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  1. The Mathematical Movement of Girl Clusters: How Fandom Manifests Physical Intimacy in the Digital Age

    Fan–idol relationships are shown to be based on emotions and to go beyond mere identification to include parasocial relationships and neo-religiosity. Results thus confirm the theoretical paradox between the television industry’s promotion of celebrity to attract loyal audiences and the rejection of fandom through a carefully constructed representation hereof as ‘freaky business’. How could a virtual girl, customized by hundreds of disparate fans across Japan, and quickly the world, come to have a singular persona? Easy, fans of Miku drew from an existing culture around adorable young pop stars to script a subjectivity for the drawing. Pulling from tropes in anime and manga, Miku was assimilated into a growing culture that celebrates fantasies of girlhood. Using social media and live-streaming services, many young girls in Japan are using performative techniques modelled in Anime shows to be signed by music producers and develop lucrative careers as entertainers. Not quite musicians, not actresses, and too invested in the affect of cuteness to be professionals, these young girls are called “idols”. 

    Carlos Muñoz - 12.09.2018 - 15:53

  2. Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai

    This short paper is an excerpt from my major research project, a knowledge translation project which seeks to create an accessible interactive fiction piece to teach self-motivation strategies utilized by women athletes. This project consists of an interdisciplinary literature review and interviews focused on how women self-motivate as amateur athletes in Muay Thai. This data will then be used in a knowledge translation project involving a game creation, including writing a script for the game based on the interviews to encompass a "typical" woman fighter in Muay Thai, inputting this script into the Twine program to generate a playable game, and doing a quality assurance roll out to ensure the game works in its technical aspects. 

    This paper focuses on audience and accessibility, and how new media storytelling can be a pedagogical tool as well as entertainment. By using a narrative, arts-based approach as the framework, the goal of the project is to communicate with consumers on an emotional level in a meaningful way. 

    Amirah Mahomed - 19.09.2018 - 14:13

  3. Histories and Genres of Electronic Literature

    This lightning talk will be a presentation of a new book by Scott Rettberg, Electronic Literature, forthcoming from Polity Press in Autumn 2018. Electronic literature has rapidly developed as a field of creative practice, academic research, and pedagogy. A growing concentration of critical and theoretical activity in electronic literature has corresponded to similar growth in the corpus of creative work in the international field. With few exceptions however the research monographs have been narrow in focus and aimed at specialist researchers. University teachers in the field have had to cobble together reading lists with no core text available for adoption. There has until now however been a significant lack in the literature of the field: few books so far have attempted to constitute electronic literature in a broad sense as a subject in totality.

    Amirah Mahomed - 19.09.2018 - 14:20

  4. How to Create a National Anthem

    For this lightning talk I will focus on how to create a new anthem based on computational text analysis of the lyrics of over 200 national anthems from across the globe. This is a tongue in cheek presentation that walks attendees through different constraint systems and creative strategies that were used in making my forthcoming book of poetry and music, Pan-terrestrial People’s Anthem. 

    During the lightning talk I will demonstrate methods for searching, filtering and processing over 4,000 lines of lyric text to create a new anthem and share insights gleaned from working with this unique corpus of texts. The presentation will focus on the exploratory nature of remixing, formal systems, the use of technology to create playful hybrids and inspiration from translation gaps. In our age of rising nationalism and totalitarianism this presentation aims to undermine conventional notions of borders to reimagine what the lyrics might sound like to a global anthem with a human-centered, borderless approach to thinking about space and place.

     

    Amirah Mahomed - 19.09.2018 - 14:32

  5. Literature after the Technological Singularity

    I consider an expanded version of the technological singularity, that moment at which humanity will be transformed in an unrecognizable way – the biggest gap in human history. As I see it, the singularity may result either from the superintelligence of bootstrapping AIs or from superstupidity as we, using technology, cause our own species to go extinct. What will literature be like after this event? It seems hard enough to write a poem that will be of interest to the next generation or to produce an electronic literature work that can be read and accessed in a practical way after a few decades. My argument, however, is that only literature deeply engaged with computation will have any chance to remain relevant after the extinction or radical transformation of all human life. This includes work done by Christian Bök in xenopoetics – but because of the compositional process of the core poem of The Xenotext Project, not because of the proposed genetic encoding of that text.

