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  1. Trope Report

    A series of technical reports published by the Trope Tank at MIT.

    Scott Rettberg - 19.02.2013 - 12:24

  2. "The Final Problem": An Interview with Mark Jeffrey and Judd Morrissey

    A video interview with Mark Jeffrey and Judd Morrissey about their electronic literature / performance piece "The Final Problem." Conducted at the Remediating the Social Conference in Edinburgh, Nov. 3. 2012. Photography by Richard Ashrowan.

    Scott Rettberg - 24.02.2013 - 21:16

  3. From Theo Lutz to Netzliteratur. The Development of German-Language Electronic Literature

    How and where would we have to begin if we want to bring the rather diverse
    German-language scene of net literature to a closer attention of our European colleagues?
    This definitely is no easy task, since today there are virtually no forums and archives of
    German-language net literature existing anymore. Therefore it may not be possible to get an
    accurate picture of the last 20 years’ net literature. Many sites and forums have been deleted
    from the net, while others remain virtually inactive for years and have to be perceived as
    internet archive corpses. A few are still active and provide material for current discussions.

    Source: Author's Introduction

    Patricia Tomaszek - 25.02.2013 - 16:05

  4. Dichtung Digital 42

    The second Dichtung Digital issue of two focused on Electronic Literature Communities, an output of the ELMCIP (Electronic Literature as Model of Creativity and Innovation in Practice) project.

    Patricia Tomaszek - 29.04.2013 - 15:51

  5. Editorial: Electronic Literature Communities, Part II

    After the completion of the ELMCIP double-issue on “Electronic Literature Communities”, the international e-lit community seems to us a kind of hypertext with many intertwined threads. If Electronic Literature were a building, it would be a mansion with many rooms, many architects, and many builders – different human and computer languages could be heard pouring forth from each wing, and diverse materials and styles represented in various parts of the building, but all would share a common room at the center. Without adhering to any specific shared agenda, the communities documented here are evolving in conversation with each other. The two issues together offer many beginnings, and many histories of electronic literature which each have their own histories and trajectories and together provide a holistic impression of a field in the process of becoming.

    Patricia Tomaszek - 29.04.2013 - 15:54

  6. Offshore of Writing: E-literature and the Island

    The broad aim of this paper is to contribute to a discussion on some aspects of the relationship between e-literature, spatiality and site-specificity. The context for this particular investigation is a major initiative for the establishment and development of an Academy of New Media and Digital Arts (see below) on the Italian island of Procida, one of the three islands that sit in the Bay of Naples. Within this initiative, e-literature as both practice and community plays a central role.

    One question which inevitable arises from the Procida project concerns the discrepancy between the geographical situatedness of the Academy on the one hand, and the dispersed nature of networked e-lit communities and of e-literature as a practice on the other. How will the relationship between site and network play out?

    Scott Rettberg - 25.06.2013 - 14:19

  7. German Net Literature: In the Exile of Invisibility (cybertext yearbook)

    This paper originates from a conference paper presented and published in the book collection OLE Officina di Letteratura Elettronica. The here presented paper publication appears with minor edits.

    Patricia Tomaszek - 27.06.2013 - 10:59

  8. Minecrafted Meaning: The Rhetoric of Poetry in Game Environments

    This essay is a synopsis of my fourth chapter from my dissertation. My research consists of game-poems and how they fundamentally alter the experience of “reading” poetry. Ultimately, my argument is that poetic experience is no longer initiated by text, but by the kinetic, audible, visual, and tactile functions in the digital environment that I label as trans-medial space; in effect, these functions sustain the poetry experience, and, thus, require the reader/user of the poem to play, rather than read, as a new form of “reading” the digital game-poem in order experience and interpret a poem’s meaning.

    Jill Walker Rettberg - 28.06.2013 - 09:05

  9. Design som medievitenskapelig metode

    The author argues that design of media technologies, media genres and media texts should be an important part of media studies. Design methods in media studies compared to methods in sciences, especially computer science, can yield important results if researchers state their normative position clearly and apply rigorous evaluations of their results. Liestøl’s synthetic–analytic method is analysed as an example of a media design method.

    Jill Walker Rettberg - 05.07.2013 - 15:23

  10. You are the one thinking this: locative poetry as deictic writing

    This article presents an experiment in locative literature. Using the textopia system for sharing of literary texts through spatial annotation and locative exploration with mobile devices, a commissioned work was created for a poetry festival. The project aimed to explore how professional, renowned poets could contribute a deepened understanding of the locative medium. The texts produced show two important traits. Firstly, a particular use of deictic relationships, in which words like “you” and “here” take on a particular importance, indicating that these words work like entry points for fiction and markers of make-believe. Secondly, a preoccupation with relations of absence and presence, both temporal and spatial, producing poetic recreations of a location's memory and spatial connections to the rest of the world.

    Jill Walker Rettberg - 05.07.2013 - 15:29

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