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  1. The Digital Loop: Feedback and Recurrence

    The Digital Loop: Feedback and Recurrence

    Rita Raley - 05.05.2011 - 23:28

  2. Reading Digital Cultural Objects

    Editorial note to Dichtung Digital #40 introducing papers by Braxton Soderman, Davin Heckman, Eduardo Navas, John M. Vincler, Martina Pfeiler, Nele Lenze, Roberto Simanowski, and Scott Rettberg.

    Patricia Tomaszek - 06.05.2011 - 13:54

  3. Performative Reading: Attending The Last Performance [dot org]

    The Last Performance [dot org] by Judd Morrissey, Mark Jeffrey, the Goat Island Collective, and more than 100 other contributors, is a work of database literature that exists in a number of different manifestations online, in performance, and in museum installations. The work-in-progress was initiated in 2008. It was composed using a constraint-driven collaborative writing process that invites user contributions. In this essay, Scott Rettberg considers the difficulties of attempting a close reading of this type of electronic literature, and suggests some strategies for attentive reading, driven by close reading of fragments of the work and awareness of how the work functions as a computational and narrative system.

    Patricia Tomaszek - 06.05.2011 - 14:01

  4. Inside Outside the Box: Default Settings and Electronic Poetics

    Developing meaningful approaches to criticism appropriate to new modes of cultural production is among the most pressing problems facing the humanities scholars today. This essay discusses digital poetry as a method of revealing defaults in a technical age. It begins with a general definition of the default, followed by a close reading of Jason Nelson’s This Is How You Will Die (2006) and David Jhave Johnston’s Interstitial (2006) as works that challenge default settings: practically, by opening up the space for criticism within digital practice, and philosophically, by engaging with questions of mortality. Through these poetic works, I trace a path through larger social and philosophical questions about technology via Heidegger and the contemporary discourses of technoscience and posthumanism. I conclude with a discussion of the “black box” as a metaphor for an unresolved knowledge of the human between the technical and the poetic.

    Patricia Tomaszek - 06.05.2011 - 14:16

  5. Understanding New Media Art Through Close Reading. Four Remarks on Digital Hermeneutics

    With the increasing importance of digital media in all areas of social and cultural life, it is necessary to define a conceptual framework for understanding the social changes it generates. This implies to introduce students and readers to the new methods of critically interacting with media in digital culture. Conference presentations and publications develop the theoretical background and methods needed in scholarship and education to approach the new topics. At various universities, scholars discuss the consequences of such developments under the umbrella terms of digital literacy, digital humanities, or “electracy.” Nevertheless, scholars also must concentrate on the aesthetic aspects of digital media, investigating in new artistic genres emerging from or changes in existing genres brought about by digital media.

    Patricia Tomaszek - 06.05.2011 - 14:31

  6. The Monstrous Book and the Manufactured Body in the Late Age of Print

    The Monstrous Book and the Manufactured Body in the Late Age of Print: Material Strategies for Innovative Fiction in Shelley Jackson’s Patchwork Girl and Steve Tomasula’s VAS: An Opera in Flatland 

    Patricia Tomaszek - 06.05.2011 - 14:51

  7. Electronic Literature and the Mashup of Analog and Digital Code

    This essay examines the complexity of contemporary electronic literary practice. It evaluates how electronic literature borrows from, and also influences, the reception of the textual message in other forms of communication that efficiently combine image, sound and text as binary data, as information that is compiled in any format of choice with the use of the computer. The text aims to assess what it means to write in literary fashion in a time when crossing over from one creative field to another is ubiquitous and transparent in cultural production. To accomplish this, I relate electronic literature to the concept of intertextuality as defined by Fredric Jameson in postmodernism, and assess the complexity of writing not only with words, but also with other forms of communication, particularly video. I also discuss Roland Barthes’s principles of digital and analogical code to recontextualize intertextuality in electronic writing as a practice part of new media. Moreover, I discuss a few examples of electronic literature in relation to mass media logo production, and relate them to the concept of remix.

    Patricia Tomaszek - 06.05.2011 - 15:17

  8. Reading Time: For a Poetics of Hypermedia Writing

    Reading Time: For a Poetics of Hypermedia Writing

    Eric Dean Rasmussen - 11.05.2011 - 12:05

  9. Immersion versus Interactivity: Virtual Reality and Literary Theory

    Virtual Reality has been defined as an "interactive, immersive experience generated by computer " (Pimentel and Texeira).This paper investigates the possibility of the literary implementation of these two dimensions. While immersion plays an important role in theories of fiction based on the concept of possible world and of game of make-believe, it presupposes a transparency of the medium that goes against the grain of postmodern aesthetics. Postmodern literature emulates the interactive aspect of VR in a metaphorical way through self-reflexivity, and in a more literal way through hypertext, but both of these attempts involve the sacrifice of the pleasure derived from immersion. In computer-generated VR, by contrast, immersion and interactivity do not stand in conflict but support each other. The difference in behavior between VR and literature is seen to reside in the participation of the body. While textual worlds are created through a purely mental semiotic activity which presupposes an external point of view, the worlds of VR are created from within through an activity both mental and physical.

    Scott Rettberg - 19.05.2011 - 17:09

  10. Editor's Introduction: Reconfiguring Place and Space in New Media Writing

    This installment of the Iowa Review Web explores the function of place and space in recent new media writing. Each of the four interviews concern works that in some way attempt to reconfigure our understanding of the relationship between space and storytelling. Each of the primary works discussed in these interviews also pushes space in another sense, in that each attempts to explore a new "possibility space" on the boundary between different forms and fields of multimedia experience: between story and game, between game and drama, between literature and conceptual art, between game and performance. The introduction contextualizes the narrative function of space in a number of recent works of electronic literature.

    Scott Rettberg - 21.05.2011 - 09:53

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