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A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics
The standard idea of code aesthetics, when such an idea manifests itself at all, allows for programmers to have elegance and clarity as their standards. This paper explores programming practices in which other values are at work, showing that the aesthetics of code must be enlarged to accommodate them. The two practices considered are obfuscated programming and the creation of “weird languages” for coding. Connections between these two practices, and between these and other mechanical and literary aesthetic traditions, are discussed.
(Source: authors' abstract)
Scott Rettberg - 25.02.2012 - 13:24
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Proceedings of the 6th Annual Digital Arts and Culture Conference
Proceedings of the 6th Annual Digital Arts and Culture Conference
Scott Rettberg - 25.02.2012 - 13:46
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Interactive Fiction
Interactive Fiction
Meri Alexandra Raita - 03.03.2012 - 19:44
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The Material of Poetry
Description from the new edition (2012):
Poetry is philosophically interesting, writes Gerald L. Bruns, "when it is innovative not just in its practices, but, before everything else, in its poetics (that is, in its concepts or theories of itself)." In The Material of Poetry, Bruns considers the possibility that anything, under certain conditions, may be made to count as a poem. By spelling out such enabling conditions he gives us an engaging overview of some of the kinds of contemporary poetry that challenge our notions of what language is: sound poetry, visual or concrete poetry, and "found" poetry.
Source: amazon.com
Meri Alexandra Raita - 19.03.2012 - 15:13
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Feral Hypertext: When Hypertext Literature Escapes Control
Feral Hypertext: When Hypertext Literature Escapes Control
Jill Walker Rettberg - 26.03.2012 - 13:48
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Tradition i opbrud
En antologi der belyser avantgardetraditionen i det 20. århundrede både teoretisk og historisk med analyser af enkelte bevægelser, kunstnere og værker.
Jill Walker Rettberg - 18.06.2012 - 11:28
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Das Epos der Maschine. Avantgardestrategier i Cyberspace?
Das Epos der Maschine. Avantgardestrategier i Cyberspace?
Jill Walker Rettberg - 18.06.2012 - 11:30
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Hyperrhiz 01: Inaugural Issue
Hyperrhiz 01: Inaugural Issue
Helen Burgess - 20.06.2012 - 19:55
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Narrative and the Split Condition of Digital Textuality
With computer games and avant-garde literary experiments, digital textuality has conquered
both mass audiences and academic readers interested in theorizing digital art, but
it has not yet reached the middle of the cultural spectrum, namely the educated public
who reads primarily for pleasure, but is capable of artistic discrimination. This essay
explores the possibility of curing this split condition by strengthening the narrativity of
digital texts. After examining the conception of narrative that prevails at both ends of the
spectrum, I investigate three types of interactive narrative that have been able to reach
beyond the traditional audience of computer games and experimental literature: embedded
stories, represented by Myst and mystery-solving games, emergent stories, represented
by The Sims, and texts with a somewhat prescripted, but variable story, represented
by Façade, Michael Mateas and Andrew Stern’s project in interactive drama. For each type
of text, I suggest how to make the structure more appealing to a reader who engagesHelene Helgeland - 01.09.2012 - 16:56
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The Critical Interface
The Critical Interface
Maria Engberg - 12.09.2012 - 14:20