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  1. Electronic Literature as Cultural Heritage (Confessions of an Incunk)

    This is the text of a talk given at the plenary panel at the Electronic Literature Showcase at the Library of Congress, curated by Kathi Inman Berens and Dene Grigar.

    Patricia Tomaszek - 22.10.2013 - 18:12

  2. A manifesto supporting a creative digital literature

    L’école comme l’université ont trop long- temps asservi l’écriture au seul dogme de l’accès aux savoirs et à l’injonction de la communication.

    Elles l’ont cantonnée à un rôle instrumental, en marge du sillage du capitalisme cognitif (Yann Moulier Boutang), à travers des modes de production industrielle des connaissances, la vidant peu à peu de ses dimensions artistiques, esthétiques et politiques (Luc Dall’Armellina, a).

    La situation est telle aujourd’hui qu’écrire n’est plus pour la plupart des élèves et étudiants qu’un passage obligé, une compétence parmi d’autres, une technique qu’il faut bien manipuler puisqu’elle est nécessaire pour réussir à l’école, quelle que soit sa discipline.

    Scott Rettberg - 19.06.2014 - 20:27

  3. Subvirtiendo signos: la estrategia de la apropiación en la cultura contemporánea

    Desde las artes visuales, a partir de los años 60, el pop art hace profuso uso de la apropiación. El tema de la apropiación se acerca peligrosamente al de la paranoia. Aquí aparecen alteregos y fantasmas esquizoides de lo propio-ajeno y de lo mismo-otro. En este juego de signos duplicados y dobles códigos (de expectación, de lectura, de escucha), la significación se duplica, siempre alterada, dando lugar a una serie de cuestionamientos. ¿Referencia sin referente, según planteaba Derrida? ¿Dobles de nada, al decir de Baudrillard? La apropiación nos invita a desconfiar de todo texto, de todo signo, de toda identidad.

    Maya Zalbidea - 26.07.2014 - 15:40

  4. Heath, prelude to tracing the actor as network

    Traversing a variety of digital and print formats, this critical prelude introduces the possibilities of tracing the networked associations enacted in Heath by Tan Lin. The writing explores Actor-Network-Theory across platforms, considering Heath both as an actor-network in ANT terms and a coterminous mode of sociological accounting. Like ANT, Heath attempts a process of demystification through detailed description, tactical citation, assemblage, and the critical deployment of mediators and their relations, where every actor is understood as network. More directly, this paper traces the ways Heath translates diverse mediators from the digital event (the non-events) of Heath Ledger's death into an actor-network exploiting a material book format. Thus the task of the critic is to crunch the details of these manifold relations as they are situated in Heath — to describe the network enacted through Lin's ambient citations and novelistic formulations.

    (Source: Author's abstract)

    Scott Rettberg - 25.08.2014 - 10:14

  5. Art et pédagogie - génétique du projet en poésie numérique

    C'est une chose bien étrange que d'aspirer à enseigner l'art. Notons qu'il s'agit toujours de l'art de quelque chose. On ne fait le plus souvent et plus modestement que l'enseignement de pratiques susceptibles d'amener au travail artistique.

    On tente au mieux de créer les conditions pour que le moment et le geste créatif advienne, qu'on le reconnaisse et s'en saisisse personnellement, dans la meilleure conscience possible de l'histoire de cette pratique. Mais chacun sait que l'on cumule les difficultés lorsqu'on se met à prétendre le faire à partir de son travail personnel.

    (Source: Author's Description)

    Luc Dall'Armellina - 10.10.2014 - 17:04

  6. Generation Flash

    This essay that consists from a number of self-contained segments looks at the phenomenon of Flash graphics on the Web that attracted a lot of creative energy in the last few years. More than just a result of a particular software / hardware situation (low bandwidth leading to the use of vector graphics), Flash aesthetics exemplifies cultural sensibility of a new generation. This generation does not care if their work is called art or design. This generation is no longer is interested in "media critique" which preoccupied media artists of the last two decades; instead it is engaged in software critique. This generation writes its own software code to create their own cultural systems, instead of using samples of commercial media. The result is the new modernism of data visualizations, vector nets, pixel-thin grids and arrows: Bauhaus design in the service of information design. Instead the Baroque assault of commercial media, Flash generation serves us the modernist aesthetics and rationality of software. Information design is used as tool to make sense of reality while programming becomes a tool of empowerment.

    (Source: Author's abstract)

    Scott Rettberg - 09.02.2015 - 09:28

  7. Computer Art and the Theory of Computation

    Computer Art and the Theory of Computation

    Jim Andrews - 08.03.2015 - 01:05

  8. Why I Am a Net Artist

    Why I Am a Net Artist

    Jim Andrews - 08.03.2015 - 01:11

  9. Material Combinatorium Supremum

    Examines the notion of a poem with more permutations than there are atoms in the universe.

    Jim Andrews - 09.03.2015 - 01:20

  10. GAMES, PO, ART, PLAY, & ARTEROIDS 2.03

    One of several essays Jim Andrews wrote to accompany his shoot-em-up poetry game Arteroids.

    Jim Andrews - 09.03.2015 - 01:29

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