    Amirah Mahomed - 19.09.2018 - 14:37

  6. PoéticaSonora: Prototyping in Montreal a Digital Audio Repository for Latin American Sound Art and Poetry

    This poster and lightning talk will introduce PoéticaSonora (http://poeticasonora.mx), an international research group developed by professors and students from Concordia University (Montreal) and UNAM (Mexico City) seeking to question the primacy of textual dimension in art and literature by addressing the legibility of sound, the nexus between sound and inscription, and the evasiveness of voice in print and other writing systems. It seeks to archive, preserve, and disseminate works by Latin American sound artists and poets in digital audio format (mainly in Spanish, but not limited to this language), as well as to facilitate the study of these authors and trends. Founded in 2016, it operates under two complementary axes, preservation and activation. While many academic and artistic events are hosted throughout the year, mainly in Mexico City, fieldwork and archival research is regularly conducted to gather audio files for our main project, the Digital Audio Repository for Sound Art and Sound Poetry (DARLA, work-in-progress name https://poeticasonora.me/searchhome).

    Amirah Mahomed - 19.09.2018 - 14:47

  7. Probing the gaps between datasets and interfaces in electronic literature

    The contrast between the conceptual and material realities of data harvesting and of digital interfaces is a captivating subject matter I will tap into to make visible the physicality of the internet and to subvert destructive dominant, colonial narratives with respect to the natural environment and climate. 

    This intervention will use poetry and photography/video as electronic literature to shed light on the conceptual language used online (e.g., on social media, corporate websites, online magazines, etc.) to discuss datasets in relationship to digital interfaces. Furthermore, it will address an identifiable gap within this language, which can be viewed in the production of massive amounts of electronic waste. 

    Amirah Mahomed - 19.09.2018 - 14:53

  8. Opening up the Silent World: Narrating Interaction in a Digital Comic

    This paper examines Minna Sundberg’s ongoing and award winning digital web comic Stand Still. Stay Silent as a type of e-literature increasingly found in the “gap” between digitized comics and graphic novels on the one hand and born digital e-lit on the other. While the Sunberg’s process of production will be briefly noted, the main focus explores how the comic thematizes modes of interactivity that Sundberg also encourages in her readers/followers via forms of social media. Set in a post-apocalyptic world , the comic is an ongoing tale of exploration and discovery, where a group young explorers have left the havens of plague-free safe zones in order to see what is left of the rest of the world. The supernatural elements associated with the plague, or “the illness,” are also associated with a past that somehow went wrong. Writing of “Beasts, Trolls, and Giants,” the narrator explains, “They are a shadow of our past, a distorted echo of what once there was.” Avoiding the shadow of the past and the monstrosities it has produced is a powerful theme, carrying an implied social critique that deserves examination.

    Amirah Mahomed - 19.09.2018 - 15:17

  9. Secrets, a pedagogic tool for e-lit practices

    Memories of «Cuéntanos un secreto» (Tell me a secret)
 understanding textualities in the Network and programmable media. Paper focuses on the electronic exploration collection. 

    At first glance, secrets are experiences that are kept hidden from the outside world. They are hidden because of particular social circumstances. Those circumstances relate to the personal and social ethics in its historical context. 

    Jana Jankovska - 26.09.2018 - 12:02

  10. The Infinite Question: Borges and E-Lit

    Argentine writer Jorge Luis Borges has been styled as one of the precursors of electronic literature, and his influence has been explored in a multitude of projects, especially when referring to the development of hypertextual structures (Manovich) or posthumanist theories (Herbretcher, Callus). Rather than tracing Borges’s overall influence in electronic literature, this talk presents a series of recent works of e-lit that that engage with Borges's particular figures of infinity as described in The Library of Babel (1941), The Aleph (1949), and The Book of Sand (1975). In each of these works, Borges’s figures of the infinite can be conceptualized as their own media object/process, inasmuch as they shape the limits (or lack thereof) and the form of their own particular “infinite”--very much in the same way that the media configurations of a work of electronic literature. Within this framework, Nick Montfort’s Taroko Gorge and Dan Waber’s Sestinas are presented as generativist works with the potential to run forever.

    Jana Jankovska - 26.09.2018 - 12:14

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