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  1. International Conference on Digital Media and Textuality

    International Conference on Digital Media and Textuality

    Yan Zheng - 13.12.2016 - 18:19

  2. Collapsing Generation and Reception: Holes as Electronic Literary Impermanence

    This essay discusses Holes, a ten syllable one-line-per-day work of digital poetry that is written by Graham Allen, and published by James O’Sullivan’s New Binary Press. The authors, through their involvement with the piece, explore how such iterative works challenge literary notions of fixity. Using Holes as representative of “organic” database literature, the play between electronic literature, origins, autobiography, and the edition are explored. A description of Holes is provided for the benefit of readers, before the literary consequences of such works are examined, using deconstruction as the critical framework. After the initial outline of the poem, the discussion is largely centred around Derrida’s deconstruction of “the centre”. Finally, the literary database as art is re-evaluated, drawing parallels between e-lit, the absence of the centre, and the idea of the “deconstructive poem”.

    Kristen Lillvis - 07.06.2017 - 20:42

  3. The Machine in the Text, and the Text in the Machine

    "The Machine in the Text, and the Text in the Machine" is a review essay on Electronic Literature: New Horizons for the Literary (University of Notre Dame, 2008) by N. Katherine Hayles, and Mechanisms: New Media and the Forensic Imagination (MIT Press, 2008), by Matthew G. Kirschenbaum. Both works make remarkable contributions for the emerging field of literary studies and the theory of digital media. While Hayles analyses the interaction between humans and computing machines as embodied in electronic works, Kirschenbaum conceptualizes digitally at the level of inscription and establishes a social text rationale for electronic objects.

    tye042 - 06.09.2017 - 12:59

  4. Wallpaper

    WALLPAPER is an interactive and immersive piece of digital fiction that has been exhibited in the UK at Bank Street Arts Gallery in Sheffield as a largescale projection and as part of the Being Human Festival of the Humanities 2016 in Virtual Reality. Funded by Arts Council England and the Arts and Humanities Research Council, it forms part of the Reading Digital Fiction research project led by Dr Alice Bell at Sheffield Hallam University. Reading Digital Fiction aims to raise public awareness of and engagement with digital fiction by analysing the way that readers respond, applying empirical methods and cognitive theory. Through its accessible storyline, strong visuals and immersive atmosphere, WALLPAPER has engaged non-academic audiences online, through live events and within gallery settings.

    Filip Falk - 06.09.2017 - 17:01

  5. Turn on Literature

    3 Libraries in Romania, Norway and Denmark have joined forces to “turn on literature” by creating 3 generative literature machines (poetry machines) and 3 authors have written texts for the machines. The poetry machine is designed to involve users in the creation of e-lit in the library space. Through a game-like interface the user combines the author’s sentences into a poem, which will then be printed onto a library receipt creating an intermedial translation. At the same time, the poem will be projected onto projection surfaces in the other participating libraries making the installation transnational. The poetry machine translates the concept of e-literature into a tangible object (a printed poem) and transforms the solitary activities of writing and reading into a social undertaking since three simultaneous users can interact with the machine creating a poem together. Our installation is located within the “Translations” strand of the festival. The festival in Porto will be the very first showing of the installation, which is an up-scaled re-design and re-writing of the Ink installation presented at the ELO conference in Milwaukee in 2014.

    Filip Falk - 07.09.2017 - 22:36

  6. John Murray

    John T. Murray is a Ph.D. Candidate in the Computer Science Department at the University of California, Santa Cruz and a member of the Expressive Intelligence Studio. He is also Co-Founder and CTO of Seebright, a company designing authoring tools and affordable hardware for mixed reality. He is a co-author with Anastasia Salter of Flash: Building the Interactive Web from the MIT Press (2014). His research focuses on the application of computational models to studying interactive digital narratives, looking specifically at the genre defined by Telltale Games. His artistic work explores tangible user interfaces and playable stories. He can be found on twitter as @lucidbard or at lucidbard.com.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Filip Falk - 08.09.2017 - 15:40

  7. Throwing Exceptional Messages

    ‘Throwing Exceptional Messages’ is a performative work that frames theoretical critique as practice in a gallery setting. The work uses a deconstructive methodology derived from Jacque Derrida’s practice of ‘sous rature’ to perform critique upon a particular moment in the historical formation of the field of ‘codework.’ The term codework was established in 2001 and attempted to describe literary works that were developed from or included elements of computer code. The taxonomy of this field, formalised by Alan Sondheim, was contested by John Cayley on the basis that ‘non-executable’ work should not be included into the field as ‘code’ referred to as ‘executable’ text. By bringing the thesis of this research into the gallery space the performer uses the theoretical methodology as a practical methodology to produce critical artefacts. The thesis is placed under erasure within a system that produces computational ‘exceptions’ or ‘non-executables’ as work.

    Eirik Tveit - 11.09.2017 - 13:51

  8. Nightmares for Children

    "Nightmares for Children" is a found-footage virtual reality installation with a fractional backbone and original soundscape created for Oculus Rift with touch. The viewer will be inmersed in 360 video with VR assets and 2D video overlays and will navigate through a series of dreamy horrors in different emotional registers using the intuitive Oculus touch interface. The piece allows for a very small child's voice and infant storytelling to sound fully, but at the same time is crafted as a mediattion on the imagery in children's dreams and what it might trigger in the adult imagination. 

    Juan Manuel Altadill Casas - 14.09.2017 - 18:42

  9. Hypertext Markets: a Report from Italy

    This is a text about hypertext in Italy and how the hypertext industry grew back in the 90`s.  He writing about how companies began to invest in hypertext as the popularity grew.

    Andre Lund - 21.09.2017 - 19:33

  10. Amy Elias

    Amy J. Elias is an associate professor in the English Department at the University of Tennessee, Knoxville. Her book Sublime Desire: History and Post-1960s Fiction (Johns Hopkins UP, 2001) concerns intersections between post-1960s historiography, the historical sublime, and literature. Her current book project is a study of the ethics of dialogue in postmodern theory, aesthetics, and contemporary art.

    Glenn Solvang - 07.11.2017 - 15:10

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