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  1. Electronic literature production – a case study of Korporacja Ha!art (poster)

    It is often said that the field of electronic literature is “author driven”. Many established e-literary artists produce their work on their own, publishing it on their personal website, promoting and often even writing interpretations themselves. This however is not the only model present in the global field of digital born literature. The poster is devoted to the Polish institution Korporacja Ha!art and the model of production of e-literature in Poland. The institution is an NGO that runs a professional publishing house, which has published over 500 traditional books, ebooks and audiobooks. It also runs a sort of laboratory for the production of digital born literature by the leading artists in the field in its area of the world. The producer activities of the institution also involve the publication of translations of classic first generation hypertexts (on CDs, which were distributed conventionally through bookstores) and second generation work accessible online.

    Piotr Marecki - 27.04.2018 - 17:10

  2. Unwrapping the eReader: On the Politics of Electronic Literature

    eReaders are becoming more normal and convenient, but which technology is the "best"? This chapeter attempts to inscribe those concerns for the readers. A central concern is that the eReader is currently undergoing a low-intensity version of the format wars of the 1980s (Betamax vs. VHS), and 2000s (HD-DVD vs. Blu-Ray), bereft of commentary from scholarly and teaching circles, which stand to be most directly affected by the adoption of one particular platform over another. 

    (source: from the chapter Unwrapping the eReader: On the Politics of Electronic Literature)

    June Hovdenakk - 19.09.2018 - 15:59

  3. The Listeners

    The Listeners is a linguistic performance, installation, and Amazon-distributed third-party app or skill – transacted between speakers or speaker-visitors and an Amazon Echo. The Echo embodies a voice-transactive Artificial Intelligence and domestic robot, that is named for its wake-word, Alexa. The Listeners is a custom software skill built on top of this infrastructure. The Listeners have their own interaction model. They listen and speak in their own way – as designed and scripted by the artist – using the distributed, cloud-based voice recognition and synthetic speech of Alexa and her services.

    (Source: shadoof.net)

    Jane Lausten - 26.09.2018 - 15:38

  4. Drone Pilot

    Drone Pilot is a work of voice/sound poetry about a person who becomes part of a huge impersonal war machine, connected to a network of power and violence, which ultimately erases the person's individuality. My work is focused on the entanglement of humans and machines. I'm interested in how a mind can be imprinted with digital logic, and how digital and human memory can extend each other. I perform my work with just my voice, without electronics, but electronics are always present, in the aesthetics of the performance and the electrical currents of the body.

    (Source: Author)

    Ana Castello - 16.10.2018 - 18:07

  5. Introduction of a Post-Digital: Dialogues and Debates from electronic book review. Volume 2

    Post-Digital charts the history of critical debates about the impact of the digital revolution on contemporary literature, art and scholarship.

    Collecting more than 20 years' worth of major interventions from the pioneering journal electronic book review, this landmark 2-volume set contains close to 100 seminal articles from leading scholars, writers and digital artists, including Mark Amerika, Jan Baetens, Serge Bouchardon, Kiki Benzon, R. M. Berry, Anne Burdick, Stephen J. Burn, John Cayley, David Ciccoricco, Astrid Ensslin, David Golumbia, Paul Harris, N. Katherine Hayles, Matthew G. Kirschenbaum, Joseph McElroy, Brian McHale, Timothy Morton, Nick Montfort, Stuart Moulthrop, John Durham Peters, Scott Rettberg, Stephanie Strickland, Ronald Sukenick, Joseph Tabbi, Cary Wolfe, Laura Dassow Walls and Rob Wittig.

    Post-Digital also includes new essays chronicling the most recent, multimodal developments in the literary field, a series of introductions by several generations of ebr co-editors surveying the long history of thinking about the digital, and a comprehensive bibliography of further reading.

    Kristina Igliukaite - 17.09.2019 - 21:50

  6. Prototyping Resistance: Wargame Narrative and Inclusive Feminist Discourse

    Prototyping Resistance: Wargame Narrative and Inclusive Feminist Discourse was the first panel at the 2016 ELO conference. In it Stephanie Boluk, Diane Jakacki, Elizabeth Losh, Jon Saklofske & Anastasia Salter discuss wargames relationship to feminist discourse. They also discuss what a feminist wargame would look like.

    Ole Samdal - 25.11.2019 - 19:30

  7. Best pracices for Archiving E-lit

    Best pracices for Archiving E-lit was a discusssion held at the 2016 ELO conference.

    Ole Samdal - 25.11.2019 - 20:39

  8. Medium and Meaning

    Medium and Meaning was a session held at the 2016 ELO conference.

    Session 1.2: Medium & Meaning
    MacLaurin D110
    Chair: Rui Torres, University Fernando Pessoa

    • “From eLit to pLit,” Heiko Zimmerman, University of Trier
    • “Generations of Meaning,” Hannah Ackermans, Utrecht University
    • “Co-Designing DUST,” Kari Kraus, University of Maryland College Park

    Ole Samdal - 25.11.2019 - 22:21

  9. A Critical Look at E-Lit

    A Critical Look at E-lit was a session held at the 2016 ELO conference.

    Session 1.3: A Critical Look at E-Lit
    MacLaurin D105
    Chair: Philippe Brand, Lewis & Clark College

    • “Methods of Interrogation,” John Murray, University of California Santa Cruz
    • “Peering through the Window,” Philippe Brand, Lewis & Clark College
    • “(E-)re-writing Well-Known Works,” Agnieszka Przybyszewska, University of Lodz

    Ole Samdal - 25.11.2019 - 22:25

  10. Literary games panel at ELO 2016

    Literary games was a session held at the 2016 ELO conference.

    Session 1.4: Literary Games
    MacLaurin D109
    Chair: Alex Mitchell, National University of Singapore

    • “Twine Games,” Alanna Bartolini, UC Santa Barbara
    • “Whose Game Is It Anyway?,” Ryan House, Washington State University Vancouver
    • “Micronarratives Dynamics in the Structure of an Open-World Action-Adventure Game,” Natalie Funk, Simon Fraser University

    Ole Samdal - 26.11.2019 - 00:15

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