Search

Search content of the knowledge base.

The search found 621 results in 0.484 seconds.

Search results

  1. Espen Aarseth

    Prior to coming to ITU in 2003, Aarseth was professor at the Department of Humanistic Informatics at the University of Bergen, which he co-founded in 1996. Co-founder and Editor-in-Chief of Gamestudies.org - the first academic journal of computer game research. Author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997), a comparative media theory of games and other aesthetic forms.

    Patricia Tomaszek - 21.09.2010 - 10:49

  2. Sandy Baldwin

    Sandy Baldwin is Associate Professor of English at the Rochester Institute of Technology. He received his PhD from New York University and is a Fulbright Scholar. His work imagines the future of literary studies in a digital age. 

     (source: Regards Croisés: Perspectives on Digital Literature)

    Eric Dean Rasmussen - 21.09.2010 - 11:04

  3. Steve Tomasula

    Steve Tomasula is the author of the novels The Book of Portraiture (FC2); IN & OZ (University of Chicago Press); VAS: An Opera in Flatland (University of Chicago Press), an acclaimed novel of the biotech revolution; Once Human: Stories, and TOC: A New-Media Novel (FC2/University of Alabama Press).

    Maria Engberg - 21.09.2010 - 11:07

  4. trAce Online Writing Centre

    From 1995-2006 the trAce Online Writing Centre was based at Nottingham Trent University. From 1995-2005 the trAce Online Writing Centre hosted a unique international community where, using the internet as both medium and raw material, trAce contributors generated an unequalled body of innovative creative work. This open and generous group of people supported and influenced the development of new media writing worldwide and promoted lively debate about the impact of the World Wide Web on the future of text and literature. The trAce website evolved its own distinctive artistic ecology and the resulting complex interlinkings permeate this highly enjoyable archive of writing and making by numerous writers and artists. Like the original website itself, this archive will be of interest to many different kinds of visitors, including practitioners, researchers, teachers and general audiences.

    (Source: Organization's self-desription on the trAce Archive site). 

    See also J.R. Carpenter's Jacket2 article, "The Traces of the trAce Online Writing Centre 1995-2005." 

    Jill Walker Rettberg - 21.09.2010 - 11:11

  5. ELMCIP: Electronic Literature as a Model of Creativity and Innovation in Practice

    Developing a Network-Based Creative Community: Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. ELMCIP involves seven European academic-research partners and one non-academic partner that are investigating how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment. Focusing on the electronic-literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP intends both to study the formation and interactions of that community and to further electronic-literature research and practice in Europe.

    ELCMIP is registered as a publisher in Norway, with ISBN publisher number 978-82-999089

    Jill Walker Rettberg - 21.09.2010 - 11:18

  6. Markku Eskelinen

    Markku Eskelinen (Ph.D.) is an independent scholar and experimental writer of ergodic prose and critical essays. Excerpts from his first novel were published in The Review of Contemporary Fiction (Summer 1996) according to which he is “easily the most iconoclastic figure on the Finnish literary scene.” Eskelinen is also one of the founding editors of both Game Studies, the international journal of computer game research, and Cybertext Yearbook.

    Maria Engberg - 21.09.2010 - 11:23

  7. Electronic Book Review (ebr)

    Electronic Book Review (ebr) is a peer-reviewed journal of critical writing produced and published by the emergent digital literary network. Although ebr threads include essays addressing a wide range of topics across the arts, sciences, and humanities, ebr's editors are particularly interested in critically savvy, in-depth work addressing the digital future of literature, theory, criticism, and the arts

    Eric Dean Rasmussen - 21.09.2010 - 11:24

  8. Raine Koskimaa

    Raine Koskimaa (b. 1968, Finland), PhD, professor of Digital Culture at the University of Jyvaskyla, Department of Art and Culture Studies. Author of Digital Literature. From Text to Hypertext and Beyond (2000, Doctoral Dissertation Thesis, University of Jyvaskyla). Co-founder and co-editor of the Cybertext Yearbook, established in 2000, available at: http://cybertext.hum.jyu.fi/. Member of the Electronic Literature Organization Literary Advisory Board. Member of the Game StudiesReview Board. Programme Chair for the Digital Arts and Culture 2005 Conference (IT University of Copenhagen, Denmark). Raine Koskimaa works as a professor of digital culture at the Department of Art and Culture Studies. He teaches researches in the fields of digital textuality, programmable media, and game studies. He has published widely around the issues of digital culture, digital literature, hyper and cybertextuality, game studies, reader-response studies, media use, and narratology.

    Maria Engberg - 21.09.2010 - 11:26

  9. Tonnus Oosterhoff

    Oosterhoff was born in Leiden, and is poet, novelist and essay-writer. He works in a small village in the empty countryside of Groningen, Netherlands. He received the Buddingh-price for his printdebut in 1990, and the Multatuliprice for his novel The Thick Heart. For his poetry-collection (Robuuste tongwerken,) een stralend plenum he recieved the Jan Campertprijs. In 2002 his first CD-rom appeared, accompanying a print colection of poetry, for which he received the prestigious VSB-price. He has continued to publish print poetry with CD ROMs (Hersenmutor, for example), and adding new works to his website, which always features a few of his digital works. These are always text-based Flash-poems, sometimes accompanied by little drawings by the author.

    yra van dijk - 21.09.2010 - 11:37

  10. University of Bergen, Program in Digital Culture

    Digital Culture (called Humanistic Informatics until August 2009) is the study of social, cultural, ethical and aesthetic aspects of Information and Communication Technology. Our main focus is digital arts and culture and the interaction between culture and technology. In our studies of digital culture we emphasize that theoretical, historical and analytical approaches to understanding digital culture must be accompanied by a practical understanding of the technology. Though the group has changed names three times, it is one of the oldest groups with a curriculum in humanities computing in Europe, established in 1985.

    Scott Rettberg - 17.10.2010 - 19:33

Pages