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  1. Transdução: Processos de Transferência na Literatura e Arte Digitais

    Electronic Literature and Digital Art share many processes, themes, creative and theoretical guidelines. In this sense, I developed a critical framework that could resist to a hyperdisciplinary analysis and include one of the characteristics of this sharing pattern: the transfer and transformation processes. In order to recognize these processes I have done an approach of the transduction concept that could perform a theoretical migration on these aspects: the transducer function. Thus, the transducer function appears in the critical analysis of the works by Mark Z. Danielewski, Stuart Moulthrop, R. Luke DuBois and André Sier. The selected works are representative of the following genres: novel, hyperfiction, net.art and digital installation, drawing on phenomena and concerns resulting from the creative production within the digital culture. In this research I have enhanced mechanisms, patterns, languages and common grounds: authorship, user, cybertext, surface, hypertext, infoduct, interactivity, pixel, algorithm, code, programming, network, software and data. (Source: Author's abstract)

    Alvaro Seica - 15.08.2013 - 15:59

  2. Galatea’s Riposte: The Reception and Receptacle of Interactive Fiction

    Type enough questions, Lisa Swanstrom suggests, and "Galatea" answers Socrates' ancient call for a poetry that talks back. Using Emily Short's interactive fiction as a model, Swanstrom argues that the khora - the strange Platonic intermediary between form and copy - might serve as a guide for understanding the peculiar nature of literary interactivity itself.

    Jill Walker Rettberg - 27.08.2013 - 11:18

  3. Barroquismos Digitais

    Existe um barroquismo nas criações poética digitais contemporâneas. Seria este um barroquismo de arte e engenho no modo de as obras operarem e no modo de se relacionar com o mundo digital daquele que cria e daquele que o usufrui. Barroquismo na maneira de se dar ao mundo da obra digital, na similaridade com o modo de ser das obras barrocas, considerando três características: materialidade da obra enquanto doadora de sentido, multimidialidade da obra e a interatividade entre obra e fruidor. Este artigo se propõe a apontar para esse barroquismo e certo continuum barroco na literatura digital.

    (Fonte: Resumo do Autor)

    Alvaro Seica - 29.11.2013 - 13:38

  4. A Interatividade na Poesia Digital

    This dissertation aims at comprehending interactivity in the digital work of art, through the perspective of Maurice Merleau-Ponty’s phenomenology. For such, I combine a general
    objective – that of mapping mechanisms and strategies of interactivity in digital poetry – and
    a specific objective – that of reading Rui Torres’ work Amor de Clarice – with the intention of better understanding both through their constant dialogue, on how they intercross, as to finally comprehend the process of interaction in digital work of art. For this purpose I return to

    Alvaro Seica - 29.11.2013 - 14:17

  5. Engineering stories? A narratological approach to children’s book apps

    With the rise of smartphones and tablet pcs, children’s book apps have emerged as a new type of children’s media. While some of them are based on popular children’s books such as Mo Willems’ Pigeon books or Beatrix Potter’s Peter Rabbit, others were specifically designed as apps. This paper focuses on examining book apps under the aspects of implied user strategies and narrative structure. Using a narratological framework that also takes into account the unique characteristics of the medium, a terminology for the analysis of book apps will be sketched out. Furthermore, an exemplary analysis of iOS book apps for pre- and grade school children comes to the conclusion that, far from offering the child users room for individual creativity, a large number of apps rather train their users in following prescribed paths of reading.

    (Contains references to more creative works than currently registered:

    Jill Walker Rettberg - 29.04.2014 - 06:24

  6. Psychoanalytic Interpretation of Blueberries by Susan Gibb

    La obra de ficción digital titulada Blueberries (2009) de Susan Gibb, publicada en la ELO (Organización de literatura electrónica) invita al lector/a a viajar dentro de la mente de la protagonista para descubrir sus experiencias reales e imaginarias en las que se examinan las nociones de género, sexo, cuerpo e identidad de una mujer traumatizada. En este artículo se exploran los modos verbales y visuales en esta ficción digital breve siguiendo patrones semióticos así como se interpretan los estados psicológicos por medio de componentes poéticos y tecnológicos. Se llevará a cabo un estudio comparativo de las consecuencias del trauma en la protagonista de la historia con teorías psicoanalíticas de Sigmund Freud, Jacques Lacan, así como las de las psicoanalistas feministas: Melanie Klein y Bracha Ettinger. Se estudiarán las reacciones de la protagonista ante la pérdida de la realidad, las alucinaciones y el complejo de Electra, así como el surgimiento de mecanismos de defensa y su uso de la creatividad artística como terapia curativa.

    Maya Zalbidea - 03.06.2014 - 11:07

  7. Disguised Tales: A Masqueraded Complexity in Children's Electronic Literature

    This paper explores what I define as a “masqueraded complexity”, a term that refers to the way
    children’s electronic literature disguises its multiple features to a formative reader (the child/young adult) in order to maintain/assert the whole range of semiotic and narratological creative approaches allowed in this new literary scenario. The paper paper also examines the lights and shadows of children's digital literature's inherent properties from an educational perspective. To support this exploration, I combine theoretical approaches to digital literature (Ryan, Murray, Hayles, Landow, etc.), the exploration of the digital literature landscape for youngsters and recent studies on children's literary education (Chambers, Colomer, Tauveron etc.). Some of my own research group ongoing case studies with real young digital readers will also be used to illustrate the outcomes.
    Despite its obvious heterogeneity, electronic literature presents a series of common complexities

    Jill Walker Rettberg - 20.06.2014 - 18:13

  8. Une poésie pour tous les langages artistiques : poéticité et lecture numériques

    Ce travail examine les concepts de poéticité et de littérarité appliqués aux poètes numériques : il analyse de façon comparatiste les œuvres de Philippe Bootz, Belén Gache et Óscar Martín Centeno afin de distinguer les traits qui définissent la poésie numérique. L’article montre quels éléments de poéticité sont restés immuables, nous permettant de continuer à appeler poésie ces nouvelles formes numériques, et quels sont les traits qui ont fait avancer le concept de poéticité au point de nous obliger à redéfinir certaines des caractéristiques de ce que nous considérons traditionnellement comme littérature.

    Maya Zalbidea - 25.07.2014 - 14:17

  9. Entrevista a Rui Torres

    Rui Torres is Associate Professor at University Fernando Pessoa (UFP) in Porto and also author of several works of digital poetry. In this interview he explains how he started working in this field and where his inspiration comes from. Furthermore he explains why he sees the works of electronic literature as literary experiments and his concept of aesthetics taking in account his privilege for multimedia and the active participation of the readers in the creation of some his works. In the end he makes some considerations about preservation and archiving of works of electronic literature.

    Daniele Giampà - 12.11.2014 - 19:44

  10. Immersion and Interactivity in Digital Fiction

    Digital fiction began by defining itself against the printed book. In so doing, transgression of linearity and the attempt to reduce the authorial presence in the text, were soon turned into defining characteristics of this literary form. Works of digital fiction were first described as fragmented objects comprised of “text chunks” interconnected by hyperlinks, which offered the reader freedom of choice and a participatory role in the construction of the text. These texts were read by selecting several links and by assembling lexias. However, the expansion of the World Wide Web and the emergence of new software and new devices, suggested new reading and writing experiences. Technology offered new ways to tell a story, and with it, additional paradigms. Hyperlinks were replaced with new navigation tools and lexias gave way to new types of textual organization. The computer became a multimedia environment where several media could thrive and prosper. As digital fiction became multimodal, words began to share the screen with image, video, music or icons.

    Daniela Côrtes Maduro - 05.02.2015 - 12:28

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