Search

Search content of the knowledge base.

The search found 61 results in 0.015 seconds.

Search results

  1. Intersecting Approaches to Electronic Literature: Close-Reading Code, Content, and Cartographies in “William Poundstone’s “Project for the Tachistoscope: [Bottomless Pit]”

    What does it mean to close read electronic literature? Should one closely engage the screenic content, the programming code, or the operating patterns of a work? This panel proposes that critical analysis need not be limited to one approach or one focal point of attention, and seeks to demonstrate what can be gained when scholars collaborate to apply multiple methodologies to engage a single work. All three panelists will read the same work of digital literature, William Poundstone’s “Project for the Tachistoscope: [Bottomless Pit]” (EL Collection, vol.1), but using three different critical methods with the collaborative goal of approaches that mutually inform and enrich each other. Jessica Pressman will approach the Flash-based animation from the lens of traditional literary hermeneutics, close reading the onscreen literary aesthetics to explore the relationships between form and content as well as locate the points of aporia and mystery that traditional reading strategies are left struggling to explain.

    Audun Andreassen - 10.04.2013 - 11:12

  2. The State of the Archive: Authors, Scholars, and Curators on Archiving Electronic Literature

    Archiving electronic literature and the challenges raised by this task is a subject of discourse and action as well as a formative force in shaping the emergence of electronic literature as field of scholarly study. The ELO Visionary Landscapes Conference in 2007 dedicated a keynote position to a panel on the topic of preserving electronic literature with archivists from leading universities, and the panel was a cornerstone of discussion at the conference and beyond. The current proposal for a panel on the topic seeks to continue the conversation while extending it to voices not usually included in critical conversation about archiving— artists whose work is selected for preservation. What kinds of experiences are involved in collecting and handing over one’s oeuvre to an archivist? Does this experience affect the practice (artistic and otherwise) of future creation? Are there specific aspects of these questions and their answers that are specific to the digital nature of the objects?

    Audun Andreassen - 10.04.2013 - 11:21

  3. Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction

    Blue Lacuna is an ambitious new long form interactive fiction comprising nearly 400,000 words of prose and natural language source code. The longest work yet produced in the Inform 7 language, it is also among the most substantial text-based story games in existence, an interactive novel with an average play time of fifteen to twenty hours. In development between 2006 and 2009, Blue Lacuna features several experiments of interest to creators of long-form interactive stories. This paper describes these experiments and performs an anecdotal post-mortem on what succeeded and failed in the project's realization. I focus on how successful I was at achieving my three principal goals: 1) simplifying the IF interface so those unfamiliar with the medium can easily participate, 2) telling a story which revolves around the player's ability to make choices with real dramatic repercussions, and 3) creating a character able to form a complex relationship with the player across the span of a novel-length story.

    Audun Andreassen - 10.04.2013 - 11:24

  4. Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice (ELMCIP)

    This talk for the Archive & Innovate conference will present to the ELO community a new major research project and research network focused on electronic literature in Europe. ELMCIP is a 3-year collaborative research project that will run from Spring 2010-2013 and funded under the Humanities in the European Research Area (HERA) theme: 'Humanities as a Source of Creativity and Innovation.' ELMCIP involves seven European research partners (University of Bergen, Edinburgh College of Art, Blekinge Technical Institute, Univeristy College Falmouth, University of Jyväskylä, University of Amsterdam, and University of Ljubjlana) and one non-academic partner (New Media Scotland) who will investigate how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment.
    The research goals of the project are to:
    • Understand how creative communities form and interact through distributed media
    • Document and evaluate various models and forces of creative communities in the field of electronic literature

    Audun Andreassen - 10.04.2013 - 11:29

  5. My Own Private Augmented Reality: ulillillia's Mind Game

    This paper looks at Nick Smith's (aka ulilllillia) "Mind Game" as an illustration of how augmented reality systems, while based in digital media, do not necessarily rely on digital software or hardware, but in the influence of digitally-mediated practices on the imagination. !Smith's "Mind Game" constitutes a form of experiential poetry mediated through augmented reality.

