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  1. speculat1on.net

    Speculation is an alternate reality game that explores the culture of Wall Street investment banks in the context of the 2008 global economic crisis. From cryptographic puzzles and online simulations to live performances and geocaching, Speculation incorporates a wide range of media to build a transmedia world in which the logic of capital has accelerated beyond control. In the process of discovering, decoding, reconfiguring, and remixing Speculation, thousands of players transformed the game into a collaborative platform for speculating on the future of finance capital. (Source: GalleryDDDL description)

    Scott Rettberg - 27.04.2013 - 22:55

  2. Reality: Being @SpencerPratt

    This Twitter fiction netprov is based on a simple enough premise: reality star Spencer Pratt lost his his cellphone while in London for Celebrity Big Brother, and it was found by a struggling poet who began to use it in whimsical ways to promote poetry. During the three-week performance, the poet prompted Pratt’s followers to write poems based on constraint he provided, was outed as an impostor, dubbed as Tempspence, continued to develop a relationship with his readers as he shared details of his life, and eventually migrated (reborn?) to a new account, @Tempspence, as Pratt regained control of the account. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 18:15

  3. The Transborder Immigrant Tool

    "Transborder" could (and does) refer to any border: political or otherwise. Yet the use of "border" and "immigrant" in a project emanating from just north of the US-Mexico border, unmistakably signals engagement with incendiary border politics that demonize the undocumented as "illegals," as an incursion of dangerous, job-stealing invaders. This artwork inverts that narrative by marshalling empathy for the border-crosser who has already passed into the United States but who is about to die of thirst. Its tactic: drawing the audience into a ritualistic enactment of that perilous journey. However, by presenting the journey, the work does not aestheticize the undocumented as avatars for first-world observers, but instead, by reframing the journey in life-or-death terms, helps to deny the rhetorical construction of "illegals," by recasting the travelers as immigrants in search of the most human needs: water for their bodies and poetry for their souls.

    Scott Rettberg - 03.07.2013 - 13:50

  4. Reading Club

    Reading Club is a project started by Emmanuel Guez and Annie Abrahams in 2013. Eleven sessions were organized with more than 40 different “readers” in English and/or French based on text extracts from Raymond Queneau, from Mez and the ARPAnet dialogues to Marshall McLuhan, Michel Bauwens and McKenzie Wark. Guez and Abrahams experimented with different reading and writing constraints (color, duration, text-length, number of “readers”, etc.) and different performance conditions (online vs. live performance, with and without sound, etc.). In a session of the Reading Club, readers are invited to read a given text together. These readers simultaneously write their own words into this text given a previously fixed maximum number of characters. The Reading Club can be seen as an interpretive arena in which each reader plays and subverts the writing of others through this intertextual game.

    Scott Rettberg - 25.09.2013 - 11:21

  5. Evolution

    Evolution is a online artwork that emulates the writing and compositions of poet and artist Johannes Heldén. The application analyzes a set of all published text- and sound-work by the artist and generates a continuously evolving poem that simulates Heldéns style : in vocabulary, the spacing in-between words, syntax. In this performance, the digital version of artist meets the original. The aim is to raise questions about authenticity, about the future, about physics and science fiction.

    (Source: http://chercherletexte.org/en/performance/evo-lution/)

    Alvaro Seica - 25.09.2013 - 12:22

  6. ScareMail

    ScareMail is a web browser extension that makes email "scary" in order to disrupt NSA surveillance. Extending Google's Gmail, the work adds to every new email's signature an algorithmically generated narrative containing a collection of probable NSA search terms. This "story" acts as a trap for NSA programs like PRISM and XKeyscore, forcing them to look at nonsense. Each email's story is unique in an attempt to avoid automated filtering by NSA search systems. One of the strategies used by the US National Security Agency's (NSA) email surveillance programs is the detection of predetermined keywords. Large collections of words have thus become codified as something to fear, as an indicator of intent. The result is a governmental surveillance machine run amok, algorithmically collecting and searching our digital communications in a futile effort to predict behaviors based on words in emails. ScareMail proposes to disrupt the NSA's surveillance efforts by making NSA search results useless. Searching is about finding the needles in haystacks.

    Alvaro Seica - 19.06.2014 - 17:25

  7. Bacterias Argentinas

    Bacterias argentinas is a dynamic model of autonomous agents that recombine genetic information eating one each other and where the genetic information is a narrative. The energy and staff circulate. Word is energy. A version of this model was used in the exhibition Juego doble (Double Game) in Mexico D.F. (Source: Maya Zalbidea) In bacterias argentinas Colombian digital artist and data visualization developer Santiago Ortiz creates a linguistic-multicellular environment that models the interactions between basic organisms in a virtual ecosystem. In Ortiz’s words, it is “a dynamic model of autonomous agents that remix genetic information by consuming one another, and in which genetic information is narrative.” In this Flash work, Ortiz explores the question of life as information by mapping linguistic elements onto color-coded “bacteria” that circulate freely in this bio-linguistic ecology.

    Maya Zalbidea - 18.07.2014 - 22:05

  8. Motions

    Motions by Hazel Smith (text), Will Luers (image and coding), and Roger Dean (sound) is conceived as a multimedia web book, and optimized for swiping and scrolling on tablets and computers. It is also a performance piece. It is programmed in HTML 5/Javascript. Motions takes human trafficking and contemporary slavery as its focus. Human trafficking is an accelerating form of crime and is a world-wide problem. It is one of the darker outcomes of globalization, the breakdown of the nation-state, and increasing ease of travel. Static and moving, variable and sequential, the piece presents image and text fragments from different genres: documentary, journalism, poetry and narrative. These fragments are programmed to evoke the subjective experience of enslavement in motion. The sound is constructed as an interactive mosaic. It includes musical transformations of train and plane journeys. It also features two compositions that use instrumental, timbral, rhythmic and harmonic devices characteristic of very different parts of the world. These materials are compositionally transformed with electroacoustic music techniques, including a range of algorithmic compositional devices.

    Elias Mikkelsen - 05.02.2015 - 15:53

  9. Collocations

    Collocations is a work of experimental writing that explores the philosophical implications of quantum mechanics by appropriating and transforming two key texts from Niels Bohr and Albert Einstein’s historic debates about the complementary relationship between position and momentum. By interacting with Collocations, the user turns into an experimenter, observing and physically manipulating the device to materialize unique textual configurations that emerge from within Bohr and Einstein’s original writings. Striking a balance between predetermined and algorithmically influenced texts, Collocations constructs a new quantum poetics, disrupting classical notions of textuality and offering new possibilities for reading. (Source: ELO 2015 catalog)

    Hannah Ackermans - 03.09.2015 - 09:54

  10. High Muck a Muck: Playing Chinese

    High Muck-a-Muck: Playing Chinese explores the narratives and tensions of historical and contemporary Chinese immigration to Canada. The project is both an interactive installation and an interactive website. Accompanying the installation and embedded within the website are eight videopoems. The piece is a result of a collaboration between eleven writers, artists and programmers and was created over three years from 2011–2014. The installation received its first public exhibition at Oxygen Art Centre in Nelson, BC in July, 2014. The digital work was created in HTML 5. The three aspects of the project – videos, interactive installation and website – can be exhibited together or in discrete parts. (source: ELO 2015 catalog)

    Hannah Ackermans - 10.09.2015 - 16:23

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