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  1. Towards a Poetics of Virtual Worlds. Multiuser Textuality and the Emergence of Story

    Towards a Poetics of Virtual Worlds. Multiuser Textuality and the Emergence of Story

    Scott Rettberg - 26.06.2013 - 11:26

  2. Textopia: Experiments with Locative Literature

    textopia is a design experiment situated in humanist media studies, and based on a simple idea: Making it possible for someone who is walking through the city with a mobile phone to listen to literary texts which talk about whichever place she is walking by. The aim of this exercise has been to explore the relationship between places and literary texts – not just what the relationship is and has been, but what it can be in the new medium. Inspired by the ideas embedded in hermeneutics, open source philosophy and agile software development, I have outlined a methodological approach that I call "agile media design". In the course of the practical process I have ialso dentified three key principles for locative media design, summed up in the "G-P-S" model: Granularity, Particiation and Serendipity. Together they describe the unique characteristics of designs like textopia – a category I call "annotative, locative media".

    Scott Rettberg - 26.06.2013 - 13:19

  3. Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner

    English translation of title: Textual interplay in hypertext. The experience of cohesion and the regonition of genre in multimodal hyperfictions. The dissertation provides a discussion of electronic literature in general, with two in depth analyses of Megan Heyward's "I am a Singer" and of Anne Bang-Steinsvik's "I mellom tiden".

    Scott Rettberg - 26.06.2013 - 13:40

  4. Písanie v interaktívnych médiách. Digitálna fikcia /Writing in the Interactive Media. Digital Fiction

    The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play.

    Zuzana Husarova - 28.06.2013 - 14:46

  5. What you click is what you get? - Die Stellung von Autoren und Lesern in interaktiver digitaler Literatur

    What you click is what you get? - Die Stellung von Autoren und Lesern in interaktiver digitaler Literatur

    Patricia Tomaszek - 28.06.2013 - 16:35

  6. Literatur auf dem Rechner

    Im Zentrum dieser literaturwissenschaftlichen Studie stehen computerbasierteLiteratur und algorithmisch generierte Texte. Ausgangspunkt ist das offensicht-liche Ungenügen literatur– aber auch medienwissenschaftlicher Kategorien fürdie Klassifikation und Analyse dieses Gegenstandsbereichs.Die leitende These ist, daß die einschlägigen Methoden und Theorien we-sentlich aber weitgehend unreflektiert auf eine bestimmte Medientechnikre-kurrieren: das gebundene Buch. Dementsprechend setzt diese Arbeit die in-formatischen Grundbegriffe des Speicherns, Übertragens und Berechnens alsfundamentale Kategorien für die Analyse computerbasierter Texte und Litera-tur zugrunde.Im Kapitel „Funktionen“ werden diese Begriffe technisch expliziert und zuden Funktionen des traditionellen, um das Buch zentrierten Literatursystemsin Beziehung gesetzt. Das Kapitel „Formen“ überprüft die Mächtigkeit dieserDreiteilung für eine formale Kategorisierung einer Reihe ausgewählter Beispie-le. Vorgestellt werden nicht nur aktuelle Hypertexte, sondern auch Literatur–CDs und textgenerierende Programme.

    Patricia Tomaszek - 28.06.2013 - 16:44

  7. “I think, therefore I connect”. Database, connessionismo ed esopoiesi nel romanzo anglo-americano (1995-2011)

    The aim of this doctoral thesis is to analyse how the contents and the structures of the Anglo-American novel have been influenced by the emergence of digital and telematic media during the last two decades. One of the primary targets is to identify the common strategies adopted by electronic and printed novels to analyze the complexity and to try, at the same time, to escape from the “trap” of language. In my introduction I argue about the increasing relevance of the pattern/randomness dialectic into the narrative field. In the first chapter, while analysing the two novels Galatea 2.2 (1995) by Richard Powers and Exegesis (1997) by Astro Teller, I try to show how computational practices are affecting the literary fruition and authorship along with the role that the novel might play as an instrument of knowledge and cultural interaction. In the subsequent chapters I bring together literary analysis and network culture, focusing on different notions such as the database as a symbolic form, the properties of connectionist networks, the idea of transliteracy and the concepts of autopoiesis and exopoiesis.

    Patricia Tomaszek - 28.06.2013 - 16:55

  8. Digital Poesi. Æstetisk Analyse og det Mediales Rolle i Kunstværkers Kommunikation

    ENGLISH SUMMARY Digital Poetry: Aesthetic analysis and the role ofmediality in the communication of artwork Digital poetry (language-based digital art) is a global, interdisciplinary movement consisting of poets, artists and programmers who study and develop opportunities for programmed writing. Digital poetry combines writing with animation, images and sound. There are moving letters, interaction and autogenerative programming. Some digital poems also consist of actual programming code. Digital poetry can be colourful, expressive, technologically advanced, organic, delicate and minimalistic. The thesis consists of analyses of selected examples of digital poetry and investigates, discusses and demonstrates how digital poetry can be analysed. This results in a wide range of theoretical issues concerning genre and intermediality, media philosophical questions regarding technologies of writing and issues related to programming, materiality, temporality and agency. The thesis is a methodological reflection on which concepts should be applied and what new set of questions should be asked in the analysis of digital poetry and contemporary digital art in a broader sense.

    Patricia Tomaszek - 28.06.2013 - 17:21

  9. Raum, Raumsprache und Sprachräume

    Raum, Raumsprache und Sprachräume

    Patricia Tomaszek - 04.07.2013 - 16:42

  10. Le récit littéraire interactif. Narrativité et interactivité

    The expression interactive literary narrative applies to a variety of works. In its diversity, the
    interactive literary narrative raises questions on narratives, interactive architecture, multimedia as
    well as on literature. It is because the interactive literary narrative is wrought by tensions that it has
    this questioning and maybe even revealing capacity. This tension is first and foremost that which lies between narrativity and interactivity and which investigates other connections or tensions :
    - with regards to the narrative, the tension between adherence and distance can be characterized by a play on fictionalization and reflexivity;
    - with regards to the interactive architecture, the tension between assistance and control roles can
    manifest itself by a play on loss of grasp,
    - with regards to the multimedia, the tension between a text-based narrative and a multimedia
    narrative can be reached by work on text as a dynamic and polysemiotic object, and also the
    theatralization of interactive objects endowed with behaviour,

    Patricia Tomaszek - 09.07.2013 - 20:19

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