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  1. I : * ttter

    The work is based on the Kinect 3D sensor. In the artist's words: "This interactive installation utilizes the remake principle in two ways: a textual level -- interacting with leading works of international Net.Art and a sonic level -- in relation to the fundamentals of the theremin." They explain that "The performance refers to the constant remixing of the textual as well as media material. It also questions the use and perception of the text that is excluded from its original media environment. It wants to direct the attention to the history of media art in Central Europe and bring to the public the possibility to remix the works in real time.

    Source: author's abstract

    Patricia Tomaszek - 27.06.2013 - 11:54

  2. [phage]

    Description from Marie-Laure Ryan's article "Cyberspace, Cybertexts, Cybermaps":

    A Director program created by the digital artist Mary Flanagan. [Phage] browses the hard drive of the computer, collecting bits and pieces of data, and throwing them back at the user (or should one say throwing them up ?) as a collection of decontextualized fragments that blow, rotate, and swirl on the screen like pieces of trash on a windy day at the dump

    Jill Walker Rettberg - 28.06.2013 - 15:21

  3. Beyond Manzanar

    Within an enclosed darkened room, the image of Beyond Manzanar's 3-dimensional space is projected onto a large, wall-sized screen. The life-sized image fills your field of view and gives you a feeling of immersion within the virtual space. A joystick mounted on a pedestal in the middle of the room allows you to move your viewpoint at will through the virtual space. Speakers mounted on either side of the screen provide stereo sound. Although only one person at a time can control movement in the space, others can watch and share the experience. We have combined techniques of computer games and theater design to create a highly symbolic, often surreal environment with a poetic reality stronger than photorealism. The mountain panorama that defines the Manzanar site forms a constant backdrop for shifting layers of superimposed context. Open doors lead viewers through spaces that react to their presence, shifting between home and prison, between paradise and wasteland, to investigate Manzanar as a layering of contradictory and complementary images and emotions for two groups of immigrants.

    Anders Fagerjord - 20.08.2013 - 11:19

  4. BwO

    BwO (Body without Organs): All the words of the text from 'Mille Plateaux' are floating in space, disembodied from their pages, interconnected by a luminous thread; the code follows each word in its reading order, embodying a meta-body-without-organs in 3d space, charting diffuse abstract paths united by generative's logic thread. (Source: Author's homepage)

    Alvaro Seica - 11.09.2013 - 11:00

  5. Poemas no Meio do Caminho: Poesia Combinatória Animada por Computador

    Poemas combinatórios e generativos, programados de modo a permitir ao leitor alterar dinamicamente, em tempo de execução, os paradigmas que alimentam a sintaxe original; Som gerado aleatoriamente a partir de bases de dados previamente gravadas, com vozes e texturas sonoras; Além de alterar o poema, o leitor pode guardar as suas versões/leituras num weblog disponível na Internet. Duas versões disponíveis (versão horizontal e versão vertical) dão aos leitores a possibilidade de navegar entre distintas tipologias de página: em modo de panorama ou em modo de página html: A versão horizontal (panorama) inclui video, permite ao leitor alterar as palavras e enviar para weblog; A versão vertical (html) permite ao leitor alterar as palavras, alterar as listas e enviar para weblog.

    (Source: http://edicoes.ufp.pt/product/humanidades/poemas-no-meio-do-caminho-poes...)

    Alvaro Seica - 14.10.2013 - 13:09

  6. Post-memoires

    Post-mémoires est un projet d'autoportrait littéraire et graphique. Les post-mémoires sont des souvenirs condensés en micro-récit, inscrits sur un post-it, qui s'affichent sur différentes interfaces. Ces feuillets sont ici réunis dans une application tridimensionnelle où se dessine mon visage. Par ses mouvements dans l’espace d’exposition, le visiteur peut survoler cette surface et parcourir ainsi des visions de mon enfance. Face projette le temps dans l'espace en modelant mon visage avec mes souvenirs. Façade est une interface d'écriture pour moi, et de lecture pour vous. Facettes mélange mes souvenirs enfouis pour révéler l'inatendu du surgissement. Le galerie facebook ouvre un espace discutable. La préface explicite mon intention de partager une expérience intime. Ainsi, le projet Post-mémoires relève autant de l'entreprise autobiographique que de la recherche d'une forme singulière de langage. Mémoire Une entreprise autobiographique est un travail de sélection et d’organisation de souvenirs qui vise à recomposer une mémoire dans un sens chronologique afin d’apporter un témoignage personnel ou historique.

    Alex Belov - 18.11.2013 - 18:07

  7. wanted:Guild

    wanted:Guild is a new take on interactive documentary that uses spatial exploration to fuel story. Through audience interaction with audio nodes a narrative is revealed about the intersection of the real and virtual lives of hardcore World of Warcraft gamers. wanted: Guild offers a peek behind the screen for the casual and non-gamer, revealing to them a world of complexity that is often overlooked.

    (Source: Elo conference: First encounters 2014)

    Eivind Farestveit - 10.02.2015 - 15:57

  8. urbanscrawl

    Urbanscrawl is an abstraction of everyday city life. Whilst we may be aware of some conversations that are happening around us, urbanscrawl seeks to trace the residue of digital conversations that pass by undetected.
    SMS messaging enables people to participate regardless of location by texting a dedicated number. The visualisation picks these messages from the ether and uses them to construct a navigable 3D space surrounding the voyeur within a context which is simultaneously familiar but also completely alien...

    (source: Vimeo)

    Hannah Ackermans - 06.04.2016 - 14:58

  9. All The Delicate Duplicates

    John, a single father and computer engineer, inherits a collection of arcane objects from Mo, his mysterious Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

    “All the Delicate Duplicates traverses time and alt-realities via a layered character driven narrative world.” – Dr Andrew Burrell

    "I could lose myself in this for hours. This feels so new, unlike anything I’ve ever seen." – Beta Tester at the 2016 Game City Festival.

    “Played one of the most cerebral walking sims I've experienced yet.” – Michael Nam

    Andy Campbell - 27.06.2016 - 14:12

  10. Loss Sets

    Artist’s Statement:
    “Loss Sets” translates poems co-written by Jordan Scott and Aaron Tucker into sculptures printed by 3D printers.
    If language is the material from which poetry is built, what becomes of poetry when it sheds language for pure form? What, if anything, is reconciled?
    What is reimagined? What is lost? Within this nexus of translation and sculptural poetics, the project thus aims to respond to the multiples of contemporary loss (physical, environmental, artistic, personal).
    The poetic form allows Scott and Tucker to explore the dirge, lament and elegy as means to grapple with loss and, ultimately, the failure of language to adequately represent trauma.
    The poems, written in collaboration, therefore bring two consciousnesses to the task of what can only be the failed task of reclamation.
    It is hoped that when joined with the algorithm and, finally, the 3D object itself, Scott and Tucker’s poetics of loss will take on a ‘translated’ physical form to be handled, manipulated, stolen or destroyed.
    (Source: http://elo2016.com/festival/2214-2/)

    Aaron Tucker - 27.06.2016 - 17:04

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