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  1. Spamology

    Spamology is a live audiovisual representation of word frequencies in spam e-mail messages.

    The visualization is based on analysis of a private archive of spam messages which were collected during 10 years (1998-2007), containing up to 2,000,000 emails originated from various parts of the world. Spam data is visualized in a 3D landscape, where popular words are represented as rectangular structures of various heights, illustrating the occurrence rate of each word in the archive year. Next to the visual representation, each word generates an audio signal with a frequency related to the number of times it occurred during a certain year. Words of various frequencies flow through the 3D landscape simultaneously, forming a constantly-changing sonic texture.

    Spamology is a part of ongoing research examining the nature of Spam as a digital-cultural phenomenon. The project aims at visualizing the links and interrelationships between the contents of spam, the user/ individual and the society, by revealing patterns which may reflect cultural and social trends, behaviors and variations. 

    Scott Rettberg - 11.10.2011 - 13:43

  2. Résumé I?

    A 2007 Rhizome commision.

    Meri Alexandra Raita - 12.10.2011 - 22:23

  3. Under Language

    "Under Language" is the latest in my series of textual instruments, a term I borrowed from John Cayley many years ago to describe things that might look like literature, but also like structures for play, though not necessarily what we would call games.

    In fact, this one lies pretty close to game space, having rules, a scoring system (albeit invisible), and even a simple agon in which you compete against the perversity of the puzzle-maker, and constraints of the clock.

    The phrase "under-language" was invented by the comics artist, Alan Moore, in an interview he gave in the early 1980s. He used it to describe the essence of comics art, which is neither verbal nor visual, but something that underlies and infuses both modes. The term gets at the essence behind Moore's great genius for irony and verbal-visual puns. It also provides a convenient reminder that everything, these days, tends to mean more than it seems.

    Scott Rettberg - 20.10.2011 - 09:41

  4. To Be or Not To Be Mouchette

    Me, Mouchette, the online virtual character, I have an unusual status of existence. Regarding the art of my website (www.mouchette.org) I am the author and the creation at the same time, and yet through my remote internet life I remain invisible, anonymous, genderless, untouchable, neither alive or dead. Therefore participants of my interactive website confide in me in the most intimate way, as if were an imaginary being, living in their own head. Inside their own thoughts, no subject is taboo, fear, pain, life and death or even the temptation of suicide, and with me people feel free to talk about everything. With the reactions of the participants to my website I have composed animation films displaying many of the texts I received, spoken out by pixellated characters who tell their most private thoughts about their experience of surviving suicide, their own or someone else’s. My personality embraces all of my participant’s minds and together we form a collective consciousness pondering over questions of life and death in the digital era.

    David Prater - 24.10.2011 - 10:40

  5. What we had has not yet been / Wat we hadden is nog niet geweest

    Originally conceived as an interactive installation for the 2007 Literature and New Media project in the Waag, Amsterdam, this production by Jan Baeke and Alfred Marseille mixes poetry, moving images and sound in a movie directed by words, and talks about memory, longing, the misguided monologue and the importance of the kitchen in modern society.

    Images and sounds are mainly drawn from the Prelinger archives.

    This version is an entirely new English language edit made for the 2011 Beijing Book Fair and also featured at the 2011 Noorderzon festival in Groningen (Netherlands).

    David Prater - 09.11.2011 - 15:43

  6. En million historier

    En million historier

    Jill Walker Rettberg - 14.11.2011 - 17:09

  7. When I Was President

    When I Was President is a portrait of absolute power as depicted by a fictional President of the United States. This President is unnamed and non-historical, that is, he has never, and could never, exist, yet what he represents is archetypal in nature and endures within the optimism, dangers, and limitations of political power. The work is created in Flash and divided into nine sections, each of which addresses a different Presidential act of power, and its consequences. The acts of power are elemental and metaphoric--they are simultaneously absurd, idiosyncratic, and impossible, yet they seem to tell some basic truth about the promise of absolute power, and its inherent failures. This work uses images, videos, and audio files acquired online, and modified by the artist. A credits page is included on the site.

    (Source: from rhizome.org)

    Meri Alexandra Raita - 28.01.2012 - 14:24

  8. Whale Hunt

    Whale Hunt is “an experiment in human storytelling, using a photographic heartbeat of 3,214 images to document an Eskimo whale hunt in Barrow, Alaska”

    (Source: description from the Electronic Literature Exhibition, MLA 2012)

    Meri Alexandra Raita - 28.01.2012 - 14:38

  9. Imposition

    imposition was presented in an installation version at e-poetry 2007 in Paris. imposition was set up in amphiX of Université Paris VIII during the lunch-time intermission of the e-poetry symposium on 22 May from about 11.30 am until 2.00 pm.

    Those visiting the installation were invited to take along a QuickTime and wireless-enabled laptop. They downloaded a 'listening' movie of their choice - one of the 'demons of imposition' - that was networked with the main installation. The main installation ran continuously at the venue and the viewer-participants played their downloaded movies and so, together, constituted a distributed, extensible, networked installation, manifested in literal and sound art, with some correlative imagery.

    Simon Biggs, who participated in e-poetry 2007, wrote the following notice of the imposition installation:

    Scott Rettberg - 03.02.2012 - 13:44

  10. Core Sample

    Core Sample is a GPS-based interactive sound walk and corresponding sound sculpture that evokes
    the material and cultural histories contained in and suggested by the landscape of Spectacle Island.
    The piece engages the extended landscape of Boston Harbor as bound by the new Boston Institute of
    Contemporary Art building on the downtown waterfront, and Spectacle Island, a former dump and
    reclaimed landfill park visible just off the coast. The two sites function dialogically, questioning
    what is seen versus what is not seen, what is preserved and recorded versus what is suppressed and
    denied. (Source: Project website)

    Meri Alexandra Raita - 05.02.2012 - 16:38

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