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  1. WhereAbouts

    WhereAbouts is an interactive poem about urban life. It juxtaposes planning and order with movement and chaos. The neatly planned and perfectly ordered design of poetry in the form of short verses gives way to the busy ant-like rush of letters in the changing streets designed by the reader, as she drags around the "example" blocks as she pleases. The planned and recognizable city now disappears, and another city emerges, one composed of the bustle of the letters that inhabit it, even as they hurry to leave the screen.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 20.04.2011 - 14:45

  2. Deviant: The Possession of Christian Shaw

    Deviant: The Possession of Christian Shaw is an animated interactive graphic based on the historical story of Christian Shaw and her demonic possession. Set in 1696 amongst the witch trials, this project explores new ways of experiencing a story — harnessing the allure of mystery and uneasy tensions and plucking the participant's sense of social responsibility. (Source: Author description, Electronic Literature Collection, Vol. One.)

    It’s a visual game and almost non-textual. You play by clicking on the active areas. It’s not always easy to see the areas so you need to click around and just try for a while. There are sounds when you click on different areas. The game takes place in something looking like a small town, and smaller images pops up when you click on items.

    Eric Dean Rasmussen - 27.04.2011 - 12:28

  3. Strings

    The author quotes Jim Andrews's description: "Strings is a playful series of Flash pieces about relationships. It also raises questions about the presence/absence of the hand in this medium. Visual artists often criticise the lack of presence of the hand in digital art. In Strings, the hand is and is not present, is transformed, is transforming, is writing, is written, coded. Tis morphed." (Source: Author description, ELC, vol. 1).

    Eric Dean Rasmussen - 28.04.2011 - 14:40

  4. The Set of U / La Série des U

    The Set of U is a typical example of adaptive generation. It is an association of a combinatory generator of sound and a syntactical animation of text that changes its tempo according to the speed of the machine. So, it is not possible to synchronize the sound and the visual. But the reader often has the impression that the sound is designed for the visual process. This result is obtained by a programmed communication between the visual and the sound that uses programmed meta-rules in order to preserve the perceptive coherence. These meta-rules also create a new kind of non-algorithmic combinatory generator by focusing the attention at different moments of the reading. In this situation, the sense created by reading can vary slightly from one reading to another. The reader himself makes this combinatory by rereading. So, this work is interactive, not by managing input devices but through meta-rules. Meta-rules are not "technical rules," but the expression of a complex esthetical intention that lies in programming and can only be perceived by looking at the program.

    Eric Dean Rasmussen - 28.04.2011 - 15:25

  5. RedRidinghood

    Leishman's playful retelling of the Little Red Riding Hood fairy tale makes use of comic book vernacular, limited forms of explorative interaction, optional narrative paths, and a jazzy soundtrack. RedRidinghood is the type of Flash piece that suggests the potential for complex forms of interactive storytelling without typographic text.

    (Source: Electronic Literature Collection, Vol. 1)

    Eric Dean Rasmussen - 29.04.2011 - 09:55

  6. Generative Poetry

    This set of works provides three different and powerful combinations of text, sound, image, and exploded letters, all of which function to cut up and recombine language using code developed for Concatenation. In Concatenation, the machine of the text assembles poems that deal with the ability of language to enact violence; in When You Reach Kyoto, the text and images engage the city and computation; and in Semtexts, combinations work at the level of syllable and letter.(Source: Electronic Literature Collection, Vol. 1).

    Eric Dean Rasmussen - 09.05.2011 - 13:47

  7. Landscapes

    Landscapes presents five animated canvases which together comprise a dreamscape of anarchic play, urban order, and media saturation. Each landscape pairs a short Biblical proverb with a series of images taken from street protests, multimedia conferences, Hollywood films, and other private and public sites. The proverb in each of the landscapes scrolls on a loop across the screen and is "locked" in position behind a viewing portal. To read the proverb is to make do with the fractured characters visible through small holes in the portal.
    (Source: Author description, ELC vol. 1).

    Eric Dean Rasmussen - 11.05.2011 - 09:16

  8. Last Dream

    A mouse-responsive exploration of the final nightmarish dream of a blind old man. Contains a transient narrative and basic interactive problem solving puzzles. Created using a combination of photography and 3D animated renders. 

    Andy Campbell - 13.05.2011 - 17:06

  9. Enigma n

    Described by the author as "an online philosophical poetry toy for poets and philosophers from the age of four up." The piece jumbles the letter of the word "meaning" in space, allowing the reader to manipulate their motion in space.

    Published also on Macromedia's DHTML Zone, DOC(K)S (France), & Cauldron and Net.

    Scott Rettberg - 23.05.2011 - 13:35

  10. The Book After the Book

    One is not after the novelty of cyberculture, nor striving to reinforce the now tedious discourse of the Internet’s redeeming potential as a computer web able to candidly unite all humanity into a global village.

    This wouldn’t be more than a chapter in the spectacular history being successfully elaborated in the last ten years by the computer and software industry.

    This narrative confers to the selfsame industry the power and the mission to inaugurate a new era. But digital writing points to another direction. It celebrates the loss of inscription by removing the trace from acts of erasure.

    ~

    Scott Rettberg - 23.05.2011 - 13:47

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