: An Interactive Fiction System for Interactive Narrating

    From the publication: Interactive fiction (often called “IF”) is a venerable thread of creative computing that includes Adventure, Zork, and the computer game The Hitchhiker’s Guide to the Galaxy as well as innovative recent work. These programs are usually known as “games,” appropriately, but they can also be rich forms of text-based computer simulation, dialog systems, and examples of computational literary art. Theorists of narrative have long distinguished between the level of underlying content or story (which can usefully be seen as corresponding to the simulated world in interactive fiction) and that of expression or discourse (corresponding to the textual exchange between computer and user). While IF development systems have offered a great deal of power and flexibility to author/programmers by providing a computational model of the fictional world, previous systems have not systematically distinguished between the telling and what is told.

    Patricia Tomaszek - 22.07.2011 - 18:44

  2. Portuguese E-Lit Archive

    Portuguese E-Lit Archive

    Eric Dean Rasmussen - 19.08.2011 - 14:07

  3. US Library E-Lit Archive Projects

    US Library E-Lit Archive Projects

    Eric Dean Rasmussen - 19.08.2011 - 14:10

  4. E-lit From a Librarian's Perspective

    E-lit From a Librarian's Perspective

    Eric Dean Rasmussen - 19.08.2011 - 14:17

  5. Reflections on the iconicity of digital texts

    Reflections on the iconicity of digital texts

    Eric Dean Rasmussen - 29.08.2011 - 13:19

  6. Code, Interpretation, Avant-garde

    Code, Interpretation, Avant-garde

    Eric Dean Rasmussen - 29.08.2011 - 17:14

  7. Reversed Remediation. A Critical Display of the Workings of Media in Art

    Reversed Remediation. A Critical Display of the Workings of Media in Art

    Eric Dean Rasmussen - 30.08.2011 - 10:48

  8. Programmed digital poetry: a poetry of the apparatus; media art?

    Programmed digital poetry: a poetry of the apparatus; media art?

    Eric Dean Rasmussen - 30.08.2011 - 10:50

  9. Acoustic and Visual Imagination in Poetry from the Neo_Avantgarde to New Media Poetry in Yugoslav and Post-Yugoslav Poetry

    At the beginning of my text I will consider contemporary interpretations of the visual and acoustic aspects of poetry. The main references will be texts written by American poets, performers, artists, theoreticinas such as Charles Bernstein, Michael Davidson, and Johanna Drucker. Shortly, I will point to the history of these phenomena in the West. Special attention will be given to the concepts of plurivocality and plurality of visual projections in different kinds of experimental poetry.

    In applying these concepts in considering Yugoslav Avant-Gardists:  Franci Zagoričnik and OHO group (Slovenia), Vlado Martek (Croatian) and Katalin Ladik and Awin authors (Serbia) I will first discuss the status of experimental poetry in so called small cultures. Then I will show the range of experimentation in the work of the poets I have mentioned, who worked within the Yugoslav socialism and post-Yougoslav postsocialism.

    Eric Dean Rasmussen - 30.08.2011 - 11:25

  10. E-literature and the New Social Paradigms

    In the opening section of this paper the author introduces the paradigm “literary text as a ride” in terms of metaphor and more because it relates to a sequential event that challenges all of human senses, and might be considered as a procedure of experiencing and perceiving of new media art and e-literary pieces. In “The Language of New Media” (2001), Lev Manovich draws upon the general trend in modern society toward presenting more and more information in the form of time-based audiovisual moving image sequences. Today we can go even a step further from this claim by arguing that such moving image sequences are just the first level in today’s arrangement of artistic and textual contents. The next crucial form of their most recent method of presentation and experience is a ride as a sequential event, which fits the basic condition of today’s individual living in the mixed and hybrid reality as a “pluriversum” of a given world and (virtual) ones.

    Eric Dean Rasmussen - 30.08.2011 - 11:29

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