    (Source: Author's abstract for ELO_AI)

    Audun Andreassen - 10.04.2013 - 11:33

  6. Urbanalities: Modernism, Postmodernism and Digital Literature

    Urbanalities, by babel and escha, is described as a ‘short story-poem-comic strip-musical, with randomly generated text’ (ELC, Author Description). It is a relatively accessible, visually and aurally appealing digital work, with strong elements of humour and a dark undertone. Although its technical underpinnings and some of its formal influences (such as the ‘VJ stylings’ mentioned in the ELC introductory note) are contemporary, its themes and expressive use of form are strongly reminiscent of high modernism, notably that of T.S. Eliot, in Prufrock and Other Observations (1917) and The Waste Land (1922). These are the themes of urban alienation, ennui, neurotic constraint or paranoiac anxiety, sexual degeneration or sterility; and a fragmentary form which mimics an vision of a fragmented social realm. The authors themselves signal strong connections to another aspect of modernism, that of Dada, in their description of Urbanalities as ‘A mash-up of Dadaist technique and VJ stylings,’ and in their association with Dada-inspired websites such as www.391.org.

    Audun Andreassen - 10.04.2013 - 11:38

  7. Analysis of Fitting the Pattern

    The objective of this communication is the application of ideas and tools encountered in the field of study of narratology and its consideration as a narrative genre so that the chosen work, Fitting the Pattern, may be analysed and differences seen that may arise when approached from a different frame of the print. It is hoped to show with this approach, how in order to be studied, digital narrative works require new concepts and how more investigation is needed into how the reader receives the work. For example, after analyzing the work of Christine Wilks it was seen to be necessary to deepen the skills required by the reader in order to enter into the work, to establish functional guidelines for the reader, so as to remain within the orientation of the text, etc. It is not just a question concerning only in how the work is received, but also how space and the other approaches to the work need concepts and approaches which are more adequate for the reality presented by the digital narrative. As has been shown in the analysis of Fitting the Pattern, it has not been possible to capture all that is contained in the text using the type of analysis used up to now.

    Audun Andreassen - 10.04.2013 - 11:42

  8. Closer again!

    A semiotic appoach of animated figures in The Dreamlife of letters by Brian Kim Stefans. In many research works of these last years (for example in my book Matières textuelles sur support numérique, 2007), I tried to circumscribe the stylistic features of digital literature. More specifically, I aimed to identify the processes by which “figures of animation” and “figures of manipulation” in e-literature defamiliarize the conventions of digital discourse. In a recent article (“Digital literature - a question of style”, Reading moving letters, ed. Simanowski/Schäfer/Gendolla, 2009), I have already presented a close reading of The Dreamlife of Letters by Brian Kim Stefans; in order to characterize the textual animations in this work, I had recourse to traditional figures of speech (apocope, metathesis, etc.). The result was a large catalogue of figures - a “taxonomic explosion”.

    Audun Andreassen - 10.04.2013 - 11:46

  9. In Urban Jungles: Literature and Locative Media

    Starting with Homer’’s Odyssey through R. Larsen’’s The Selected Works of T.S. Spivet literature describes journeys, wanderings and world-explorations in which spatial realms provide the basic dispositives for the series of narrated events. While theories of literature from G. E. Lessing’’s Laocoon to K. Hamburger’’s Logic of Literature had conceived of literature as a particular way of perceiving time, M. M. Bakhtin’’s theory of the ““chronotope”” made space into a central constituent affecting the perception of the models in literary scholarship.

    Audun Andreassen - 10.04.2013 - 11:52

  10. Experiments in Literary Cartography

    Coover wrote: “The most distinctive literary contribution of the computer has been (...) the intimate layering and fusion of imagined spatiality and temporality.” Of course, by “spatiality” Coover meant the topologies of text non-linear in its presentation, not a more literal representation of space. I discuss my experiments using the Google Maps API as an interface for hypertext fiction. This of course is not in itself new, but there are some possibilities in cartography-oriented fiction I would like to call attention to. In particular:

    1. Using a familiar interface, such works may introduce a broader audience to Electronic Fiction, without dumbing it down;

    2. The Golden Age’s concerns with spatiality are recast now with a third extra dimension, represented space in a more literal sense. The realm of topological possibilities in this intertwining – temporality, textual structure, represented space – is vast. 3. Such works inevitably touch upon our subjective relationship with space, and the shifting modes of our articulation thereof. Three works are presented:

    Audun Andreassen - 10.04.2013 - 11:56

Pages