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  1. The Letters of 1916: Editing as UnRemembering

    Ireland is currently in the opening years of what has been billed The Decade of Centenaries, or The Decade of Commemoration. This decade, from 1912-1922, marks a violent and disruptive period, politically, socially, and creatively, cumulating in Irish independence from the United Kingdom, followed by a bloody Civil War. 1916 is seen as a turning point in Irish politics: not only were many thousands of Irish fighting in the Great War with the British army, many at home took up arms against that army during the Easter Rising. The Letters of 1916 is a crowd-sourced digital humanities project that is creating ‘a year in the life’ of Ireland, as well as how Ireland was perceived abroad, by collecting letters – any letter—about Ireland. This talk will explore the methods and politics of creating such as collection which is being positioned technically at the intersections of digital scholarly editing and big data.

    (Source: ELD 2015)

    + info: http://dh.tcd.ie/letters1916/

    Alvaro Seica - 15.05.2015 - 13:54

  2. A Workbench for Analyzing Electronic Literature

    Scholars of electronic literature explore complex multimodal works. However, when they go to report their research, they face the confines of print-style documents that force them to reduce their discussion materials to written descriptions and select still images. ACLS Workbench is a new online tool developed for the analysis of electronic literature and other digital objects. Funded by the American Council of Learned Societies, the tool was created by Jeremy Douglass, Jessica Pressman, and Mark Marino in collaboration with Lucas Miller, Craig Dietrich, and Erik Loyer, built upon the ANVC Scalar platform.

    Hannah Ackermans - 11.11.2015 - 16:39

  3. The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond

    This paper presents a digital humanities structural approach to branching stories across several media forms and genres over the past six decades – with special attention to patterns of endings in different narrative networks, as well as meta-patterns that mark the beginnings and endings of genres of branching literature.

    Hannah Ackermans - 14.11.2015 - 15:58

  4. A New Companion to Digital Humanities

    This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. 

    • A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline 
    • Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization 
    • Brings together a global team of authors who are pioneers of innovative research in the digital humanities 
    • Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities
    • Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

      (Source: Publisher's website) 

     

    Alvaro Seica - 01.06.2016 - 11:35

  5. Debates in the Digital Humanities formerly known as Humanities Computing

    In a review that addresses (and exposes) the founding myth of the “digital humanities” (DH), formerly known as “humanities computing,” Roberto Simanowski and Luciana Gattass measure just how much the 99 articles collected by Mathew Gold and Lauren Klein have overturned “academic life as we know it.”

    Mona Pihlamäe - 10.10.2017 - 12:48

  6. The Bloomsbury Handbook of Electronic Literature

    The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field.

    Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.

    (Source: Publisher's description)

    Alvaro Seica - 09.02.2018 - 12:33

  7. Platforms over time

    An overview of the use of platform in creative works in Elmcip.

    Magnus Knustad - 20.03.2018 - 11:10

  8. Interview with Jessica Pressman

    Jessica Pressman is associated professor at San Diego State University (USA) and a member of the Board of Direction of the Electronic Literature Organization. This interview is focused on her work in the academic field, her essays and her books as well as the project of the Electronic Literature Organization.

    Daniele Giampà - 07.04.2018 - 16:51

  9. ​Labs for the Digital Humanities

    Presentation by Piotr Marecki of UBU lab at Jagellionian University, discussion of different lab models for e-lit and digital culture.

    Piotr Marecki - 27.04.2018 - 11:01

  10. Digital Humanities in the Library: Support, Advocacy, Maintenance

    A presentation by Elli Mylonas, Director of Brown University's Center for Digital Scholarship on CDS and on other models of DH centers based in university libraries. 

    Scott Rettberg - 01.05.2018 - 13:51

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