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  1. John Murray

    John T. Murray is a Ph.D. Candidate in the Computer Science Department at the University of California, Santa Cruz and a member of the Expressive Intelligence Studio. He is also Co-Founder and CTO of Seebright, a company designing authoring tools and affordable hardware for mixed reality. He is a co-author with Anastasia Salter of Flash: Building the Interactive Web from the MIT Press (2014). His research focuses on the application of computational models to studying interactive digital narratives, looking specifically at the genre defined by Telltale Games. His artistic work explores tangible user interfaces and playable stories. He can be found on twitter as @lucidbard or at lucidbard.com.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Filip Falk - 08.09.2017 - 15:40

  2. Throwing Exceptional Messages

    ‘Throwing Exceptional Messages’ is a performative work that frames theoretical critique as practice in a gallery setting. The work uses a deconstructive methodology derived from Jacque Derrida’s practice of ‘sous rature’ to perform critique upon a particular moment in the historical formation of the field of ‘codework.’ The term codework was established in 2001 and attempted to describe literary works that were developed from or included elements of computer code. The taxonomy of this field, formalised by Alan Sondheim, was contested by John Cayley on the basis that ‘non-executable’ work should not be included into the field as ‘code’ referred to as ‘executable’ text. By bringing the thesis of this research into the gallery space the performer uses the theoretical methodology as a practical methodology to produce critical artefacts. The thesis is placed under erasure within a system that produces computational ‘exceptions’ or ‘non-executables’ as work.

    Eirik Tveit - 11.09.2017 - 13:51

  3. Nightmares for Children

    "Nightmares for Children" is a found-footage virtual reality installation with a fractional backbone and original soundscape created for Oculus Rift with touch. The viewer will be inmersed in 360 video with VR assets and 2D video overlays and will navigate through a series of dreamy horrors in different emotional registers using the intuitive Oculus touch interface. The piece allows for a very small child's voice and infant storytelling to sound fully, but at the same time is crafted as a mediattion on the imagery in children's dreams and what it might trigger in the adult imagination. 

    Juan Manuel Altadill Casas - 14.09.2017 - 18:42

  4. Hypertext Markets: a Report from Italy

    This is a text about hypertext in Italy and how the hypertext industry grew back in the 90`s.  He writing about how companies began to invest in hypertext as the popularity grew.

    Andre Lund - 21.09.2017 - 19:33

  5. Amy Elias

    Amy J. Elias is an associate professor in the English Department at the University of Tennessee, Knoxville. Her book Sublime Desire: History and Post-1960s Fiction (Johns Hopkins UP, 2001) concerns intersections between post-1960s historiography, the historical sublime, and literature. Her current book project is a study of the ethics of dialogue in postmodern theory, aesthetics, and contemporary art.

    Glenn Solvang - 07.11.2017 - 15:10

  6. Tom Abba

    Dr. Tom Abba is Associate Professor of Art & Design at UWE Bristol. His research addresses the grammars of writing and design within digital literature. A director of the artists’ collective Circumstance, he makes interdependent digital/physical books, working with the narrative of experience, politics of public space, sound and mobile technology. Between 2016 and 2018, he directed the Ambient Literature research project, exploring the potential of digitally mediated situated storytelling.  

    Akvile Sinkeviciute - 05.09.2018 - 15:00

  7. PhoneMe: A mobile phone-native genre of poetry for the social media age

    This presentation regards to development of a place-based, geotagged, online mapping of an innovative, mobile phone-native, spoken word genre of poetry. The website www.phonemeproject.com hosts poems that are left as messages by calling 1-604-PHONEME (746-6363) and leaving your name, location of the call or topical location of the poem, title of the poem, and then recording a poem of up to four minutes in length. The poem is pinned on an interactive map that features a google street view image of the location, the MP3 audio file, and in some cases the text of the poem. Longer poems can serialized. The intent of this project is to give voice to community-based writing about real places and spaces within the community. As such, it began with a year of workshops conducted in the downtown east side of Vancouver, one of the poorest neighbourhoods in North America, in order that poets in the community to speak back to media representations of their neighbourhood. We have moved on to working with schools, providing workshops for hundreds of students in British Columbia, Canada.

    Jana Jankovska - 05.09.2018 - 15:28

  8. Marjorie Luesebrink

    Marjorie Luesebrink

    Li Yi - 26.09.2018 - 14:59

  9. It Must Have Been Dark By Then

    It Must Have Been Dark By Then' is a book and audio experience that uses a mixture of evocative music, narration and field recording to bring you stories of changing environments, from the swamplands of Louisiana, to empty Latvian villages and the edge of the Tunisian Sahara. Unlike many audio guides, there is no preset route, the software builds a unique map for each person’s experience. It is up to you to choose your own path through the city, connecting the remote to the immediate, the precious to the disappearing. 

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/1465/It+Mu...

    Amirah Mahomed - 26.09.2018 - 15:11

  10. The Fall

    The interactive project presented at the new media prize of 2015. 

     

     

    Nina Kolovic - 01.11.2018 - 13:21

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