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  1. Shiineui Bang (Poet's room)

    This is the story of a man who loved literature and was a prolific poetic writer. The poet’s name was Yun Dong-ju, and he lived a tragic life which was cut far too short by an untimely death before Korea’s independence, without the chance to ever witness the moment he had wished for throughout his short life. This VR film was produced to present an understanding of the time, in which Yun Dong-ju lived, through his world of poems. His final moments may have been tragic, but the literary device of dreams can be used to vicariously fulfill his wishes and commemorate his sublime sacrifice. When the visitors open his handwritten manuscripts, his life story is narrated along with the poems. The train, headed for Gyeongseong, crossing the ocean signifies how Yun Dong-ju had left for Gyeongseong with aspirations to study literature, but could never return from the prisons of a foreign land across the sea. Each narrated fragment of memory is a remembrance of the past, and Yun’s dream harbored in a small room reflects a precarious and realistic future.

    Martijn Holtkamp - 05.04.2024 - 11:42

  2. Tmání (Darkening)

    How is the world perceived by someone with depression? The animated immersive film uses virtual reality to address depression and the ways to cope with it. Director and protagonist Ondřej guides us through diverse landscapes associating the story of his struggle with depression since puberty. We share his feelings during the first depressive episodes at a family trip in his childhood, at university when striving for perfect results, at work in his everyday fights with the depressive ‘darkening’. Through animation, combining a stylised form of Ondřej’s environment and abstract images of his emotions, the viewers will experience and understand what it is like to live with this illness, how to tackle it and what mechanisms are used by people with depression to feel better. Most of the interactions are voice controlled. The main character Ondřej finds out that his tool to get the depression under control is his voice. He uses humming, singing and even shouting as a calming and relieving technique.

    Martijn Holtkamp - 08.04.2024 - 10:06

  3. All That Remains

    We are comforted by facts, by the familiarity of things we know to be ‘true.’ The sun rises in the East. There are twenty-four hours in a day. I exist. These truisms simplify our lives, enable us to get through the process of living. We are not afraid to leap into the air, because we know we will land on the ground. So we get by, day by day, until that unexpected moment when we are overwhelmed by the whisper in our hearts as we are sitting in a bustling coffee shop or walking down a crowded sidewalk, or as we are lying in bed with a loved one, nestled together... Despite all of our knowing, we will never be known. All That Remains is a meditation on the fluid boundary between dream and reality, fear and desire. It is an invitation to see and be seen.

    Martijn Holtkamp - 08.04.2024 - 10:14

  4. The Abandoned Library

    In a future Northern England devastated by climate change, CJ, a young poet, is working to salvage valuable resources from the flooded remains of a once-thriving coastal town. The world she inhabits leaves her feeling angry and displaced. She is living through the catastrophic consequences of previous generations’ mistakes.

    Taking shelter from an approaching storm, CJ ventures inside an old library, where she discovers a bizarre ‘living’ fusion of nature, language and technology. At its heart is The Librarian, a malfunctioned AI that has spent the last few decades years gathering data from its turbulent surroundings. Affected by years of extreme temperatures and abnormal weather conditions, The Librarian is forming its own unique work of literature: a story of connectedness and hope that needs a strong and resilient protagonist.

    Andy Campbell - 22.04.2024 - 10:40

  5. CARNE y ARENA

    Alejandro G. Iñárritu's Academy Award®-winning virtual reality experience CARNE y ARENA (Virtually present, Physically invisible) explores the human condition of immigrants and refugees.

    Based on true accounts, the superficial lines between subject and bystander are blurred and bound together, allowing individuals to walk in a vast space and thoroughly live a fragment of the refugees's personal journeys. An immersive installation that reunites frequent collaborators Iñárritu and Emmanuel Lubezki alongside producer Mary Parent and ILMxLAB, CARNE y ARENA is a twenty-minute solo journey centered around a virtual reality sequence experienced by three concurrent visitors in separate rooms that employs state-of-the-art immersive technology to create a multi-narrative light space with human characters. CARNE y ARENA premiered at the 70th Cannes Film Festival as the first virtual reality project to be featured in the festival's history. It was presented for the first time in its extensive full version at Fondazione Prada in Milan.

    Martijn Holtkamp - 20.05.2024 - 16:23

  6. Testimony

    Testimony shares the stories of survivors of sexual assault and their journey to healing. Beyond just a film, Testimony is an advocacy platform to allow the public to bear witness to those who have been silenced. Testimony aims to tackle the obstacles women and men still need to overcome in order to report assault and confront the legal system.
    Despite persistent victim-shaming and the discounting of their experiences, survivors are increasingly coming forward, empowering one another to become agents of change. The goal of testimony is to inspire those who have been silenced to speak up, while building courage amongst survivors. 

     

    Testimony Project premiered at the 2016 Tribeca Film Festival as an interactive  documentary for Virtual Reality, and was later developed as a participatory WebVR platform. The project gained much acclaim following the #MeToo campaign, and was shown internationally in film festivals, conferences as well as a North American educational tour in universities. 

    Martijn Holtkamp - 20.05.2024 - 16:46

  7. Acqua Alta

    By viewing them through a tablet, the ten double-pages of the book Acqua Alta – Crossing the Mirror become small theaters, where a dance form unfolds thanks to the custom-developed application. Folded white papers and ink drawings meet in a graphic purity and the simplicity of black and white, the artificial life of dancing miniature beings in a world imbued with the imagination of water. An experience at the crossroads of theater, dance, comics, animated films and video games.

    The Acqua Alta – First Rain drawing is an autonomous board, an extension of the world of the book, which constitutes the setting for a dance scene, visible in augmented reality.

    Martijn Holtkamp - 21.05.2024 - 11:57

  8. Facades

    facades is an audio-visual animation, conceived for performance in a fulldome. Fulldomes are immersive, dome-based projection environments, which – as an interface – allow full and multimodal integration of the viewers in a multi-sensory, potentially interactive, experiential space. The piece challenges traditional concepts of space, reality and perception, and the presented immersive experience is also an experience of instability.

    Martijn Holtkamp - 21.05.2024 - 13:05

  9. HYPER_D

    “The infinite overflows the thought that thinks it” – Emmanuel Lévinas

    What stories could the objects tell if they had their own voice to do so?
    How would they narrate the human footprint and all the exhaustion, what would they say about our urgency to invent ways to inhabit the future? HYPER_D is an immersive experience habitable in the present and in the near future, where the user experiences a trip to the spatial excess of objects, the artificial and natural magnitude of our world and the invisible border that exists between them, which forces us to feel through the scale and speculation of some hyper-objects, which for now occupy such a disproportionate spatial phase that it makes them invisible to humans.

      Martijn Holtkamp - 21.05.2024 - 13:33

    • It will happen here, in Barcelona (Tindrà lloc aquí, a Barcelona)

      Tindrà lloc aquí a Barcelona (It will happen here in Barcelona) is an immersive experience that reframes questions of sea-level rise, migration and extinction, in which familiar places — and the memories and dreams that attend them — are transformed by rising waters; the work gives rise to acts of recognition, utterance and transformation. Viewers travel along the marshlands and industrial wastelands of our local watershed and others worldwide that are shaped by industrialization. The sounds, images and text flow like waters, following a computer-code based system that gathers materials together in ever-changing experiences. Like ocean tides, the code-driven work is always changing. Roderick Coover’s images, gathered over the past decade from journeys on and around shorelines, combine with field recordings, voices and electronic music composed by Adam Vidiksis. Nick Montfort draws from Coover’s logs to create a continually evolving, poetic text.

      Martijn Holtkamp - 21.05.2024 - 14:02

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