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  1. New Media Literary: Hypertextual, Cybertextual, and Networked

    The presentation deals with the problem of new media literacy, as compound of digital and network paradigm – whose differences with Web 2.0 are rapidly disappearing. However, the differentiation between digital and network is necessary in order to translate textual typology into cultural analysis – the hidden mission of new media theory from the very beginning.

    First generation of hypertextual theoreticians detected hypertextuality as the basis of new media literacy – nonlinearity, interactivity and openness of the text were seen as democratisation of literacy. The presentation will try to demonstrate that hypertextuality is only a component of the digital paradigm, which is marked by broader flexibility of the text as productive apparatus. (That productivity of digital deconstructionist and poststructuralist theory connected with interpretation, but productivity is conducted, as Espen Aarseth pointed out, at the level of mechanical production.)

    Eric Dean Rasmussen - 27.01.2011 - 16:28

  2. Hypertext and bigos: On esthetic categories of modern and post-modern Polish fiction that may help us describe electronic literature in yet another way

    Bigos is one of the trademark meals Poland can offer to the world of culinary traditions. Fried cabbage, slices of sauseges, vegetables, mashrooms, and almost anything a chef has at hand can be put into one pot and eventually become a delicious, warming up dish. Quite similiar technique can be seen in a certain tradition of novel writing that appeared during the Renaissance and Baroque in Poland, then flourished in XX century post-modern Polish fiction, but actually dates back to the Romans. It is called silva rerum ("a forest of things") and stands for a fragmentary, anti-mimetic, open-ended, essayistic kind of writing, which emphasizes its own status as a process rather than a product. As such, silvae rerum and its examples can form an interesting contribution to the field of electronic writing and hypertext theory. With the latter deriving its tools mostly from avant-garde and poststructuralist esthetics, silvae rerum can stand out as an alternative: it represents open-ended act of simultaneous "reading-writing", yet it comes not from the common fields of reference for e-lit scholars.

    Eric Dean Rasmussen - 27.01.2011 - 16:39

  3. Some stylistic devices on media interface

    author-submitted abstract: In the past, the “innovations” of electronic poetry often have been circumscribed in rather general terms; today, it seems important to characterize its stylistic, semantic and pragmatic devices with more precision. The traditional “figures of speech” have sometimes been considered as capable of achieving this aim. By denominations like “animated metaphor”, I have tried for example in my book Matières textuelles sur support numérique to describe “phenomena of meaning” in electronic literature, when animation effects enter in meaningful relations with the contents of words or letters. It is however undoubtedly dangerous to use a terminology which have been forged to characterize textual phenomena, whereas the signs of electronic texts are often based on various semiotic systems. In a recent article for the review Protée (which I also presented during the e-poetry seminar in Paris), while describing what I would call “figures of speech on media surface”, I sometimes continue to use traditional taxonomies; in order to avoid too dangerous analogies, I try in other cases to invent a new terminology.

    Eric Dean Rasmussen - 27.01.2011 - 16:57

  4. Intertextuality in Digital Poetry

    Despite postmodern and deconstructivist studies in the field, interxtuality is still often viewed as a process of textual closure: in that vision a text refers to an older text, and once we have found the source, the intertextual interpretation is completed.

    Riffatterre, for example, seems to suggest this in his article ‘Intertextuality vs Hypertextuality’ (1994). Riffaterre stated here that intertextuality and hypertextuality should be distinguished, since the former is finite, while the latter is infinite. He defines hypertextuality as ‘the use of the computer to transcend the linearity of the written text by building an endless series of imagined connections, from verbal associations to possible worlds, extending the glosses or the marginalia from the footnotes of yesteryear to metatexts’ (Riffaterre 1994: 780) Intertextuality, on the other hand, ‘depends on a system of difficulties to be reckoned with, of limitations in our freedom of choice, of exclusions, since it is by renouncing incompatible associations within the text that we come to identify in the intertext their compatible counterparts’ (ibid: 781).

    Eric Dean Rasmussen - 27.01.2011 - 17:01

  5. Evan Raskob

    A University Lecturer and practicing artist whose works span the mediums of moving image, sound, installation, performance, and interactive art. Exhibitions include Waving / Drowning, a gallery show of human movements crystallized into a series of digital prints, sculptures, and interactive software, and Drawn Together, an interactive installation project exploring creative crowd sourcing in hand drawn music videos. He is an active member of both the open source and visual performance communities in London, New York, and world-wide. Evan also organizes Openlap Workshops , a regular series of workshops in free, Open Source creative technologies. Over the past year and a half, Openlab Workshops ran over 14 workshops, including regular workshops at SPACE Studios in London, a “One Button Challenge” workshop in Arduino and Processing at the AND Festival in Manchester, and an Advanced Processing workshop at the Centre for Advanced Spatial Analysis at UCL..

    Scott Rettberg - 30.01.2011 - 17:39

  6. Cynthia Lawson Jaramillo

    Also known as Cynthia Lawson.
    "Cynthia Lawson Jaramillo is a digital artist, technologist and educator. She is particularly interested in reconfigurations and representations of time and space through media. Her artwork has been internationally exhibited and performed, including at Giacobetti Paul Gallery, Exit Art and HERE Arts (NYC), UCLA Hammer Museum (LA), Point Éphémère (Paris) and the Museums of Modern Art in Bogotá and Medellín (Colombia). She recently self-published “Of and In Cities,” an academically framed art book about five of her photographic projects, and “Cross Urban,” which documents the first two years of an ongoing collaboration with Klaus Fruchtnis. Cynthia has a B.S. in Electrical Engineering from Universidad de los Andes (Bogotá) and a Masters in Interactive Telecommunications (ITP) from New York University. She is currently Assistant Professor of Integrated Design in the School of Design Strategies at Parsons The New School for Design and an active member of Madarts, an arts collective in Brooklyn, NY" (www.cynthia.lawson.com(

    Eric Dean Rasmussen - 31.01.2011 - 13:17

  7. The Role of the Reader in Performative Digital Poetry

    The object of digital poetry has been claimed to be the process initiated by the user and therefore dynamic. What is processed and made visible on screen is what Philippe Bootz (2007) calls the “texte-à-voir”, what we are given to see and what is only a selection of the underlying artwork. For digital poetry the processes executed by a programming language is the material the artist uses. Following Burgaud (2006) the user is “reading a process”. With the focus on the processes instead of the “object” the description and analysis of digital poetry is facing the problem that what the reader can see on the screen is not enough to understand the art work. Especially the change from a conceptual verbal art read in front of a computer screen mostly by an individual reader to installation art, caves to performances on stage including text, music, and dance and to performances in virtual environments such as Second Life ask for descriptions that are able to deal with the dynamics of those processes.

    Eric Dean Rasmussen - 02.02.2011 - 15:09

  8. Mia Consalvo

    Academic who specialises in game studies and fans and fan-created content.

    Jill Walker Rettberg - 02.02.2011 - 21:31

  9. Nancy Baym

    Associate Professor of Communications at the University of Kansas. Research on communications online.

    Jill Walker Rettberg - 02.02.2011 - 21:33

  10. Jeremy Hunsinger

    Jeremy Hunsinger received his Ph.D. in Science and Technology Studies from Virginia Tech. He teaches in the Political Science department and within its related programs. His research agenda analyzes the transformations of knowledge in the modes of production in the information age. His current research project examines innovation, expertise, knowledge production and distributions in hacklabs and hackerspaces.

    Jill Walker Rettberg - 02.02.2011 - 21:34

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